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Author Topic: SPAMKINGDOM+: GAME OVER  (Read 114215 times)

evilcherry

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #360 on: March 13, 2017, 05:16:54 am »

I'm just remembering how in spamkingdom 2, we recently won a battle and then we were given the option to mop up some stragglers. We didn't cause we thought it was part of some clever ruse, but it turned out that it wasn't and we ended up regretting it.

I don't want to make that same mistake again.
They are lizardfolk who would rather die fighting, with valor. They are not cowardly human and gobbos who retreat at the first opportunity through a forest.

A

birdy51

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #361 on: March 13, 2017, 05:34:03 am »

A. It's best to simply go in now. This may be there nest, which could only mean more Lizards if we let them go.
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Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Haspen

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #362 on: March 13, 2017, 10:59:29 am »

You rally your men and march forward right toward the camp of the lizardmen.

Your Army gets rather close before you start hearing loud roars and hissing en masse - it grows louder until the lizardmen begin to charge against your men!

A) CHARGE + CHARGE => ?? => GLORIOUS VICTORY
B) Encircle them, it worked once already!
C) Tanks and artiller- heavy infantry and skirmishers up front!
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Criptfeind

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #363 on: March 13, 2017, 11:02:48 am »

B
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NUKE9.13

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #364 on: March 13, 2017, 11:04:46 am »

It seems these primitive beasts have little concept of tactics. All the better that we use them, then.

B
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omada

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #365 on: March 13, 2017, 12:36:02 pm »

Here we go again
B
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Harry Baldman

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #366 on: March 13, 2017, 02:30:09 pm »

B

Man, this is like tactics class all over again.
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Haspen

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #367 on: March 13, 2017, 03:21:20 pm »

You attempt the same tactic as before.

Quote
6*

Either it be by your men's experience or just a favorable terrain, your Army destroys the lizardmen one by one till none remain.

Your scouts soon find an entrance into the mountain; it has been carved out by large tools that resemble shovels and pickaxes. The tunnel stretches downwards into the earth, but it is unlit, and your men are afraid to explore more than hundred feet deep.

It also reeks of filth and lizards.

A) Find a way to collapse the tunnel and be done with it.
B) Send an exploration party comprised of strongest and wisest men, maybe even someone with spelunking experience?
C) Make a fortified camp so that this entrance will be kept under watch.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

NUKE9.13

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #368 on: March 13, 2017, 03:51:10 pm »

Well. Clearly collapsing the tunnel will just defer the problem until they dig a new one. And sending a party into their lair seems like a great way to lose a bunch of soldiers- though it could also provide us with some more information...
Nah, fortifying the entrance seems like the best way to go.

C
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vastaghen12

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #369 on: March 13, 2017, 04:04:57 pm »

Well. Clearly collapsing the tunnel will just defer the problem until they dig a new one. And sending a party into their lair seems like a great way to lose a bunch of soldiers- though it could also provide us with some more information...
Nah, fortifying the entrance seems like the best way to go.

C

c and maybe consider getting a wizard if they keep breaking out
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heydude6

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #370 on: March 13, 2017, 04:07:05 pm »

C

+1 to getting wizard
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ZBridges

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #371 on: March 13, 2017, 04:14:04 pm »

C
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Haspen

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #372 on: March 13, 2017, 04:28:38 pm »

You order your soldiers to create a fortified camp around the entrance; sentries will be posted all time, and the passageway into the dark deep narrowed slightly to make future lizardmen escapades hard to get past you. And as extra emergency, messengers at ready to deliver you news of lizards and to warn nearby settlements.

Yes, this should do it for now. You have your Army stay for another couple days near the entrance just to make sure.

959 AD, Late Winter

Quote
5to6

No lizardmen were spotted.

You hold a brief council with your officers and decide to conclude the campaign.



Congratulations! Estwalf has successfully completed his campaign to Repel the Lizardman Invasion from the Depths!



Your return to the capital is triumphant one but the peoples of the capital have only small praise for you; after all, no riches were obtained, no lands conquered and only a couple settlements were affected by this war.

But surely, there will be greater military endeavors to reap rewards from in the future.

959 AD, Late Winter

A bit late, but malachite and copper from the mines once again arrive at the Treasury, making the Treasurer a bit happier man.

Few days later you receive a report that Eist Kingdom hath expanded its borders; the zealots now control what was once north-east Luathbas, having captured three city-states and several smaller settlements.

959 AD, End of the Year

The Advisor shows up in your study one afternoon, carrying the Scrolls of Kingdom Status in his hands.

Happiness: 3
Population: 4
Economy: 4
Army: 1(+1)

"As you can see, my liege, our Army is doing rather badly in terms of numbers. We should press some peasants into the service, even if they will dislike it. We can also ask our senior, King Tinwulf, to extend the time his soldiers spend in our Duchy."

"Also, consider a perhaps underhanded but mayhaps a much needed course of actions; release and draft of criminals of lesser note, who are always found in large numbers in the dungeons of the Duchy..."

As for peasants and extended time for Dahnians...

A) "Indeed, we should press the peasants into the service, but we shouldn't keep Dahnian soldiers for too long."
B) "Nay to both - our Duchy shall prevail on sheer willpower of our people and myself!
C) "The peasants will have it easy this year, but let's send a query whether our good King will be willing to station his soldiers in Tven for a year longer."
D) "Let's do both - these hard times require it!"

As for draft of petty criminals...

A) "It's sad but we do need soldiers - let's offer the small fish an exchange of bars for chainmail."
B) "We might be in dire straits but we will never fall as low as to hire criminals to protect our lands!"

//No split votes per usual please.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

NUKE9.13

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #373 on: March 13, 2017, 04:39:00 pm »

Yikes. I do not like that army value. We should definitely do all we can to raise those numbers.
Continuing to rely on the king's soldiers, however, is not a long-term solution. We can always call on his help in an emergency.

A, A
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crazyabe

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Re: SPAMKINGDOM+: Grand Duke Estwalf of Tven!
« Reply #374 on: March 13, 2017, 04:51:11 pm »

Yikes. I do not like that army value. We should definitely do all we can to raise those numbers.
Continuing to rely on the king's soldiers, however, is not a long-term solution. We can always call on his help in an emergency.

A, A
+1
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