Stars Without Number
FactionsThis game uses the faction system from Stars Without Number (pg.113), the PDF can be read
here and is available for free
here.
The winner is either the first player to reach 10 total exp or the last player standing.
Making a Faction• One attribute at 6, one attribute at 5, and the last attribute at 3 (attributes are Force, Cunning, Wealth).
• One tag (pg.124).
• Two assets from your highest attribute (pg.118-123).
• Two assets from your other attributes (pg.118-123).
Faction SheetFaction NameA short description, not necessary.Force: - | Cunning: - | Wealth: -
Hitpoints: 29/29
Income: 4/turn
(or 5/turn if you choose Wealth as your highest attribute)Current FacCreds: 0
Homeworld:
Choose one from the map. Multiple factions can have the same homeworld.Tags:
Choose one (pg.124)Current Goal:
Choose one (pg.116)Assets
Asset name - (HP)/(total HP); (Force/Cunning/Wealth);
asset type;
attack;
counterattack;
location(Alternatively:
Asset name - (HP)/(total HP);
location)
Map
Orange - TL: 4; A series of floating cities dot this ocean planet.
Planetary Government: National Union (14/14 HP; F3, C4, W1; Secretive)
Base of Influence: Nationalist Union (Homeworld)
Assets:
National Union - Seditionists 8/8; Cunning; Special Forces; None; None
National Union - Zealots 8/8; Force; Special Forces; FvF 2d4; 2d6
Nationalist Union - Psychic Assassins: 4/4; Force; Special Forces; CvC; 2d6+2; None
Nationalist Union - Strike Fleet: 8/8; Force; Starship; FvF; 2d6; 1d8
Nationalist Union - Cracked Comms: 6/6; Cunning; Tactic; None; None
Nationalist Union - Postech Industry: 4/4; Wealth; Facility; None; None; 1d4
Yellow - TL: 1; The native fishpeople welcome strangers to their pseudo-medieval society.
Planetary Government: New Dawn Syndicate (29/29 HP; F3, C6, W5; Theocratic)
Assets:
New Dawn Syndicate - Demagogue 10/10; Cunning; Special Forces; CvC 2d8; 1d8
New Dawn Syndicate - Organization Moles 8/8; Cunning; Tactic; CvC 2d6; None
New Dawn Syndicate - Zealots 8/8; Force; Special Forces; FvF 2d4; 2d6
New Dawn Syndicate - Marketers 8/8; Wealth; Tactic; CvW 1d6; None
Blue - TL: 4; The population of this snow planet see spies in every shadow.
Planetary Government: Zaitsev Society (14/14 HP; F4, C3, W1; Machiavellian)
Base of Influence: The Dark Collective (Homeworld)
Assets:
Zaitsev Society - Guerilla Populace 6/6; Force; Military Unit; FvC 1d4+1; None
Zaitsev Society - Saboteurs 6/6; Cunning; Special Forces; CvC 2d4; None
The Dark Collective - Commodities Broker - 10/10; Wealth; Special Forces; WvW 2d8; 1d8
The Dark Collective - Monopoly- 12/12; Wealth; Facility; WvW 1d6;1d8
The Dark Collective - Organization Moles- 8/8; Cunning; Tactic; CvC 2d6; None; Blue
The Dark Collective - Heavy Drop Assets - 6/6; Force; Facility; None; None; Blue
Cyan - TL: 5; This desert planet is home to multiple technologically advanced megacities.
Planetary Government: Neogen Megacorp (29/29 HP; F3, C5, W6; Plutocratic)
Assets:
Neogen Megacorp - Venture Capital 10/10; Wealth; Facility; WvW 2d6; 1d6
Neogen Megacorp - Shipping Combine 10/10; Wealth; Facility; None; None
Neogen Megacorp - Hardened Personnel 4/4; Force; Special Forces; None; 1d4+1
Neogen Megacorp - Blackmail 4/4; Cunning; Tactic; CvC 1d4+1; None
Purple - TL: 3; This isolated backwater has a large population of gengineered slaves.
Planetary Government: Daybreak Sodality (29/29 HP; F3, C6, W5; Eugenics Cult)
Assets:
Daybreak Sodality - Boltholes 6/6; Cunning; Logistics Facility; None; 2d6
Daybreak Sodality - Demagogue 10/10; Cunning; Special Forces; CvC 2d8; 1d8
Daybreak Sodality - Laboratory 4/4; Wealth; Facility; None; None
Daybreak Sodality - Gengineered Slaves 6/6; Force; Special Forces; FvF 1d6; 1d4
Red - TL: 0; Xenoarcheologists occasionally visit this planet to study the ruins of a lost alien society.
Planetary Government: None
Green - TL: 4; Folks living on this warm, foggy planet have an acute fear of psionics.
Planetary Government: Democratic Banner (14/14 HP; F4, C1, W3; Warlike)
Assets:
Democratic Banner - Zealots 8/8; Force; Special Forces; FvF 2d4; 2d6
Democratic Banner - Harvesters 4/4; Wealth; Facility; None; 1d4
Faction Name: Nationalist Union (Shadowclaw777)
A political faction of the National Union that is a more fanatical and more driven for the conquest of other countries and planets.
Force (6) | Cunning (5) | Wealth (4)
Hitpoints: 29/29
Income: 4/turn
Current FacCreds: 0
Homeworld: Orange
Tag: Warlike
Current Goal: Military Conquest
Assets:
Psychic Assassins: 4/4; Force; Special Forces; CvC; 2d6+2; N/A; Orange
Strike Fleet: 8/8; Force; Military Unit; FvF; 2d6; 1d8; Orange
Cracked Comms: 6/6; Cunning; Tactic; None; None; Orange
Postech Industry: 4/4; Wealth; Facility; None; None; 1d4; Orange
Faction Name: The Dark Collective (Roboson)
A short description: The Dark Collective is a very secretive group which is composed of [INFORMATION REDACTED] and who seek to [INFORMATION REDACTED] because [INFORMATION REDACTED].
Force: 3 | Cunning: 5 | Wealth: 6
Hitpoints: 29/29
Income: 5/turn
Current FacCreds: 0
Homeworld: Blue
Tags: Psychic Academy
Current Goal: Planetary Seizure
Assets: Commodities Broker, Monopoly, Organization Moles, Counterintel Unit
Commodities Broker - (10)/(10); (Wealth); Special Forces; WvW 2d8; 1d8; Blue
Monopoly- (12)/(12); (Wealth); Facility;WvW 1d6;1d8; Blue
Organization Moles- (
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/(
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; (Cunning); Tactic; CvC 2d6; None; Blue
Heavy Drop Assets - (6)/(6); (Force); Facility; None; None; Blue