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Author Topic: Designing the Fortune's Gamble  (Read 2324 times)

Zanzetkuken The Great

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Designing the Fortune's Gamble
« on: March 07, 2017, 11:34:34 pm »

Prior Ships
Titan's Drifter



Restrictions
1) Try to keep things consistent with prior posts.
2) Nothing magical.
3) Keep your contributions focused around one aspect per post.



The Fortune's Gamble is a FTL-capable 400 meter long, 80 meter tall and wide Freighter under control of the Southern Nebula Corporation.
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MoonyTheHuman

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Re: Designing the Fortune's Gamble
« Reply #1 on: March 07, 2017, 11:36:09 pm »

The ship is owned by a guy who calls himself 'moony'

Zanzetkuken The Great

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Re: Designing the Fortune's Gamble
« Reply #2 on: March 07, 2017, 11:40:48 pm »

The ship is owned by a guy who calls himself 'moony'

(While I know I didn't make it explicitly against the rules, I'd slightly prefer if people avoid inputting forum names into this.  There's a fairly high chance it can devolve into spam of everyone trying to one up the prior individual.  Don't need to remove it, but I'd prefer to see no more besides this one in the future.  Plus, I think you would want to say something more along the lines of 'The Ship's current captain is a guy..." rather than "owned by," since the ship is under the direct control of a corporation rather than being a freelance thing.)
« Last Edit: March 07, 2017, 11:55:27 pm by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

FallacyofUrist

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Re: Designing the Fortune's Gamble
« Reply #3 on: March 07, 2017, 11:53:11 pm »

Some details on Moony: Moony is a human with a rare genetic disorder, currently untreatable by gene therapy due to the Hatan-Ketz exception, that causes his personality to distort according to the phases of any moon on a planet he's on. In order to avoid the effects of the disorder, he used roughly half of his inheritance from his dead cousin to purchase a lifelong lease of the Fortune's Gamble from the Southern Nebula Corporation.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Chiefwaffles

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Re: Designing the Fortune's Gamble
« Reply #4 on: March 07, 2017, 11:54:35 pm »

Worried about the instability of the Captain and lease-owner, the Southern Nebula Corporation keeps agents (though they like to call them "Associates") in the Fortune's Gamble senior crew to assure that nothing goes too wrong and no one goes too crazy.
« Last Edit: March 07, 2017, 11:56:27 pm by Chiefwaffles »
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FallacyofUrist

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Re: Designing the Fortune's Gamble
« Reply #5 on: March 07, 2017, 11:58:04 pm »

Though the captain's condition isn't contagious, an unfortunate accident resulted in the ship's air filters adding a compound to the ship's air that causes those who breathe it to occasionally imitate the psychological disorders of other people. Luckily there's a detox chamber... which is highly unpleasant to use and is often avoided by the crew, necessitating the Associates.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TheBiggerFish

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Re: Designing the Fortune's Gamble
« Reply #6 on: March 08, 2017, 12:43:17 am »

The Associates are Posted To Watch over the ship, as its experimental thread drive contains secrets the owners do not want getting out.  Sadly, they were kept slightly too well previously, allowing this 'Moony' to get away with purchasing tge lease.
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Chiefwaffles

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Re: Designing the Fortune's Gamble
« Reply #7 on: March 08, 2017, 12:57:26 am »

The Thread Drive is only known to the Southern Nebula Corporation and the Associates, with not even "Moony" knowing about them. A secret "side-objective" of the Fortune's Gamble is to serve as a field test for the Thread Drive. It has malfunctioned numerous times, but the engineers were convinced each time by an Associate that it was just a regular failure from lack of maintenance.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Starver

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Re: Designing the Fortune's Gamble
« Reply #8 on: March 08, 2017, 07:22:51 am »

The ship's outer hull and all hatch-plates (over airlocks, cargo bays, weapon-tubes, etc) are coated in a nigh-perfect full-spectrum mirrored coating. Everywhere that is not required for permanent viewports, sensors, reaction engines and smaller thruster ports reflects the blackness of space.

This surface also resists welding and other attachments, thus restricting the possibility of outside extras that can be bolted on, though there are 'temporary' plugable hardpoints available for small additions.

Obviously, its stealth reverses when you're close enough to see the many stars reflected in a confusing but obvious sparkle, as it moves, night-time observers can easily see it reflecting the local star(s)light (if it doesn't stay in the deepest planetary shadow) and there are clearly dubious results when landed or docked.  But it's also far more capable of sun-skimming in an emergency (at the cost of burning off most of any current hardpoint-docked items) or resisting laser weaponry...
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crazyabe

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Re: Designing the Fortune's Gamble
« Reply #9 on: March 08, 2017, 10:43:22 am »

PTW
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VoidSlayer

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Re: Designing the Fortune's Gamble
« Reply #10 on: March 08, 2017, 11:12:10 am »

The center core of the hull is composed of several bio domes with different uses and biomes.  These serve for recreation, food and life support, with many rooms having windows out to the domes.

Imic

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Re: Designing the Fortune's Gamble
« Reply #11 on: March 08, 2017, 02:01:19 pm »

Before Mooney permantly comandeered it, it was used for many, many things, including fighting in wars that were lost, trading for a few space years in a route which lead through an astroid belt, a nebula, and the pirate infested space between the two. It's survival through all of these events earned it a reputation for getting out of tricky escapes, earned it it's name, and was the direct reason for it's owners, the southern nebula corporation, to use it to test the thread warp drive.
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FallacyofUrist

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Re: Designing the Fortune's Gamble
« Reply #12 on: March 08, 2017, 02:28:20 pm »

Semi-permenantly, anyway. When he dies, his lease will expire and the ship will return to the hangars of the Southern Nebula Corporation.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Urist Mc Dwarf

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Re: Designing the Fortune's Gamble
« Reply #13 on: March 08, 2017, 03:48:46 pm »

Their is a locked door on the ship that no one has been able to open, not even with plasma cutters, as evidenced by the burn marks.
Odd sounds come from behind it.

It isn't actually there. As a prank, someone set up a holoprojector with audio functions, and no one has realized.

FallacyofUrist

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Re: Designing the Fortune's Gamble
« Reply #14 on: March 08, 2017, 04:22:17 pm »

The Thread Drive is an experimental faster-than-light warp drive, disguised as an ordinary one by holograms. A normal faster-than-light drive works by compressing space in front of the spaceship, making the distance between the ship and its destination far less insurmountable. The Thread Drive works by weaving a hole in spacetime using threads of exotic matter, in effect, a wormhole drive. If not for the fact that the Associates use memory-altering drugs on Moony and his other crewmates, they would probably have noticed this by now.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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