MISC CUSTOM CREATURES
This mod adds a few creatures (including a new civ) that i've personally wanted to see interact with the game world. None of them are complete, nor are all of them even started, however most are to a point where i can pretty happily just let them go for a while so i can do other things.
Creatures
The first (and most complete) creature is the
Arctic Kobold.
The Arctic Kobold, or
Snowbold for short, was probably the reason i started doing this. They mostly set up primitive tribal hamlets around the colder regions of the world, sending out bands of hunters into the wilderness to hunt snowy owls or something. (Will probably add arctic creatures to actually give them something to hunt.)
The second most complete so far is the
Rexagon.
The Rexagon is one of a few (upcoming)creatures of alien origin. You'd really prefer not angering one. (Please let me know if it's too aggressive, I want it to behave almost like a scared cat. Also, it does not show up in the arena menu. If you can help with this, let me know.)
The last creature for now is the
Grim Apparition.
The Grim Apparition is essentially the Reaper. A being of immense power that wanders the night claiming souls. It is pretty unfinished, but it gets the point across. The bogeymen problem is still there, i'll get round to it eventually.
You can play as a member of each creature in adventure mode. The Snowbold and Rexagon may show up in your Fortress playthroughs as well.
Install
If you want to try these out, just take the Creature, Entity and Language .txt files from each folder and put them in your DF '
raw > objects' folder. The files called 'snowbold' and 'death_claim' go in the '
data > speech' folder. It should allow custom things that creatures can say.
Download
Leave as much feedback as you can. I want to work to a point where each creature is about as polished and feature complete as possible.
Also PS: I'm lazy so bare with me if i disappear sometimes.
Also PPS: I might take suggestions if i like the sound of them.