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Author Topic: Design a seafaring city!  (Read 967 times)

crazyabe

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Re: Design a seafaring city!
« Reply #15 on: March 16, 2017, 10:18:16 pm »

Three tenths of the city is controlled by partially retired Pirate "Lords" who Practically war against each other occasionally.
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NUKE9.13

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Re: Design a seafaring city!
« Reply #16 on: March 17, 2017, 02:32:02 pm »

Yustin Kalokaira is one of the de facto rulers of the city, being as he is head of the Kalokaira family, who rule in the Theophanies district. Their monopoly on coal imports affords them great wealth, but also many enemies.
Being a rare commodity in the world, coal is expensive, hence why steamers have not overtaken the oceans.
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NJW2000

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Re: Design a seafaring city!
« Reply #17 on: March 17, 2017, 03:54:25 pm »

The quarter furthest from the centre, Kojiki is inhabited mainly by the Sorrowful Men of the North, masters of the katana and the raiding vessel. It also contains multitudes of the rag-gheckos, foot-tall lizardlike creatures that scamper on two or four legs, speak human dialects and their own crudely, and do all the worst-paid jobs in Kazz. The high-ranking Men of the North live in permenant halls built out of their most ancient transport vessels, while military leaders inhabit sleek raiding craft of the finest and strongest woods and bamboos. The poorfolk make do with adapted wrecks and fishing boats, often living inches from the water in cramped and tiny ships beneath the busiest streets. Rag-gheckos meanwhile live in mounds of compacted rubbish.

Few outsiders live in Kojiki that do not enjoy their own company and silence. Kojiki is ruled by the pragmatic Chiro House.
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Sosoku234

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Re: Design a seafaring city!
« Reply #18 on: March 17, 2017, 07:08:33 pm »

Somewhere in the Margate district, there is a massive battleship captured from a world where magic is non-existent and coal and oil are plentiful. The main militia is stationed there, using the gargantuan artillery batteries to waste incoming raiders. In time of dire need, they can be mobilized for quick responses to boardings and pillaging.
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UnicodingUnicorn

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Re: Design a seafaring city!
« Reply #19 on: March 17, 2017, 11:34:02 pm »

Below the waves, massive nets are dragged, scooping up bountiful harvests of fish from the sea which form majority of the city's diet.
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kahn1234

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Re: Design a seafaring city!
« Reply #20 on: March 18, 2017, 11:29:48 am »

The city is famous for its mysterious Valandrite Alloy, a type of steel made using imported iron and the strange, yet common, Valan ore mined from the sea bed. The alloy is tough yet light, and as such is great for warship armour. The main ships of the city are clad in this alloy, as well as the outer rim of the city. As more ships are added in order to increase the cities size, more cladding is used. This has made the core of the city very tough.

The city uses this alloy to protect its grand redoubts, forts built around the perimeter of the city that bristle with breech loading Valandrite cannon. These redoubts are manned by Corsair-trained crews, making them some of the cities most powerful defenders.

Valan ore is mined by divers from deposites on thhe ocean floor. Only the toughest dwarves, humans and orcs can survive the conditions. The training and conditions to become a Valan Diver produce tough men who, in times of great need, can be formed into Miner Corps who repel invaders with gun, sword and pick.

The Valan Miners Guild also gets involved with the trading district, working as a type of honest 'mafia' whose sole purpose is to protect the honest traders. These traders then in return sell Valandrite alloy goods to foreigners and locals alike. The profits are shared between the traders and the Miners Guild.
« Last Edit: March 18, 2017, 11:31:28 am by kahn1234 »
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Urist Mc Dwarf

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Re: Design a seafaring city!
« Reply #21 on: March 18, 2017, 12:03:02 pm »

Another group of divers searches below the waves for the various unusual fish. while most of the time. divers find barely enough to make ends meet, once or twice a month, someone finds a Gillian Swanfish or a Zargtongue which makes them temporarily rich.

The richest divers frequently try to influence the direction of the city in hopes of finding more of the valuable fish.

Sosoku234

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Re: Design a seafaring city!
« Reply #22 on: March 18, 2017, 03:14:16 pm »

Rumor has it that there's a submarine hidden in the Margate somewhere.
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NJW2000

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Re: Design a seafaring city!
« Reply #23 on: March 18, 2017, 05:28:28 pm »

The Floating Library of Kazz is most unusual. It is in the military Ruskol district, adjacent to the garrison that guards it. The books are kept in the wreck of a very light merchant upturned and partially submerged. While visitors can stay in the pocket of air underneath the hull, all books are kept further down, underwater, and can only be accessed by trained divers.

The books are treated with a special oil that makes salt water so ideal for preserving them, which contains products of zargtongue, mercury, and, it is rumoured, rag-ghecko blood.
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Ama

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Re: Design a seafaring city!
« Reply #24 on: March 19, 2017, 10:45:00 pm »

The major religious organizations in the city would be the Cults of the Drink. These Cults worship a variety of sea gods through offerings and sea shanty prayers. The largest cult would be the Cult of Pelorsan, an allfather God of the Seas. The cult's main temple being a tower of stacked ships built near the center of the city. Other major cults would be Jedawahgaha, Goddess of the Deep, Krunch, God of Pirating, and Calipa, Goddess of Death and the Majiks.
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Sosoku234

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Re: Design a seafaring city!
« Reply #25 on: March 22, 2017, 08:05:00 am »

For about two hundred years there was a small scale war between a religious sect of one of the mainlands and the Cults of the Drink. The scars can still be seen in various places.
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NJW2000

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Re: Design a seafaring city!
« Reply #26 on: March 22, 2017, 11:58:28 am »

The temple of Jedawahgaha, Goddess of the Deep, is constructed from the skeleton of an archaic and gigantic fish. Lined with wrecks and driftwood, the massive chamber of ribs lacks a head, instead having a simple metal entrance taken from the side of a steamer warship. Only those who have been initiated in one of the smaller temples are permitted to enter, though there are rumours of strange disappearances of non-believers near the place of worship.
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