TEAM EASTOverdrive two pool into strength and mace the shit out of Jefro. If that doesn't dislodge him, release myself from the grapple. If it does, look at Jefro and Tigen Buoustr. If Jefro dies during the macing, point to strength and Adradelly Dious Bahis Acultiol.
[Speed:6] //Hurrah 3 way speed tie
Everyone moves at once; you swinging your mace at Jefro, Larry casting, and Jefro attempting to move you.
[Dex:5+1]
[Str:3
+1]
[Str:3]
[Dex:3+1]
You break his arm again. Probably should have aimed elsewhere. Meanwhile, he starts edging you toward the edge of the map; he's got a long way to go, but it's enough to move you away from your shield. Thankfully you're still able to duck that fireball that Larry sends at you.
Overdrive 2 pool to strength and slash off Enki's head with my poleaxe! If I get the kill, point to potency.
Alternatively, if OceanSoul finishes him off before my turn, don't do that and start capturing the point.
[Speed:4] //Yielding to Ocean per your description (you are tied)
Poe missed his spell; can you finish him off?
[Dex:6+2]
[Str:1+2
+1]
You take his left leg off. Well, that's quite the start.
Overdrive STR by one point and charge FoU again. Have my mount kick him as well.
[Speed:1]
Mr. Smith gets the drop on the horse, but the horse retaliates with a swift kick; you heard bone crack from up here. Time to follow up!
[Dex:2]
You poorly aim the strike, and he rolls away with ease. You even left yourself open for a counter, but he was in no position to attempt it.
Start the round with a casting of Piqueali Hazerosol Duxidatere, and than try to make the mounted winged hippo push forwards towards the West, by nudging it with my superior rodeo star skills.
You'll make this hippo thing work.
[Pot:6+2]
A brilliant magical sparkle rapidly envelopes you and bursts with magical energy.
You turn into a pair of golden wings. Not sprout a pair; you are a pair of wings. Shit.
You try to revert it and can't. Double shit.
Without limbs, you fall off the hippo. You do find that you can flit around a bit, though, so that's something.
Say, "OK, this has all gone on too long. You're barely helping your team. It's about time you got FIRED! ACULTIOL!". Aim at whichever of Enki/friend is closer.
[Speed:5-1]
Enki's friends are all west of center, so the choice is easy.
[Pot:2+2]
It's a nice fireball, but Enki dodges it easily. Hopefully Person can do it.
TEAM WESTTry to shove Derm into any environmental dangers. If we're anywhere near the edge, do that. If I can't realistically shove him from this distance, then just tighten my grip and run with him, killing us both.
[Speed:5+1]
Everyone moves at once; Derm swinging at you as you try to move him.
[Dex:6]
[End:1]
[Str:3]
You're able to shift Derm a bit toward the edge, but it's a long way to go. Meanwhile, he breaks your arm in another place. It doesn't make your arm any less usable, but the pain is extremely distracting now.
And Larry missed.
Why this is so hard? All I want to do is to murder somebody.
Jaze Duxidatere and keep attacking Ocean. And command the jackal help.
[Speed:1+1-1]
Poe comes in first with a spell.
[Dex:6+1-1]
You dodge it skillfully. Next!
[Dex:6+1-1]
[End:1]
Despite your best efforts, Person lops off your left leg.
...
AAAAAAAAAAA
The jackal starts sniffing your lost leg.
Grab the glove. If it fits on my hand, wear it. Otherwise, keep it anyways.
Continue the Walking and Talking, heading towards the north point. Asbeltuous Pygda Segall Hothm and Megran. If a weapon appears, take it.
That glove wouldn't fit on one finger. You stuff it in a pocket anyway; it feels airy.
[Pot:1+1]
Well, now you have a matching tiny polearm. It's all steel and bone and glows with an sickly inner light. Want to keep it? It might work as a letter opener.
[Pot:1+1]
This gets you a shimmering image. What is it? No idea.
Magic isn't going your way.
While he's distracted, kick his horse in the back leg using my steel cage leg!
[Speed:5-1]
You go for a swift kick on the horse.
[Dex:2]
[Horse Dex:2]
[Str:2-1]
You connect, but do little more than annoy it. It goes to kick you back.
[Horse Dex:4]
[Dex:3]
[Horse Str:6]
[End:1+2]
This leaves on your back staring at the sky; you're pretty sure its monster kick broke several ribs. Oowwww.
[Dex:5]
You quickly roll away from Greg's attempt to put you under. Ow, that stings!
Focus on Derm, same spell as last turn, etc etc etc
[Speed:5+1]
You ready another spell as Derm and Jefro grapple.
[Pot:4]
[Will:2]
Derm ducks it, despite Jefro being attached. Probably because it would almost certainly have burned Jefro if it hit Derm.
And there's our first dismemberment!
You owe me a drink; I called leg!
That you did, sir. One of the finest to you after this match is over!ATHATH: Good Guy Greg - West Steel Pits (Steel Aura, 3/6 Pool) [Huge Steel Lance] [+1] {Light burns on head, Burns on chest, Light burns on left leg}
Person: Person - North Capture Point (1/2 Pool) [Steel Poleaxe] [+1] ODCD:3
Derm: Derm - West Capture Point (5/5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1] ODCD:3
Shadowclaw: Bastien - South Capture Point (Is Golden Wings, 3 Pool) {Chest bandaged}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool) {Chest heavily burned, Left arm burned, Face bleeding}
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 2/4 Pool) {Right arm bleeding, Broken Ribs} [+1]
AoshimaMichio: Enki - North Capture Point (3/3 Pool) [Druidic Dagger, Druidic Gloves] {Left leg severed, Right arm badly lacerated}
Dolosus: Larry Laffer - West Capture Point (1/5 Pool)
Flabort: Johnny - West Grassy Field (5 Pool) [Tiny Deathtouched Glove]
Coolrune: Jefro - West Capture Point (2/4 Pool) {Light burns on head, Light burns on chest, Broken Rib, Left arm repeatedly broken}
North: Neutral
East: East
South: East
West: East