The scavengers carefully walked through the halls of the airless derelict, observing the scars and artifacts accrued over what could had been decades of use. The frequent obstacle was cut away with industrial-grade equipment as they made their way to the bridge. After the last powerless door was pried open, the bridge finally become visible.
An expansive chamber with the front-facing wall seemingly missing. Shards of military-grade glass lied motionless by this non-present exterior.
One of them took something off their back and let it float in the space beside the team. Another dragged a thick cable through the bridge to a forgotten slot, and plugged it in. A switch on the floating object is turned on, causing it to start to whir and glow. A holograsphic display flickers above the terminal adjacent to the plug, and someone clumsily runs to it. They plug in a smaller device which begins displaying its own holographic interface. The explorer begins operating the interface while the rest of the team gets to work restoring the bridge, and eventually the ship.
The DerelictA week passes and the derelict is a step closer to being functional. Prelimary expeditions further into the massive ship have located two systems of note: A shuttle trip to the back of the derelict located a functioning set of thrusters. They only moved the ship forwards and weren't even the primary thrusters, but they were still predicted to work given power. Life Support was found using some clever navigation through the maze-like halls, but it was very clearly nearly destroyed. The cause of its destruction was, like the rest of the space hulk, unknown.
The rest of the week was spent restoring the various systems around the bridge and fully hooking up the portable generator to the local bridge power systems. No problems were encountered, allowing the crew to move forward with their plans.
Ship StatusBridge Control Systems
Navigation NOT RESPONDING
Propulsion NOT RESPONDING
Weapons NOT RESPONDING
> _Known SystemsThe number in [brackets] represents the power usage. Blue represents a current usage/production of power. Gray represents that the system is not creating or consuming any power. Bracketed phrases in red or orange indicate issues with the system.[-??] [NO POWER] Auxiliary Forward Thrusters -
Offline [-??] [BROKEN] Life Support -
Offline [-2] Bridge Control Systems -
Online[+3] Portable Generator -
Online
What is this?A MP sci-fi game
inspired by "Design an Old Spaceship" (now "Design the Titan's Drifter"), but not based on it. The players are the new crew of a particularly large derelict ship located in a junkyard. The gameplay is primarily based around operating the ship, exploring it, and general sci-fi shenanigans.
I will state now that the story is
very flexible. It's almost entirely based around the players' own decisions regarding their motivations and backgrounds if given, as well as actions made by players throughout the course of the game. So players will have a large role in shaping the story. Or in other words, this is in a way a sandbox where you, the players, make their story.
I will
also admit that I am quite bad with multiplayer games, to avoid any sort of potential disappointment. Turns will ideally be kept to no more than one per day at the most, and will not require the input of every player in most situations. But I can't guarantee anything in particular regarding turn/update format and similar issues.
Sign-up SheetName: (Your character's name)
Previous Profession/Occupation: (Doesn't /have/ to be a strict "job" - this is just what your character did before meeting up with the rest of the team and finding the derelict. Should be no more than a very short sentence.)
Skill: (Somewhat optional - Some slightly specific area your character is good at. How are they contributing to this little expedition?)
Background: (OPTIONAL - just a general background of your character. If you choose to have one, it can be long or brief as you want. Keep your character human and their background mostly moderate/slightly-soft sci-fi.)
Motivation: (Why your character decided to find the derelict ship - what goal do they have in life and how does this ship help them towards that end?)
Accepted CharactersName: Bracken O'Hare
Previous Profession/Occupation: Engineer?
Skill: Electrical Engineering
Background: Bracken spends so much of his time drunk out of his mind that he has a lot of trouble remembering where he's been. He's not even sure where he is much less than why.
Motivation: Bracken came onto the ship drunken out of his mind. He expects to leave slightly drunker and much more richer.
Name: Holland Sheldrake
Previous Profession/Occupation: Navigations Officer
Skill: Piloting
Background: An navigator for a mining company, he left the company to pursue other passions.
Motivation: He's always wanted his own ship, and when the ship is finally fixed he'll be able to explore uncharted space.
Name: Hackerman
Previous Profession/Occupation: Hacker
Skill: Hacking
Background: He hacked into the government databases. Also, he's a robot cyborg.
Motivation: He needs to bring the data that he stole to a black market that's a few systems away. After that, he wants to make more cash moonays.
Name: Adrihel Lasen
Previous Occupation: Security Personnel for Merchant Trade Ships
Skill: Evasion, numerous close quarters raids and boarders with pirates have honed his ability to dodge lasers and plasma bolts. Also a basic competence with personal side arms
Background: Lived his entire life in a spaceship and hasn't been on many planets for elongated periods of time. Just adopted the ways of an assigned role and never grew emotional attachment with other crew members
Goal: Natural curiosity and yearning for something more, having his entire life have been spent as a spacer who only had one role as a protector of the ship, let's just he hasn't been out much.
Name: Dr. Roboson
Previous Profession/Occupation: Scientist
Skill: Medical
Background: Dr. Roboson was a scientist who specialized in researching extraterrestrial lifeforms, especially for medical and scientific advancement. However, when one of his experiments destroyed a lab, and most of the people inside of it, he was fired.
Motivation: Discovery.
WaitlistName: Amber Birthwright
Previous Profession/Occupation: Magaton Transport Pilot. Outer-rim deliveries. Delivery runs in the far off colonies.
Skill: Improvisation
Background: Loves dance music and to dance. A loner and spent enough time doing delivery runs as an independent contractor, that she is very self motivated. About 30yo
Motivation: Trying a new career. Learn the trade.
Name: Giglam Harvol
Previous Profession/Occupation: Colony Construction (aquatic)
Skill: Mechanical engineer
Background: Giglam Harvol was one of the many people needed to create the basics of life on alien worlds with the world he was working on being 90% water the colony was built on water with the engineers having to take regular trips underwater to maintain the robots doing the construction. After the colony was finished the corporation responsible ended all the workers contracts to avoid paying promised bonuses.
Motivation: Giglam wants to set up an truly independent colony one that isn't funded or controlled by a corporation or far off Government