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Author Topic: Best Version for a new player: Current or Old  (Read 2303 times)

Skooma

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Re: Best Version for a new player: Current or Old
« Reply #15 on: November 16, 2007, 01:59:00 am »

quote:
Originally posted by uberubert:
<STRONG>I also believe that new players may be frightened by the z-axis system.. Start your fortress in a mountain, and you will probably be able to build most of your fortress on ONE level (the level your dwarves start on).

Also, in this game, you WILL fail at things, which is Fun!   :D Starting some fortresses just to experiment with digging, z-levels, roomdesigns, combat etc is a good way to learn the game. Make a party just to test aspects of the game. Take lots of food and alcohol, a pick, an axe, lots of seeds, and try out various actions. Build various workshops, and see what they do. draft some military, and fight some monsters. Dig some stairs, and learn how the z-axis works. Get a feel for how big rooms and hallways should be..

And.. USE THE WIKI!   :D</STRONG>


I couldn't live without the z-axis and I started playing with the newest version.

It seems more natural to have a multilevel fortress in a mountain. I can't imagine another way.

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ownedbyakorat

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Re: Best Version for a new player: Current or Old
« Reply #16 on: November 16, 2007, 02:44:00 pm »

quote:
Originally posted by The Mole:
<STRONG>The main reason why I'm going back is that I starve a lot in the old game. </STRONG>

Odd... I have more problems with crops rotting in the fields than a lack of food, and I only start with 6 seeds of each type. If you make farm setup the first priority, by late summer of the first year you can outproduce your fort's food needs by a significant margin, and by the end of the second year you can have enough food and drink prepared to not need to farm at all in the third. I've ended the second year with upwards of 2500 food stored away.

What I do is have 3-4 dwarves planting in the Spring regardless of their skill at growing; they will sow a good-sized field pretty quickly. As soon as the first plants pop, put a brewer at the still full-time to keep the seeds flowing, and you will almost never run out of seeds to plant in any season. After that, one proficient grower or two unskilled/low-skilled ones can keep the farm operating at full capacity until you have to feed upwards of 100 dwarves, which takes a while. I tend to plant 5x5 plots, which are large enough to feed a lot of dwarves yet small enough that you don't have too much rotting in the fields for lack of plant harvesters.

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Sean Mirrsen

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Re: Best Version for a new player: Current or Old
« Reply #17 on: November 16, 2007, 03:13:00 pm »

I have more problems with food rotting in the kitchen because the cook tries to do too much multitasking.  :p

On topic, I think that while the old version is generally more stable, and easier to get into, it is bad for the new players, because they will have to relearn techniques for the new version, when they inevitably come round to play it. With some lurking around the wiki, you will easily find a suitable location in the new version, and once you wrap your head around the representation of depth, it will all be a lot more natural to you than the old version.

The biggest problem of the new version is looking for specific materials, it really requires a lot of preparations and searching around for The Perfect Site, along with browsing the raws for material chances. My goal right now is to find kimberlite, and a clear diamond. Yes, ONE clear diamond. Without reveal. Once I do that, I'll think of something else.

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