I made some changes to Known Systems. System status is now represented by the color of the entire thing. It should be more uniform and easier to decipher now.
Also, power usage and generation rates are subject to extreme tweaking. I'll try not to have the noticeable effects change too much so you
probably don't need to worry about Life Support shutting down in the middle of a firefight, but I still want to let everyone know.
Update 4"Hackerman" unplugs the generator, causing the entire bridge to shut down. He hoists it onto his back and brings it to the shuttle which is promptly launched out through the opening.
About 10 minutes later, the shuttle enters a newly-found hull opening next to engineering. The opening is surprisingly both conveniently close to Engineering and the shuttle fits in very snugly. The portable generator is hauled to the Reactor Room and plugged into the interface. The power usage is nearly unnoticeable, but still helpful.
The holodisplays across the gigantic chamber light up with information about the status of the reactors. The three people in the room scramble to try and decipher any possible information.
Bracken almost immediately determines that the Primary Reactor is busted. It looks like it suffered a near-meltdown at some point. The containment shielding is almost nonexistent, and the catalyst - probably the most important (and expensive) part of the reactor - is gone. Fixing the Primary Reactor would require a
lot of expensive materials. Bracken, along without everyone else, knew that they could never fix the Reactor with their own supplies.
Another holodisplay displays the power usage and statistics of systems on the ship. For some reason, it can't index the ship's systems itself, but when systems are manually added to it, it tracks their power usage. Holland inputs the known systems and the power usage of each one is returned.
"Hackerman", however, is more focused on the auxiliary reactors. After some tinkering with a different Holodisplay, a distinct rumble can be heard and some smaller lights turn on across the room. Investigation shows that one of the two auxiliary reactors in the room, "Auxiliary Reactor 2", looks to be online. The power usage interface dings (not that anyone could hear it through the vacuum) as it automatically routes the power to the known systems in order of priority. Bracken observes over comms that the power from the Portable Generator is routed across the ship.
Meanwhile, on the other side of the ship, both Adrihel and Dr. Roboson are still at the observation room. The two exchange their loot, the doctor specifically remembers how he got there, and the two split up.
Adrihel spends a while walking through the center of the ship before he stumbles across a foreboding door labeled
"ARMORY ONE". He tries to get it open, but the doors appear to be more secure than the other ones the party has encountered.
The Doctor, however, finds a much more open-able door at the front starboard section of the ship with the label of
"HANGAR TWO". He opens it with little effort and takes a few moments to gather in his surroundings. Contrary to what the doctor expected, the hangar blast door was closed, and unfortunately there didn't seem to be any docked craft. Some kind of raised control room was present on the wall facing the blast door, and had a small staircase going up to it.
Ship StatusBridge Control Systems
- - (No one at Bridge)Known SystemsThe number at the front in [brackets] represents the power usage or generation when active. Blue indicates the system is currently online and producing power. Green indicates that the system is online. Gray indicates the system is currently offline. Bracketed phrases in red or orange indicate issues with the system.USED POWER: 16/32[+200] Primary Reactor [BROKEN - CONTAINMENT BREACH, CATALYST MISSING][+30] Auxiliary Reactor 1 [UNKNOWN][+30] Auxiliary Reactor 2[-10] Life Support [BROKEN][-30] Auxiliary Forward Thrusters [NO POWER][-15] Sensors [-1] Bridge Control Systems [+2] Portable GeneratorNotable Areas- Bridge
(The large extensive bridge at the front of the ship.)- Hull Opening 1
(A moderately-sized opening in the hole near the bridge that was used to dock the shuttle at.)- Observation Room
(A large mostly-glass observation room fairly close to the bridge. Has plenty of storage, an office-like workspace, and a large multi-use holotable in the center. Plenty of surfaces to use for just about anything.)- Hangar 2
(A large, empty hangar. Closed blast doors. Raised control room on center of wall facing hangar opening.)- Armory 1
(Secure door - Unknown interior. Along the center portion of the ship close to the front.)- Hull Opening 2
(A small hull opening in an otherwise empty room. Just barely fits the Dove Transport Shuttle. Located near Engineering.)- Reactor Room
(A huge room housing the primary reactor as well as several auxiliary reactors. Located at the rear side of the ship next to other engineering rooms, far away from the bridge.)Assets- "Dove" Long-Range Transport Shuttle
[At: Hull Opening 2] (Capacity: 6)- Portable Generator
[At: Reactor Room] (Provides +3 power)- 13u Patchwork Repair Supplies
(Supplies commonly carried on military ship for temporary field repairs.)- 5u Spare Electronics
The TeamSkill: Electrical Engineering
Location: Reactor Room
Personal Gear:
- EVA Suit
Skill: Piloting
Location: Reactor Room
Personal Gear:
- EVA Suit
Skill: Hacking
Location: Bridge
Personal Gear: Reactor Room
- EVA Suit
Skill: Evasion, numerous close quarters raids and boarders with pirates have honed his ability to dodge lasers and plasma bolts. Also a basic competence with personal side arms
Location: Outside of Armory 1
Personal Gear:
- EVA Suit
- Extremely Shoddy "CABLISON" Plasma Rifle [0/10]
- 2 "CABLISON" Plasma Charges (One plasma charge completely refills a plasma weapon)
Name: Dr. Roboson
Skill: Medical
Location: Hangar 2
Personal Gear:
- EVA Suit
- Nonfunctioning Wrist Holodisplay