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Author Topic: Balancing short lifespans.  (Read 1132 times)

Derro

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Balancing short lifespans.
« on: March 11, 2017, 06:49:15 am »

For a project of mine I'm working on, I intend to make dwarves very short-lived (with childhood lasting two years and their max age somewhere in the 10-20 range). To counterbalance this, I intend to increase the number of children a dwarf can give birth to at the same time.

Does anyone have any suggestions how much I should increase this number to keep the dwarvish population stable?
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Ironfang

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Re: Balancing short lifespans.
« Reply #1 on: March 11, 2017, 11:18:31 am »

First, rename the species to something other than dwarf. I suggest something like "half-lifes" or MayDwarves.
With such short lifespans, you might want to have a tavern to recruit some longer living races.

Alternatively, you could make a fort based on Mad Max with that kind of modding. 
"Mad Urist: Fury Toad"
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Squirrelloid

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Re: Balancing short lifespans.
« Reply #2 on: March 11, 2017, 09:07:52 pm »

You're going to need to do some serious relationship engineering.  I don't know that modding is required, but you'll need your dwarves to get married, stat!
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Urist McVoyager

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Re: Balancing short lifespans.
« Reply #3 on: March 11, 2017, 11:25:58 pm »

Alter their mental propensities for that. It's doable. First there's the orientation tags you should mod to ensure your people are straight. Then there's the emotional engineering you can do to make them likelier to fall in love in the first place. There's plenty you can do to ensure it.
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King Kitteh

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Re: Balancing short lifespans.
« Reply #4 on: March 12, 2017, 03:24:52 am »

Won't you get tons of necromancers because Dwarves are becoming afraid of their nearing deaths more?
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Derro

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Re: Balancing short lifespans.
« Reply #5 on: March 12, 2017, 03:29:05 am »

Won't you get tons of necromancers because Dwarves are becoming afraid of their nearing deaths more?

You say that like it's a bad thing. :p
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pieceoftheuniverse

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Re: Balancing short lifespans.
« Reply #6 on: March 13, 2017, 07:09:11 pm »

Won't you get tons of necromancers because Dwarves are becoming afraid of their nearing deaths more?

Not in my experience.

I did something similar when I tried to make rabbits a playable race. I didn't do much else than give their paws the GRASP tag, and let them go out into the world.

And then I watched them all die, because pickaxes are ten times their body weight, and couldn't be lifted.

Anyway, rabbits only live for ten to fifteen years. If anything, they have even less of a chance to get picked to learn the secrets of undeath, since I think it's based on number of years as an adult.

To answer the OP's question (in a roundabout way), rabbit litters are supposedly as large as they are to help compensate for their small stature and the fact that they make easy prey (especially in fortress mode). In-game, they don't have the LITTER tag, so they're still limited to one or two births per year. Seems to work out OK for them.
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