Hyper Attack: 14: Faith, of course, is a girl with a rather thorough ability to blow things into little pieces with massive bursts of powerful magic. This massive investment of her power and experience represents a few things. First of all, it represents that when Faith slings a Hyper, it is powerful, even without the boost from her Regalia. Secondly, it represents that her moves are accurate, as she’s had plenty of practice hitting tricky targets. Thirdly, it represents that Faith is capable of releasing these Hypers quickly, which makes sense as they’re often instinctual blasts of emotion.
Energy Manipulation: 6: Faith’s abilities are more than a mere faucet of incredible explosions; at the core, her abilities are about manipulation of energy, which can be used for utility. However, Faith doesn’t know this very well at present, and she only has a crude understanding of it. This stat governs primarily utility usages of her power, like Shield of Courage, however she can manipulate magical energy to a crude extent and perform a couple of tricks with it, and much more strongly if it’s emotion magic — but, then, still clumsily.
Mobility: 8: When you have all of the physical toughness of a china teapot, it’s important that you get where you need to be, not be where you don’t, and that you can do what you need to do. Accordingly, Faith has grown to be good at this, and this stat, and all of its investment, governs moving quickly, mitigating disorientation, and using items quickly.
Physicality: 1: Faith is... not strong, and she isn’t particularly tough either, especially by Awakened standards, an extremely notable weakness of hers. Faith cannot take hits well, she cannot physically fight well, and when she actually has to do so she doesn’t know how to deal with her for. This stat governs physical strength, physical toughness, and close combat fighting reflexes.