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Author Topic: Mediva: SWORDS & SORCERY {150G Werewolf Capture!} - Unplugged -  (Read 3998 times)

RoseHeart

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Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
« Reply #15 on: March 07, 2017, 12:25:36 pm »

((Eh Voido has been quite absent, a stealthful man that one.))

((Tarkin has told me he will be very busy, and it may be a good idea to promote a new guildmaster in his stead. We are looking for someone long term, who would be interesting in coming up with the game's abilities and spells, and tracking players progress with them.))

((Should a replacement come Tarkin is welcome to stay onboard strictly as a Historian, recording the annals of Shrewgust history.))



« Last Edit: March 07, 2017, 02:04:45 pm by roseheart »
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RoseHeart

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Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
« Reply #16 on: March 07, 2017, 02:44:35 pm »

In light of certain complications, I will register new members while Tarkin is kept.

Straldban, welcome to the Merchant's guild.
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Imic

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Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
« Reply #17 on: March 07, 2017, 03:16:33 pm »

I don't mean to be rude, Why should people not be able to make naming requests, may I ask?
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RoseHeart

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Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
« Reply #18 on: March 07, 2017, 03:20:58 pm »

((cause babies can't.))
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Imic

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Regrets every choice he made and makes, including writing this here.

RoseHeart

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Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
« Reply #20 on: March 07, 2017, 03:25:26 pm »

((If someone doesn't like their name then they can request a new one say maybe once a real life week. I just feel it fits more with the experience I'm trying to create. I can't give you any more explanation than that. I've always had my quirks with my games this is the one I want for this one. ¯\_(ツ)_/¯ but there may be even more.))
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RoseHeart

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Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
« Reply #21 on: March 07, 2017, 03:26:51 pm »

You can't choose your name at birth, but you can influence what it means to people..
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RoseHeart

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Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
« Reply #22 on: March 07, 2017, 03:41:34 pm »

((Guildmasters, go ahead and create a stash in your OP posts, that will represent the guild coffer))

My King, you may wish to give a lump some to each of your guildmasters, so that they my encourage new members.
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piratejoe

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Re: Mediva: Guildsmen | | 150 gold to end the werewolf menace! | |
« Reply #23 on: March 07, 2017, 05:47:28 pm »

Just because this seems interesting and because why not, I'd like to join as a Lady of the Knights guild.

Lady Jonna Pyriet
Description
A very tall woman with long, messy, almost pitch black hair and jade eyes. They look quite strong and have red, green, and white war paint on their face. They seem like they are from another place which is especially apparent with their thick accent (Its a Russian accent) and poor English.

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HP: 50 STR 5 AGI 3 INT 1 RES 2
« Last Edit: March 14, 2017, 04:53:58 pm by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

S34N1C

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Re: Mediva! {150 gold to end the werewolf menace!}
« Reply #24 on: March 07, 2017, 11:39:57 pm »

Here ye, here ye

Please take a look at my first post. There is important information there.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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RoseHeart

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Re: Mediva! {150 gold to end the werewolf menace!}
« Reply #25 on: March 08, 2017, 03:01:49 am »

I am ready for my physical, General.

[HP 50] [STR 2] [AGI 4] [INT 4] [RES 1]
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RoseHeart

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Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
« Reply #26 on: March 08, 2017, 12:33:30 pm »

Quote
asks around the court where he can find mercenaries.

The closest thing in these parts is The Shrewdark Brotherhood. A band of half-orcs, fond of double axes. Not much is known about them but nothing bad seems to follow them. Infact perhaps a good word is said now and then, even. A highwayman stopped here and there.
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snow dwarf

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Re: Mediva: Guild Life {150 gold to end the werewolf menace!}
« Reply #27 on: March 08, 2017, 10:54:42 pm »

((What about stats for merchants?))
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RoseHeart

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((Same ones.))
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snow dwarf

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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.
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