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Author Topic: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread  (Read 18987 times)

Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #120 on: April 01, 2017, 04:28:11 pm »

 Allright! One of the tank launched things that everyone uses and the soviets came up with one of the first good forms of.
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Funk

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #121 on: April 01, 2017, 04:52:23 pm »

Well more one of the giant Meccano set bridges, then a Armoured vehicle-launched bridge.
I think that pic giveing you the wrong idea, that's just the back for the truck the bridge came on.
The full set of pics show how it's just bolts togeater by hand.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #122 on: April 01, 2017, 05:18:29 pm »

 It was the lack of planking which caused me to assume that it was a vehicle-launched more than anything else.
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StrawBarrel

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Re: ☢We the forgotten ones: a twilight 2000 RPG (1/6?)☢ OOC thread
« Reply #123 on: April 01, 2017, 07:33:42 pm »

W.I.P.
Spoiler:  My PC (click to show/hide)
Edit:
What does rolling for language entail? Cause I think I might just be dense because I can't quite understand.
I might be jumping the gun, but here are some things you can add in:
  • Rank: Staff Sergeant
  • Unarmed Combat Damage: 1
  • Basic Load:
    Fatigues 4kg
    Kevlar Helmet 0.5kg
    Pack 2kg
    Shelter Half 1kg
    Combat Webbing 2kg
    Gas Mask 1 kg
    Kevlar Vest 4kg
    Sleeping Bag 4kg
    Flashlight 0.2kg
    Personal Medical Kit 0.2kg
    Thermal Fatigues 6kg
    Bayonet 0.25kg
    x6 Frag Grenades (each 0.5kg) 3 kg
    x2 Smoke Grenades (each 0.5kg) 1 kg
    Personal weapon
    6 magazines + 180 rounds of personal weapon ammunition
    Side Arm if officer or vehicle crewmember + 3 magazines
    Spoiler: NOTE (click to show/hide)
  • Purchase Allowance: $25,000
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Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #124 on: April 02, 2017, 02:44:25 pm »

 That M2HB we have is mounted on the tractor of death, right?
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3_14159

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #125 on: April 02, 2017, 02:45:53 pm »

That M2HB we have is mounted on the tractor of death, right?
I'd think so, since that's what we bought it for.
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StrawBarrel

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #126 on: April 03, 2017, 03:50:21 pm »

Is a cutting torch a specific equipment or would it be part of one of the toolkits? Do we have to specify which items go in which vehicle? I'm guessing we might have to do this if we have get into load management mode or lose stuff Oregon Trail style.

Also Paul searching around for the cutting torch is more roleplaying than tactical decision since my line of thinking has towing as probably the better course of action rather than deconstructing the bridge. I don't recall anyone's character having a construction background, but I could be wrong. My character is unskilled at construction and has a driving skill of 8 for wheeled and 7 for tracked.
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Funk

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #127 on: April 03, 2017, 04:38:23 pm »

Is a cutting torch a specific equipment or would it be part of one of the toolkits? Do we have to specify which items go in which vehicle? I'm guessing we might have to do this if we have get into load management mode or lose stuff Oregon Trail style.

Also Paul searching around for the cutting torch is more roleplaying than tactical decision since my line of thinking has towing as probably the better course of action rather than deconstructing the bridge. I don't recall anyone's character having a construction background, but I could be wrong. My character is unskilled at construction and has a driving skill of 8 for wheeled and 7 for tracked.

A full size gas cutting torch is a separate bit of kit, but there's a hack saw in the basic tool set and a big lumber saw.
The bridge just slots and pins togeater so there no skill to taking it a part or putting it up but it just might take you longer.
(Really there have races to see how fast one be built, this one is 9 minutes.)
As for kit as long as both vehicle are together im not bothered about item management but if you lose one then you'll have to chuck what's in it (think i'll just coin flip down the item list if it comes to it.)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Cain12

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #128 on: April 03, 2017, 09:13:19 pm »

Sorry for taking so long to participate, having really irritating but ultimately minor issues with my computer. Am mostly if not entirely forgoing an accent, would probaly go overboard otherwise.

Just to check I'm not misunderstanding, we are crossing at the bridge by Uniejow, taking that apart, and heading north to hide in the forest by Kolo?

As for who is with who, fine either way, though should note I only have a 0 in autogun.
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Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #129 on: April 03, 2017, 09:31:48 pm »

 I think the plan is take down the Uniejow bridge, then cross further north.

 Also, autogun skill is for machineguns, automatic grenade launchers and autocannons. So, unless you grab the M2, yer fine.
 For the recoilless rifle, the skill appears to be grenade launcher, incase one wonders.
« Last Edit: April 03, 2017, 09:36:45 pm by Aseaheru »
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3_14159

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #130 on: April 04, 2017, 09:42:14 am »

I think the plan is take down the Uniejow bridge, then cross further north.
Yup.

I also only have autogun-0 (though at an effective skill of 10; STR is nice). I'd ride in the M548, possibly taking the M2 if noone else does. Otherwise, I can also drive.

Am mostly if not entirely forgoing an accent, would probaly go overboard otherwise.
How would it look going overboard with it, then? ;-)
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Cain12

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #131 on: April 04, 2017, 05:18:55 pm »

Something like:
"Kolo vorks, ozer boor zouls vill haffe to find zeir ovn vay. I vill ko vith zee cheep?"

Actually this was sort of fun, but just looks annoying and I no doubt messed something up.
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3_14159

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #132 on: April 07, 2017, 03:27:46 pm »

I'm not quite sure what's needed to continue; we should probably just move out?
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Funk

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #133 on: April 07, 2017, 04:36:09 pm »

I'm not quite sure what's needed to continue; we should probably just move out?
I'm lazy.

Has every got all the equipment shopping done? I what to put a full list up and everyone sheets on the posts.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: ☢We the forgotten ones: a twilight 2000 RPG (3/6?)☢ OOC thread
« Reply #134 on: April 07, 2017, 05:13:34 pm »

 Ya mean that we had the option of buying more? Huh.

 Also, that was easier than anticipated...


 Make, mend, and distill day?
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