+ +
| |
| |
+------------------------+ +----------------------+
| S |
| |
| |
+-------------+ @ & @ |
b & |
+-------------+S & |
| & |
| & |
| ~~~~~~~~~@~~~~~~~~~~ |
| ~~~~~~~~~~~~~~~~~~~~ |
| ~~~~~~~~~~~~~~~~~~~~ |
| ~~~~~~~~~~~~~~~~~~~~ |
| @ ~~~~~~~~~@h~~~~~~~~~ |
| ~~~~~@~~~~~~~~~~~~~~ |
| ~~~~~~~~~~~~~~~~~~~~ |
| ~~~~~~~~~~~~~~~~~~~~ |
| ~~~~~~~~~~~~~~~~~~~~ |
| |
| |
| S+------------+
|
| +------------+
| |
| |
| S |
+---------+ +-------------------------------------+
| |
| |
| |
| |
| |
+ +
Race for the Prize
Initiative:
Insectomorph: 16+6
Roboson: 11
Ziggalig: 5
Zin Geuss: 4
Stimulating the
adrenal glands of the human,
Insectomorph careens into the pool, which is
surprisingly deep compared to how it appears. (-3 SPD)
[Swimming: 3+6]
However, the host is
unwieldy, lacking the fine motor controls it had before it was taken over. Thus, it only makes it
three-quarters of the way to the object.
[Achievement Unlocked: Me First!]
After oozing for a moment,
Roboson too bobs into the pool, seeking to spread as much
glorious corruption as he can.
[Swimming: 6]
Being a quivering mass of flesh, however, makes for a
poor swimmer overall as
Roboson twitches and flails, struggling to stay afloat.
Finally,
Ziggalig calmly struts towards the pool and dives in after observing the failed attempts of the other two.
[Swimming: 18]
With strength and grace befitting the divine, he pulls himself onto the small island and acquires the
Mysterious Object.
[+Item: Mysterious Object]
[Achievement Unlocked: Hampstertastic!]
[Call of the Wild: 18]
With a startled grunt, a
boar drops out of nothingness and lands on the ground, as a
hawk follows, perching on the boar’s back. Upon a hidden command, the boar squeals as it charges towards Ismok and the hawk makes a dive for
Ziggalig and the
mysterious object. (-1MAG, -1LCK, -1VIT)
[17 v 19]
However,
Ziggalig quickly dodges out of the way, as the hawk makes a failed dive at him.
[14 v 13]
Ismok isn’t so lucky, as the boar knocks him to the ground.
[Ismok: -1 HP]
Just Hangin’
John Johnson crouches down, eyes alert as he watches the scene unfold. Obviously, the loinclothed man possesses some sort of animal magic, and the blob of flesh itself leaves a trail of … something behind it. He finds this particularly worrisome.
Ismok stands there like a lemon, just allowing the boar to gore him. He should probably do something about that.
[Achievement Unlocked: Braindead]
+---------+----------+
| M | |
| | |
| | |
| | |
| |? |
| | |
| | |
| | |
| | |
| |? |
| @ | |
+----------------------+S | |
| |
+----------------------+ | ! |
| |? |
| @ | |
| | |
| | |
| | |
| |? |
| | |
| | |
| | |
| | |
| |? |
| | |
| B | |
+----------+---------+
Shophalla:
Initiative:
Dark Felissan: 17
Shae Cliow: 15
((Whoops I forgot your @ symbol, Felissan. Sorry bout’ that))
Dark Felissan quietly excuses himself, entering the
southeastern passage, emerging from it into a brightly lit room. Across from him lies a
bored-looking teenager behind a glass counter displaying several sheets of yellowed parchment. On the wall lies a
machine with a slot and a sign reading “ITEMS FOR $$$”.
In the corner of the room lies a strange, circular red
button in the ground.
The teenager looks up from his phone and says without emotion,
“Welcome to shophalla, how may I help you today?”
Then,
Shae approaches the passage, stopping the read the
sign first.
It reads,
“SHOPHALLA”
Upon continuing down the passage,
Shae enters the shop behind
Dark Felissan.
@ = Player
~ = Water
|/+/- = Wall
? = Item
S = Sign
B = Button
M = Shop Machine
! = Shopkeeper
h = Hawk
b = Boar
& = Corruption
STR: 1/1
VIT: 2/2
SPD: 0/0
MAG: 3/3
CHA: 4/4
LCK: 2/2
Abilities: Call of Ebum
Passives: Fanatical Devotion
Items: Cultist Robes[Equipped], Tome of Ebum, Sacrificial Dagger
Health: 9/10
Explanations:
Call of Ebum: Call upon the power of the ancient god Ebum for divine intervention (3MAG, 2LCK).
Fanatical Devotion: Immune to mind-altering effects.
Tome of Ebum: An old, dusty book full of mysterious runes. How can its power be unlocked?
STR: 4/4
VIT: 3/3
SPD: 0/0
MAG: 3/3
CHA: 0/0
LCK: 2/2
Abilities: Corruption
Passives: Horrifying Visage, Corrupting Touch
Items: N/A
Health: 10/10
Explanations:
Corruption: Upon touching a living being, bestow the Corruption upon them. The corruption prevents stats from regenerating until it is cured when used on players, and turns weak NPC enemies into quivering puddles of goo (2VIT, 1MAG).
Horrifying Visage: Enemies must succeed on a mental roll before attempting to make melee attacks on you.
Corrupting Touch: Leave a trail of corruption wherever you go. The corruption turns the ground into scab-like flesh.
STR: 2/2
VIT: 2/3
SPD: 3/3
MAG: 0/1
CHA: 2/2
LCK: 1/1
Abilities: Call of the Wild, Tracking
Passives: Animal Companionship
Items: Leather Loincloth [Equipped]
Health: 10/10
Explanations:
Call of the Wild: Summon a hawk and a boar, which both last 2 turns. The hawk and boar obey your every command, and you can see through their eyes if you choose. (1MAG, 1LCK, 1VIT).
Tracking: Locate the position of any living entity, using some item with their scent on it. (1LCK, 1VIT)
Animal Companionship: Can communicate with animals.
STR: 0/0
VIT: 1/1
SPD: 1/1
MAG: 5/5
CHA: 4/4
LCK: 1/1
Abilities: Magical Aptitude (Psychic)
Passives: Mind Shield
Items: Robes [Equipped]
Health: 10/10
Explanations:
Magical Aptitude (Psychic): Can cast freeform psychic spells using MAG.
Mind Shield: Is immune to adverse mental effects.
STR: 1/1
VIT: 2/2
SPD: 2/2
MAG: 1/1
CHA: 3/3
LCK: 3/3
Abilities: Doppleganger
Passives: Blend In
Items: Fancy Victorian Clothes[Equipped]
Health: 10/10
Explanations:
Doppleganger: Adopt the persona of another player or NPC. All NPCs will recognize you as that person, and player characters will have to succeed on a roll to recognize you for who you truly are. (2CHA, 1LCK)
Blend In: You naturally don’t attract any attention to yourself.
STR: 4/4
VIT: 3/3
SPD: 3/3
MAG: 0/0
CHA: 2/2
LCK: 0/0
Abilities: Bulk Up
Passives: Counterattack
Items: Gym Shorts[Equipped], Boxing Gloves[Equipped]
Health: 10/10
Explanations:
Bulk Up: For the next three turns, all regained stats will restore STR until it is full, instead of being chosen randomly. Also gain 2 HP. (2VIT)
Counterattack: Automatically make a counterattack on anything that makes a melee attack on you.
STR: 3/3
VIT: 1/1
SPD: 0/0
MAG: 4/4
CHA: 2/2
LCK: 2/2
Abilities: Magical Aptitude(Divine), Divine Power
Passives: Divine Shield
Items: Toga[Equipped], Mysterious Object
Health: 10/10
Explanations:
Magical Aptitude(Divine): Can cast freeform divine magic using MAG.
Divine Power: You can roll twice for a specific action, and automatically take the higher roll (2LCK)
Divine Shield: You take 1 less point of damage from all sources.
Mysterious Object: What the hell does this thing do?
(Human Stats)
STR: 2/2
VIT: 2/2
SPD: 2/4
MAG: 0/0
CHA: 4/4
LCK: 1/1
Abilities: Enter Host, Exit Host
Passives: Adapt
Items: Human Host[Equipped], Modern Clothes[On Host]
Current Host: Human (Humans are dull and uninteresting).
Health: 10/10
Explanations:
Enter Host: Take possession of a new host, gaining its abilities and stat pool. Hosts cannot be other players. (1VIT)
Exit Host: Exit a host, expelling your silicon self from it. This kills the host. Violently. (1VIT, 1LCK).
Adapt: You have the abilities and stat pool of your host. When outside of a host, you have a maximum of 2 in all stats.
Zin Geuss: +1 LCK
Insectomorph: +1 SPD