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Author Topic: The Blanked (RPG 5/6) 167 hours and 45 minutes  (Read 3946 times)

StrawBarrel

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Re: The Blanked (RPG 5/6) 167 hours and 45 minutes
« Reply #30 on: March 18, 2017, 01:58:59 pm »

((As a blank are our memories still intact or are we blanked strictly in the ways stated in the OP? Also will turns always be fifteen minutes or will it vary? I'm trying to get an idea of how many actions I can post it one turn. Also also no detonation! :D))
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Awakening from his stupor, the lime green tied man sits up from the hotel bed. He enters the bathroom and proceeds to strip himself of his clothing. With the aid of the mirror, the man attempts to locate any visible changes to his body that might indicate unwanted tampering. He then redresses into his black attire and begins searching the hotel room. He scours for anything that would out of place and takes note of any common place items such as a bible or phone book. Afterwards the man sits back on his bed. He tries to determine the caliber of his munitions.

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Edited Character Description for you. Fix anything if needed.
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TheBiggerFish

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Re: The Blanked (RPG 5/6) 167 hours and 45 minutes
« Reply #31 on: March 18, 2017, 02:24:38 pm »

Mr. Smith
Tie Colour: Teal/Blue
Character Description: Generic average man.  Wearing glasses.  And a suit.

"Hmph.  Time to hack some banks, I suppose."
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Funk

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Re: The Blanked (RPG 5/6) 167 hours and 45 minutes
« Reply #32 on: March 18, 2017, 03:46:30 pm »

((As a blank are our memories still intact or are we blanked strictly in the ways stated in the OP?

I hadn't thought of that, the idea was that your background didn't matter and you are fairy normal people being forced to gather a vast sum of money.
If i say that you all retain your memories then how long is it until one of you try to use there bank account or bring there boyfriend/wife/dog/ rest of there old command unit in to help?
But on the same hand this isn't amnesiac simulator.
Let stay that your friends and family are out of state and unaware.
And control wants to keep it that way.

Also will turns always be fifteen minutes or will it vary? I'm trying to get an idea of how many actions I can post it one turn. Also also no detonation! :D))

I'm now thinking of using 4 hour blocks unless actually doing something.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Funk

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Re: The Blanked (RPG 5/6) 167 hours and 45 minutes
« Reply #33 on: March 19, 2017, 11:18:20 pm »

((Okay, will try to keep my actions more in tune. I think some mistake was made, the total expense is $220 for the drugs, you charged 5 people, Brown, Marron, Cyan, Fuchsia and Lime Green $55. That totals at $275. Think you didn't mean to charge Lime Green? If you did mean to, it would be $44 each.))




Awakening from his stupor, the lime green tied man sits up from the hotel bed. He enters the bathroom and proceeds to strip himself of his clothing. With the aid of the mirror, the man attempts to locate any visible changes to his body that might indicate unwanted tampering. He then redresses into his black attire and begins searching the hotel room. He scours for anything that would out of place and takes note of any common place items such as a bible or phone book. Afterwards the man sits back on his bed. He tries to determine the caliber of his munitions.

The man body is marked by a few of fresh medical scars, a thin white line down the centre of his chest, another one on his left clavicle.
He starts to feel the scars and there's definitely small hard object below the skin under his ear and some thing just after the wrist bones.

The room is empty you find a few dead bug bugs and an old takeaway menu but no listening devices.
A few minutes measuring the bullets leaves you with more question's then answers,
The bullets are definitely a true 13mm diameter and straight wall semi-rimmed case.

get his number and continue looking for prospective hits. Even if they're low value they should be fairly worthwhile regardless.


5
After a long hour of asking you finely get a hit, sure it was from a drunk man who said "Kill my blood wife will y'a?
That harrpy does nothing but nag nag nag all day long.
And i can't leave! Not with her brother the divorce lawyer he'd take every thing so she could buy more dammed shoes."

"Well, fuck. Let's go and do a small job on a local bank for more money. Afterwards we get a couple AKs, then we move on to some bigger banks."
"Yeah, you can go set that up if you want. I'm going to look into the area a bit, see what else turns up. Exchange numbers to keep in touch?"

Fuchsia pockets 12 of the Quaaludes. Then he returns to wherever they found this drug dealer, attempting to observe/follow him, on the lookout for any notable* persons or places. If possible he takes pictures of any such exchange.

(*Rich, vulnerable, or important looking clients, suppliers/stash location etc.)


3
By the time Fuchsia returen the dealer is long gone, so  truns to waching the M dealer instead.
He deals from the stair well of his large apartment building, so the four hours of boring of watching him revels little about the clients but you now almost certain the drugs are kept in the dealers apartment.


Day 1 10:00 AM
Debit: $ 1,000,000
Time Left: 163 hours and 00 minutes


"Well, fuck. Let's go and do a small job on a local bank for more money. Afterwards we get a couple AKs, then we move on to some bigger banks."

Case a small bank for robbing.
You get the bus from bank to bank and pretend to be really interested in a new savings account while make notes.

Bank A
Is all most empty with a few tellers sitting behind screens.
Remote at the end of a maze of one way streets and dead ends in the quiet part of town.

Bank B
Crowed with no less then 8 teller stations in use, the bad news is it near to a main road.
 
Cash delivery C
Bank C is barely a bank just one teller cashing checks and half a dozen ATMs all in need of filling daily.

---------------
Sheets

The Partys Drugs
Weed, quarter ounce? $20
Quaaludes, 48 pills $50

Cocaine, 0.5 grams $150 

Spoiler: Ama Miss cyan Smith (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Sosoku234

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Re: The Blanked (RPG 5/6) 167 hours and 45 minutes
« Reply #34 on: March 20, 2017, 06:34:37 am »

"Actual piece of cake."

Loiter around near Bank C and ambush the ATM maintenance guy while he's still in his vehicle.
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flazeo25

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Re: The Blanked (RPG 5/6) 167 hours and 45 minutes
« Reply #35 on: March 20, 2017, 11:35:17 am »

"Time to get to work."

Look for place to buy skimming card and purchase one, if can't afford one gun down the owner and take it.
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Cain12

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Re: The Blanked (RPG 5/6) 167 hours and 45 minutes
« Reply #36 on: March 20, 2017, 03:56:23 pm »

Fuchsia attempts to follow the dealer back to his apartment the next time he goes there, if the dealer doesn't lock the door behind him on his way in then he enters and attempts to non-lethally subdue him.

Otherwise he attempts to attack the dealer when he next tries to leave, forcing his way into his apartment.

If that doesn't take up the allotted time and he succeeds, he ties up the dealer with whatever he can find, locks the door, and searches the apartment for drugs/money/other valuables.
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StrawBarrel

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Re: The Blanked (RPG 5/6) 167 hours and 45 minutes
« Reply #37 on: March 21, 2017, 10:31:14 pm »

Mr. Lime Green tries to find a hotel employee, preferentially one that seems to be in charge, and interrogates them on how he arrived here.
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TheBiggerFish

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Re: The Blanked (RPG 5/6) 167 hours and 45 minutes
« Reply #38 on: March 22, 2017, 01:15:16 pm »

Let's see.  Well, if the other guy wasn't busy going after Bank C I'd just go after the ATMs myself, but...best to have multiple plans going if we're on this tight of a clock.

Hum de dum.

Let's look up information about Bank B.  Operations manuals, department names, anything that could give an idea of its internal structure and operating procedures.  Look up related branches as well.  Try and get a picture of what goes on where, and what is done by whom.
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Ama

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Re: The Blanked (RPG 5/6) 167 hours and 45 minutes
« Reply #39 on: March 22, 2017, 02:51:41 pm »

Miss Cyan will start carefully asking around for easy prospective hits. Nothing too difficult yet. Make sure to look only for jobs in the poor parts of the city for now.
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