FaithA blur in your peripheral, that is the only warning you get. With a pulse of energy you launch backwards, a bit dramatic sure, but by now you know better than to stay close, close quarters is death. Sol's right on front of you, you could nail him with a beam right now. Could. Last time you did that you got trapped in a burning star. You drew blood first that time sure, honestly you're surprised he bleeds all things considered, but what's it matter? Your life to take another's, it's a poor trade, especially against that Aramitama, against Harvest. She'll just come back, you won't.
You do a leap now, wide angle, too wide to hit Sol even if you refocus, but that's not the point - battle's as good as over with those cards intact. You end the leap early, dodging to the side as a curse bolt tears past you and bust your own shield to blow away throwing knife follow up. It's as good as worthless against it anyways. You keep a mental note of where its remains land.
That miniature sun, that is Sol's ability.
A burning star whose intensity scales exponentially with proximity. It's fine faraway. Up close even its tidal forces become a threat. And he can hide it. In the ground, in a building. In a knife, in a deck of playing cards. An ever present threat, lurking, looming. It's probably inside the ground right now, racing forwards, just waiting to erupt out from beneath you. He can do more with it too, but you've taken care of that. Energy manipulation poisons it, counters it, but only when it's unleashed, only when it's in the open. And now, it's rarely in the open. When it comes out, if it comes out, you won't have the time to stop it. So best eliminate that option.
This is the situation you find yourself in now, your little dance of mutually assured destruction, the next part of your training. You wanted to gets better at fighting right? You wanted to protect Minato right? Well you better learn then.
So this is the scenario, you're free to wander around, do whatever the fuck you want, but the twins, they'll just up and jump you, just outta nowhere, just like now. One at a time, but that's not much of a consolation. Still, you're getting better at it, slowly but surely you're getting the hang of it.
Sol's the bigger threat of the two, if only because Luna nerfed her spell; it was some kinda moon-turned wrecking ball, a reality warping psychic weapon that really just confirmed your suspicions that your mental defenses aren't up to scratch. Still, she's a threat, just less so than Sol.
Thing with Sol is, you can hit him. You're sure you can. You've done it before too. Issue is, he can hit you too, and he hits hard. It's a game of mutually assured destruction against a foe with nothing to lose, it's not a matter of landing it hit, it's a matter of hitting him without him hitting you too, and that, that is hard.
"Well done. You are learning quickly." He closes in now, a swift slash followed by a screening scattar of cards. You can hit him now, but the star'll come out, be it from the ground, the spear, or the cards.
Faith
Status: Fine
World Line: 5 4 4 1 1 3 6 1 6 5
Alterations: 5
Resolve: 0
Sol
Status: Fine
Word of advice, Doki Doki poisoning can work as a debuff here, less of an attack - you tried that before and the twins twisted time, delaying its effects, though you did note that they were unable or unwilling to use their personal speed up spells when poisoned.