Please let me know if any of you think the updates are too fast. Right now I'm deciding to go with a more "adaptive" update period. Since none of these actions have any huge consequences, it shouldn't be a problem for these kinds of updates.
Also, tip: I really do not recommend trying to completely map out the derelict before doing anything else. It is
massive, and you'll be finding out new things about it throughout the course of the game.
Update 2The derelict seemed absolutely massive.
It was almost a legend. Scavengers tell tales of "that" ship. Rumors of which ship graveyards it was at were scoured through in this team's attempt to find it. The particular "intelligence" that led to this location was quite the ordeal to get, but in the end they found the ship and were standing in it. Yet exploring the ship itself seemed a harder task than finding it in the first place.
The team had traveled here in a cheap shuttle full of engineering supplies for the basic recovery operation. It was located in a opening (
assumed to be a hangar) next to the bridge for easy access to any materials or tools needed.
"Hackerman" continues operating the same holodisplay without further success and Holland scurries about the ship looking for various holodisplays, and the rest of the team departs through the bridge's main entrance and exit. Two of them - Dr. Roboson and Adrihel - left together, while Bracken left by himself.
While the exploring groups make their way through the winding corridors, Holland manages to pinpoint the holodisplay that appeared to contain a map of the ship - the Archive terminal. The same terminal, unfortunately, that was deemed to be essentially broken a few minutes ago. Whatever non-emergency data that was here was lost long-ago. Even the emergency information is lost to the ages. But unwilling to be fettered by this setback, Holland continues his work. He walks over to another central terminal where he does a few swipes of his gloved hand. The intercom does look like it's still working, but there is a problem. The intercom of this ship, like nearly every other vessel in existence, is designed to work assuming a ship filled with air. The derelict ship's complete lack of air would make transmitting audio through the intercom impossible.
Luckily, the teammembers all have functional radios integrated in their EVA suits that allow for short-range communication that should work across the ship.
Meanwhile, Dr. Roboson and Adrihel trudge through the halls of the ship. They don't get too far before the doctor notes a door labeled "EMG. STORAGE". The duo pries open the door to reveal a small closet containing several items.
The first is some kind of weapon. It looks plasma-based in design but almost appears to be falling apart at the seams. It probably was a standard-issue weapon back when it was in active use, but obviously hasn't aged well or suffered some serious damage before being left here. A faint label on it reads
"CABLISON" and it looks like a standard rifle. Some similarly-labeled plasma ammunition lies on the flooring next to it.
The closet is otherwise filled with useless junk, but Adrihel spots something before the two give up. It looks like a small wrist-mounted holodisplay. It won't turn on, though.
Bracken, also exploring, finds his own storage closet. He pries it open and finds what was basically an indentation into the wall with some shelving. The shelves are filled to the brim with 3 units of Patchwork Repair Supplies. Nothing else could even fit in these shelves.
Ship StatusBridge Control Systems
Navigation ... NOT RESPONDING
Propulsion ... NOT RESPONDING
Weapons ... NOT RESPONDING
Intercom ... ONLINE
> _Known SystemsThe number in [brackets] represents the power usage. Blue represents a current usage/production of power. Gray represents that the system is not creating or consuming any power. Bracketed phrases in red or orange indicate issues with the system.[-??] [BROKEN] Life Support -
Offline [-??] [NO POWER] Auxiliary Forward Thrusters -
Offline [-??] [NO POWER] Sensors -
Offline[-2] Bridge Control Systems -
Online[+3] Portable Generator -
OnlineAssets- "Dove" Long-Range Transport Shuttle [Capacity: 6]
- 13u Patchwork Repair Supplies
(Supplies commonly carried on military ship for temporary field repairs.)- 5u Spare Electronics
- Extremely Shoddy "CABLISON" Plasma Rifle [0/10]
- - 2 "CABLISON" Plasma Charges
(One plasma charge completely refills a plasma weapon)- Nonfunctioning Wrist Holodisplay
The TeamSkill: Electrical Engineering
Location:
Personal Gear:
- EVA Suit
Skill: Piloting
Location: Bridge
Personal Gear:
- EVA Suit
Skill: Hacking
Location:
Personal Gear: Bridge
- EVA Suit
Skill: Evasion, numerous close quarters raids and boarders with pirates have honed his ability to dodge lasers and plasma bolts. Also a basic competence with personal side arms
Location:
Personal Gear:
Name: Dr. Roboson
Skill: Medical
Location:
Personal Gear:
- EVA Suit