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Author Topic: Census Bookkeeper and Census Taker positions.  (Read 1123 times)

iceball3

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Census Bookkeeper and Census Taker positions.
« on: March 06, 2017, 06:39:55 am »

I have an idea for an appointed noble position much like the bookkeeper: A census taker.
The idea being: those responsible for collecting census (which may or may not be the same person who organizes all this information) goes from dwarf to dwarf in your fortress, briefly consulting them about their general needs, desires, skills, opinions, et cetera.
This information is then relayed to the census bookkeeper, who documents and writes out a player readable report based on what is requested, such as the proportions of religions worshipped, the popularity of insurrectionist movements and their desires if applicable, a list of dwarves that can be sorted apart based on stats, ideologies, skills, and preferences, as well as a general list of what ails the population in the fort in terms of needs, desires, and upsets.
The accuracy and completeness of the information gathered should be dependent on the gatherer's social skills, as well as how liked they generally are amongst the individuals they poll.
The representation of information and the persistent accuracy of generalized results should be based on the record keeping skill and on occasion the biases of the one doing the organization of the report, as well as the development and education of the "anthropology" related research topics.
Reports require a quire or scroll, and when they are completed, they can be viewed through a menu, or through the item of the report itself, which is to be stored in a special room called the "site archives", which functions similar to a library, but is used minimally for studies, instead holding administrative documents such as the census reports mentioned. Other things these archives could be stowed with perhaps could be the quire-written equivalent of reports on trade agreements made with liaisons, as well as stocks/monetary reports made by the bookkeeper and broker, or the record of mandates issued by nobles, and their successes and failures.
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Witty

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Re: Census Bookkeeper and Census Taker positions.
« Reply #1 on: March 06, 2017, 04:51:30 pm »

While I like the concept, I think the entire process could be delegated to the expedition leader/mayor and the existing bookkeeper instead of making two entirely new noble positions. Elected officials already have MEET_WORKERS as one of their responsibilities afterall. And besides meeting with foreign dignitaries, it's not like they do a whole lot anyway. Also big fan of the idea of having to actually write down stocks and other reports before they're viewable.

I've always loved the idea of incorporating the more spreadsheet style of play that a lot of players are already used to with the more organic nobility system. Having a revolt slowly grow right under your nose while you're totally oblivious to it since the local elected official is too stubborn to acknowledge the issue in their reports would bring some much needed fun for the late game.
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iceball3

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Re: Census Bookkeeper and Census Taker positions.
« Reply #2 on: March 07, 2017, 02:24:31 am »

While I like the concept, I think the entire process could be delegated to the expedition leader/mayor and the existing bookkeeper instead of making two entirely new noble positions. Elected officials already have MEET_WORKERS as one of their responsibilities afterall. And besides meeting with foreign dignitaries, it's not like they do a whole lot anyway. Also big fan of the idea of having to actually write down stocks and other reports before they're viewable.

I've always loved the idea of incorporating the more spreadsheet style of play that a lot of players are already used to with the more organic nobility system. Having a revolt slowly grow right under your nose while you're totally oblivious to it since the local elected official is too stubborn to acknowledge the issue in their reports would bring some much needed fun for the late game.
I must say, i do agree with the points you bring up, yes!
I wonder if, for fortress insurrections, there should be a means to introduce some sort of ideological paradigm that the player can have direct or indirect control over (ethics being followed, people being in power based on merit/lineage, etc).
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GoblinCookie

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Re: Census Bookkeeper and Census Taker positions.
« Reply #3 on: March 16, 2017, 09:30:20 am »

I wonder if, for fortress insurrections, there should be a means to introduce some sort of ideological paradigm that the player can have direct or indirect control over (ethics being followed, people being in power based on merit/lineage, etc).

I think that citizen statuses are basically that.  In a prison prisons would not have the ability to become head jailer for instance.
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Starver

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Re: Census Bookkeeper and Census Taker positions.
« Reply #4 on: March 16, 2017, 09:40:28 am »

I think that citizen statuses are basically that.  In a prison prisons would not have the ability to become head jailer for instance.
Well, there's 'precedent' for something even more so...
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iceball3

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Re: Census Bookkeeper and Census Taker positions.
« Reply #5 on: March 17, 2017, 03:41:47 pm »

I wonder if, for fortress insurrections, there should be a means to introduce some sort of ideological paradigm that the player can have direct or indirect control over (ethics being followed, people being in power based on merit/lineage, etc).

I think that citizen statuses are basically that.  In a prison prisons would not have the ability to become head jailer for instance.
True, but currently, status is a little limited. We can control labors, very vaguely and not-discreetly control standard of living, control nobles somewhat (with positions that don't do or mean too much besides what they strictly do currently), and control citizenship (barely, we can't control whether not-full citizens have full legal rights in the fortress, nor can we demote someone's citizenship or exile anyone without killing them outright), and even then, citizenship levels isn't such a big difference, as anything below "full" is excused from a very large portion of the burden of labor full citizens do, as well as the fact that they eat all the same food and hang out in all the same inns anyway.

The only meaningful control at the moment is bedrooms, everything else, the units will help themselves to unless you deliberately wall them off.
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