FaithYour beam erupts out, you may be holding back this time but it's still got some oomph, blasting the ball up and ricocheting it off the arena's ceiling. Sol just kinda walks backwards robotically reaching up his free hand for the ball, not that it ever touches it. It stops in the air, glowing an angry pulsing orange.
For a moment you thought he bewitched the ball, enchanted it, halted it, but as the sphere expands, as it burns with that same orange light and its surface erupts with great violent prominences you realize how wrong you were. He didn't stop it, he
trapped it, imprisoned it, within the depths of a miniature star, a star the size of a beachball, crackling with heat and roaring with great gouts of starfire.
Well, at least the naming's on point.
"Your attacks are powerful;"
"Your attacks are limited;"
"You hold great power;"
"So why focus it?"
"Focusing helps ensure a kill yes, but you do not always need a kill. Sometimes what you need is a hit, a solid, reliable hit. A blow that leaves them open; a strike that leaves no hope for escape; when your foe is rendered vulnerable then you can strike."
"That, is the true strength of a magus like yourself not simple destructive power, but rather the capacity to make even a single hit decisive and even a single mistake guaranteed death."
With a gesture Sol sends the miniature star swinging down in a fast arc, aiming to slam dunk it right in the front center of your court. Luna meanwhile launches a second ball (wait, why is there a second ball?!) in a high arcing trajectory aiming for the far left rear corner of your side.
"Diversify."
"Or perish."MinatoMinato: 6, Hyper[5]
Alabaster Pugilist 02: 5
Alabaster Pugilist 03: 6
Alabaster Pugilist 04: 3
Alabaster Pugilist 05: 6
Alabaster Pugilist 06: 3
Alabaster Pugilist 07: 2
Alabaster Pugilist 08: 1
Alabaster Pugilist 09: 4
Alabaster Pugilist 10: 4
02 charges at you, dropping its free arm and swinging its spear arm forwards in a windmilling motion as it makes one final leap. The spear burns bright and erupts forwards with a pulse of light and rush of air, now less spear and more beam, one that slams against a shield and slams hard. Like harder than you'll be slamming Faith, since you're a gentleman and not y'know, a burning erection hardened out of weaponized lifeforce and homicidal intent. Your shield shatters and detonates, ablating the spear and deflecting what remains of it
With the explosion in your face 03 and 04 take the chance to get right up in your grill to shank you harder some sort of hypothetical jackhammer-turned-shiv. You block 04's blow easily, using some of your arrayed weapons to force their weapon up as you step forwards and drive the dao against its chest, right as 03 drives its spear into your side. It's not a clean blow, your conjured chain has ensnared the weapon and your armor prevented it from piercing, by boy it is not pleasant, it's a whole lotta force focused right on a single point, driving your right back against the wall. Glepnir has its uses, but without sacrifice its range is still limited, it's long enough to death with a sword sure, but when you're foes aren't planning on touching you without a suitably long pole and are actively trying to skewer you with said poles, it's not going to come out fast enough.
So the pillar cracks and crumbles behind you as 04 staggers backwards its chest cracked and damaged, but 03 ain't relenting, its spear glows bright as its fan howls louder and louder, about to discharge the spear as a point-blank beam. Sensing blood in the water units 05 through to 08 ready their spears to hurl from multiple angles, stagger fired too - they're trying to make you trade one forgery for one spear each. Units 09 and 10 stand at the ready on your flanks, weapons levelled to run you through if you try to break through that way. 02 simply returns to stance, readying itself.
Okay, so you're not invincible, you're not infallible, but if they think they'd got the upper hand now, they've got another thing coming.
Minato
Status: Somewhat hurt, Glepnir, 6 stockpiled units
World Line: 6 3 6 1 2 5 5 2 4 2
Alterations: 10
Resolve: 3
Alabaster Pugilist 01
Status: Defeated
Alabaster Pugilist 02
Status: Fine
Alabaster Pugilist 03
Status: Fine, weapon is ensnared
Alabaster Pugilist 04
Status: Chest armor is cracked open at the front, staggered
Alabaster Pugilist 05
Status: Fine
Alabaster Pugilist 06
Status: Fine
Alabaster Pugilist 07
Status: Fine
Alabaster Pugilist 08
Status: Fine, off-balance
Alabaster Pugilist 09
Status: Fine
Alabaster Pugilist 10
Status: Fine
A surprise bind ain't a bad move, but when your foes are relying on using their reach to outrange you, you'll need to sacrifice stockpiled units if you wanna lengthen it to close the gap in time.