MinatoMinato: 6, Hyper[3], ? ? ?
Alabaster Pugilist 02: 4, Hyper[6]
Alabaster Pugilist 05: 6, Hyper[5]
Alabaster Pugilist 06: 1, Hyper[5]
Alabaster Pugilist 07: 6, Hyper[4]
Alabaster Pugilist 08: 3, Hyper[4]
Alabaster Pugilist 09: 2
Alabaster Pugilist 10: 5
Flames consume you though they do not burn you,
standing here defiant though fortune has once again spurned you.
With these cut and trembling hands you grasp,
a childish dream that seems further each day than the last.
The path to being a hero is not the same the stories tell,
nor is it one you can claim to follow especially well.
Yet to this and every challenge hence you shall rise.
For man errs, till he has ceased to strive.
And so in an arc your hand does trace,
conjuring flame and steel with measured haste
as you entertain a most curious thought in your mind
seeking to pay the alabaster bastards back in kind.
Chain and spear now blend
uniting as harbinger to a most gruesome end.
A ward against the foe that approaches,
tip tracing the airspace it encroaches,
your adversary ablur,
their fans awhirr,
as their hammer crashes down upon you.
The price you paid was a pittance,
a forgery sacrificed to shield you from the weapon's emittance,
the blast throwing you back,
widening the gap,
though you've most certainly seen better days.
Yet here you still stand, injuries be damned,
and for that you have been rewarded.
Your foes served up on a silver platter,
make haste, no time for swagger;
your target's in range, your munitions deranged,
you let loose and take the fucking shot.
Your arrow sings a symphony
with the scream and hiss of promised calamity.
Tongues of flame becoming burning chains
as it streaks towards its prey.
Through the vanguard's body it tears, piercing all the way into the formation's rear.
Two now chained, most certainly maimed, and subject to an awful lot of buggery.
With the enemy riposted (and the narrator's care for rhyme exhausted), you turn your attention to other matters at hand. 05 is, actually still active, they were fast enough to leap off the ladder as you impaled 02, 09 meanwhile, well, they're chained up with 02 and let's just....
BANG!They're out of the equation now.
05 you fire another arrow at but they manage to dodge away, riding the blastwave backwards, at least you've disarmed them and widened the gap, plus now you're the one with the range advantage. 10, proves to be similarly fast, managing to leap off its ladder and out of your third arrow's path, 06 isn't so fortunate. You weren't aiming at them though they were pretty close to your target on the ladder, and they did manage to move out the way of the arrow too, but unfortunately for them, a simple dodge like that ain't enough. Proximity detonation, bitch. Yeah they're on the floor now, casing all cracked and spear blown out of their hands.
07 and 08 continue their charge as you reset your footing and adjust your skirt.
Wait, skirt?
You bring a shield closer, you can barely recognize the man in the mirror so to speak. For starters, it takes you a moment to realize it's a man. The uh, good news is you look super cute with that light makeup and those hair decorations? Is that good news? The bad news is uh, your armor is missing and instead you're dressed in an adorable frilly maid outfit and you could probably pass for a girl.
Oh also 07 and 08 are lunging at you with folding chairs that you've the sinking feeling are going to explode, 10 is hurling a spear at you, and 05 and moving over to retrieve its ladder.
Minato
Status: Critical, Gandiva, 5 stockpiled units
World Line: 1 2 5 5 2 2 1 5 6 1
Alterations: 5
Resolve: 3
Alabaster Pugilist 02
Status: Defeated
Alabaster Pugilist 05
Status: Fine
Alabaster Pugilist 06
Status: Casing badly cracked, prone
Alabaster Pugilist 07
Status: Fine, armed with a folding chair
Alabaster Pugilist 08
Status: Fine, armed with a folding chair
Alabaster Pugilist 09
Status: Defeated
Alabaster Pugilist 10
Status: Fine
FaithShield comes out, sorta okay? You're not entirely used to applying it to things other than yourself. Then you stretch it out and, yeah. It just, disintegrates into a haze of energy, sorta like your blinding spell but more dispersed. Hmm... maybe you could use this? You doubt you'll be able to stop the balls in time just by contaminating and manipulating them, but maybe you could do something to the haze?