A partial turn got eaten, but I think all the important bits are there.
TEAM EASTLet's finish him off with...actually, he's probably going to try to attack me again, right? Might want a greater upper hand. If simply attempting to attack is enough to be considered in-combat and prevent max pool regen, I'llfocus on dodging this turn, if not being hit would allow full pool. If not, Aidnes his face!
A defensive roll, even if successful, keeps you in combat regen mode. Ergo I am going with attack move here.
[Speed:4-1]
[Dex:5-1]
You easily dodge a stab from Enki; his jackal friend laughs at him.
[Pot:3]
He sidesteps your anemic magma blob. Maybe it's laughing at both of you?
Go north to attack Enki! If I can't reach, move twice!
Your quantum movement from last turn resolves to north. Please (everyone) try to be more specific in the future.
[Speed:1]
You charge to the bridge... oh yeah, there's a wall here. No problem, you got this!
[Str:3+2]
You climb it like it's not even there.
[Dex:1+2] //honestly you can't fail this jump without a penalty
The jump's pretty unimpressive. If it wasn't an easy jump you might have taken a plunge. As is, it was so easy you can finish your charge.
[Dex:4+2]
[Str:3+2]
Enki isn't ready for you, and you land a chop with the poleaxe on his arm. He grimaces and grabs his reddening sleeve.
Are you truly sure that this Golden Hippo doesn't want to be tamed?, I don't want to make any advances to western areas or herding back that Iron Hippo, so... Move very cautiously towards the mostly herbivore yet technically an omnivore mammal, and than try to "tame" this beast by allowing it to slowly adjust to my existence, once I'm close enough. Than go for a RAPID mount action on the hippo, pushing it in the direction towards the west.. Oh, god this flying hippo is going to throw me over the edge, leading to my doom, isn't it.
He's watching you closely... but you go for it anyway.
[Dex:2+2]
You land the mount, but barely. He immediately starts trying to buck you off.
[Dex:3+2]
You ride it like a rodeo star, even fixing your stance in the process. But now what? He's still fighting you, and yelling orders at him does nothing.
Shield against Larry. Hit Jefro with my mace again, Look at Jefro and say Buoustr Segall. If Jefro is somehow dead, look at Larry and say Fori Autionj.
Again you yield initiative to shield against the bigger threat. Unfortunately this gives Jefro an opening.
[Dex:2+1]
[Str:3]
He starts grappling you, and is clearly going for a chokehold; he's almost there too. Larry's aiming a spell at you now!
[Dex:2+1]
It's a good thing your shield was aimed that way, or you would have gotten a piece of that. Now can you deal with Jefro?
[Dex:1+1]
[Str:3]
The crack of his arm and loosening of his grip says yes. You're not able to get your spell off, though.
Won't I have 2 pool next turn? If not, just CHAAAAAARGE FoU again, attempting to disrupt whatever he's doing.
[Speed:1-1]
You wheel to charge again and OH GOD HUGE FIREBALL
[Dex:1]
[End:5]
It impacts you square in the chest, giving you some delicious burns. A judicious slapping ensures that you don't completely ignite, but it's all you can do to not fall off your horse; you've lost your initiative here.
TEAM WESTAttack together with the jackal assuming it's the kind to join mindless murder.
[Speed:6+1]
You encourage the jackal to join in the murder. It starts baying; is that good?
[Dex:1+1]
Or maybe it's just laughing at your terrible aim.
[Dex:5+1-1]
Meanwhile, you lazily sidestep a small magma blob. You two aren't impressing the crowds.
[Dex:3+1-1]
[End:5]
Aarrgh! Person comes at you from behind and chops into your arm. It's hurt pretty bad.
Begin yodeling to distract his mount. While doing that, say Acultiol Dious Gific in the face of my opponent.
If he becomes especially vulnerable(off his mount), stick his head in my cage leg.
[Speed:4-1]
You yodel skillfully. Greg's well-trained and battle tested mount is unphased. Plan B?
[Pot:5+1]
[Will:2+1]
Going with the grand tradition of wizards everywhere, you shoot a massive fireball at your foe. This one is especially burny, and also well aimed. You give him several nice burns, and put him off his attack. He's still mounted, though.
Continuing onwards another section towards the north point, Gablen Foisolo, and Asbeltuous Teltr Babramo.
Casty walky
[Pot:2+1] I think
A grey fog settles in on your right shoulder. Hmm.
[Pot:1+1] Pretty sure.
A tiny bone (you think) glove appears and tinks down. It whistles a bit.
Grab Derm and, trying to ignore the agony, put him in a chokehold, strangling him.
[Speed:2+1]
You go for the grab on Derm, who just moved his shield more against Larry.
[Dex:5]
[Str:4-1]
You're able to grapple Derm, but your chokehold isn't firm enough to actually strangle him... yet. Your teammate unsuccessfully tries to fry both of you.
[Dex:1]
[End:1]
Then Derm breaks your left arm. Aaaargh!
Focus very hard on Derm and cast Gific Aculitol Dious
[Speed:1+1]
You focus hard on your quarry and unleash a spell.
[Pot:4]
[Will:2]
Derm's able to duck back behind the shield and avoid your nice fireball. Probably good, because Jefro was grappling him.
Ouch! That mace is doing some work.
It sure is! They could use him up north; they're having trouble.
Ooo, not any more! That'll give Enki some trouble.ATHATH: Good Guy Greg - West Steel Pits (Steel Aura, 2/6 Pool) [Huge Steel Lance] [+1] {Light burns on head, Burns on chest, Light burns on left leg}
Person: Person - North Capture Point (2/2 Pool) [Steel Poleaxe] [+1]
Derm: Derm - West Capture Point (5/5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1]
Shadowclaw: Bastien - South Capture Point (Steel Aura, 3 Pool) {Chest bandaged}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool) {Chest heavily burned, Left arm burned, Face bleeding}
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 1/4 Pool) {Right arm bleeding} [+1]
AoshimaMichio: Enki - North Capture Point (2/3 Pool) [Druidic Dagger, Druidic Gloves] {Left leg burned, Right arm badly lacerated}
Dolosus: Larry Laffer - West Capture Point (3/5 Pool)
Flabort: Johnny - West Outer Fort, North (5 Pool)
Coolrune: Jefro - West Capture Point (2/4 Pool) {Light burns on head, Light burns on chest, Broken Rib, Left arm broken}
North: Neutral
East: East
South: East
West: East
Double check turns and such; I lost a bit of turn and may have missed bits recovering it.