Dwarf Fortress Ironavil is inspired by World of Warcraft’s Ironforge city map, rotated 45 degrees to obtain a rectangle entrance.
Day 1 began with an initial dig plan at z137.
We started with 5 miners, 1 admin, and 1 axedwarf.
3.5 years later, our population is up to 94. We survived 2 necro sieges, and 2 goblin sieges and a minor loyalty cascade.
Digging and Smoothing of Ironanvil is a work in progress.
From the surface z139 down to z137, we pass the Iron Gate as the main entrance of Ironanvil.
With a headroom of 3z from z137 to z135, makes z134 the surface level of sorts inside.
The (planned) magma trench is 3z deep from z133 down to z131.
The Roof Barracks z141
The Roof Barracks helps prevent cave adaptation, and there’s an elevated archery range too.
Beds and Office z140
We constructed small buildings outside the entrance and put some beds and offices.
Our first tavern and surface entrance z139
Dorm, Tavern, and Boneyard z138
Iron Gate z137
This main entrance became a hub of temporary workshops and forges, the trade depot, another barracks, and a temple.
Hospital, Well, Private Jail, & Cloth z137
Yes, the Jails are luxury apartments with a private well each.
Cistern & Food Service z136
We planned for the Cistern to be fed with water from the brook on the surface. With a well, we muddied stone and made the farm and food service area.
The Commons Residential Terraces z135
These are the first residential quarters planned for Ironavil.
The Commons Plaza z134
There is a planned tavern here, a kitchen dedicate to meat and fish with the supporting workshops: fishery, butcher, tanner, and leatherworks.
Hall of Explorers - The Tombs
It became necessary to dig out the tombs from the 2 necro sieges, 2 goblin sieges, and 1 loyalty cascade in Ironavil the past 3.5 years.
As to what is next, some digging towards the first cavern and dig up towards the planned pump-stack pillar.
Or perhaps work towards magma, and move the forge in the middle already. Then dig a proper barracks with beds in the Commons first for the Captain of the Guard's non-existing squad.
B: Trade Depot: Auctioneer Buckler, Auctioneer Redmuse, Auctioneer Lympkin
+build trade depot in this area?
B: Barracks: Master Sergeant Fizzlebolt [War Effort Recruiter]
B: Barracks: Lieutenant Rotimer [Stormpike Guard Recruitment Officer]
+a barracks for Captain of the Guards' squad?
B: QSP Metal Armor Stockpile: Mangorn Flinthammer [Heavy Armor Merchant]
B: QSP Leather Armor Stockpile: Raena Flinthammer [Light Armor Merchant]
B: QSP Weapons Stockpile: Dolman Steelfury [Weapon Merchant], Grenil Steelfury [Weapon Merchant]
+use QSP or just a few armor and weapons stockpiled?
B: QSP Bread Stockpile: Myra Tyrngaarde [Bread Vendor]
+maybe just food stockpile, and a tavern?
B: QSP Trinket Stockpile: Dinita Stonemantle [Vault Administrator]
Barnum Stonemantle [Banker], Bailey Stonemantle [Banker], Soleil Stonemantle [Banker]
+A building to store artifacts?
B: QSP Bag Stockpile: Pithwick [Bag Vendor]
+skip
B: Fishery: Barrus [Fishing Promoter]
+a Fishery, but no fishing?
B: QSP Meat and Fish: Wulmort Jinglepocket [Smokywood Pastures], Macey Jinglepocket [Smokywood Pastures]
+doable, no barrel QSP?
B: Broker Office: Fillius Fizzlespinner [Trade Supplies]
+doable, need a good broker or use same admin?