Shef and YoakeShef: 5, Hyper[4], Resolve
Yoake: 5
SMII-AEO 20: 3, Resolve
SMII-AEO 21: 1, Resolve
SMII-AEO 22: 1, Resolve
SMII-AEO 24: 4, Resolve
SMII-DEO 25: 4, Resolve
SMII-DEO 26: 5, Resolve
SMII-DEO 27: 1, Resolve
Right, so, this
should be where shit hits the fan. Bullets are flying everywhere, wall's getting cleaved apart, Kimura's on the floor screaming. Should be, but for god knows what reason your foes aren't moving. They're suppressing, they're holding the line, but they're not attacking. Not yet at least.
Shef, you get to work suppressing the suppressers, another burst of gunfire scattering towards 20 and 24, they swing their barrels to face you and Yoake rushes through the gap. There's an exchange of fire. Five seconds of sound and fury. You're, not looking too hot, but you better see the other guys. 24's crippled, inky clouds roiling out from its wounds, it's, not standing up too well, you're not sure if it can even fire in this state. 20, got crucified, ventilated, stuck right up against the back wall, the lightning in its head extinguishing.
Yoake, you bring your butt up at 21, tries to dodge. Tries to. It's a backwards leap. It's backwards to give it a bit of space. It's a leap to try and leave your range, or at least weaken the blow. Guess what? It does neither. Not only do you land the strike, it time its thrusters so poorly they only fire after you send it flying, jamming its head up into the ceiling like some sort of gravity-defying ostrich.
It's at this point where what appears to be a shock drill, the width of a basket ball tears through the wall. It's not the cleanest shot, but with an unaware victim, it gets the job done, severing 22's leg off at the hip.
The tide's turning, but you're not done yet. The three construct floating outside, with their blades of twilight and armor numbered 25 to 27 twirl their weapons, sending beams of energy tearing towards Kimura, beams that, as experience has taught you, will soon be followed by explosions.
Oh and remaining close quarters Storm Minds er, open fire. Um, yeah uh, two of them can't actually stand and the remaining one is still trying to dislodge their head, but they're still trying to fire. Needless to say, of the two squads, this isn't the one you should be worried about.
Shef
Status: A bit more than very Hurt
World Line: 1 4 6 1 2 2 2 3 3 1
Alterations: 5
Resolve: 2
Yoake
Status: Somewhat Hurt
World Line: 2 6 5 6 6 6 1 6 6 5
Alterations: 1
Resolve: 3
Hanako
Status: Fine, in lock-down mode
Kimura
Status: Fine, though probably in need of a new pair of pants
SMII-AEO 20
Status: Destroyed
SMII-AEO 21
Status: Missing all of its plating, upper body is fractured and severely damaged, head is stuck in the ceiling, Power Supply Estimated at 20%
SMII-AEO 22
Status: Frontal-left plating is shattered and badly damaged, significant damage to lower body, missing a leg, Power Supply Estimated at 20%
SMII-AEO 24
Status: Frontal plating has been torn apart, scattered damage to the rest of its plating, catastrophic internal damage, unable to stand upright, Power Supply Estimated at 20%
SMII-DEO 25
Status: Fine, Power Supply Estimated at 20%
SMII-DEO 26
Status: Fine, Power Supply Estimated at 20%
SMII-DEO 27
Status: Fine, Power Supply Estimated at 20%
Assist [Hanako, -]
Call upon Hanako to assist in performing an action. Hanako is a mobile sniper with incredible precision who can "lock down", trading her ability to move for increased firepower. Not the most reliable ally right now.
Phase Breaker [Hanako, 5]
Hanako briefly extends her phantasmal state to her bullet, timing it to only return to existence inside her target. A powerful but unreliable attack that requires a lot of concentration to use.