Note: In the last turn's status block, I had listed South point as East controlled. Upon further review, I couldn't find anywhere it had been flipped at any point in either direction. If I am wrong, please correct me.
TEAM EAST Capture the point! GLORY TO THE EAST!
Despite a Westerner running straight past you, you're still undisturbed enough to capture the point!
*WEST POINT NOW CONTROLLED BY EAST TEAM*
I need something that doesn't need to be aimed...something that hits all around me.. Screw it, Sonic Blast with Autionj, use ears to hear Enki before firing.Sonic's powerful enough to knock anyone nearby back, and that should at least interrupt whatever he does.
[Speed:6-1]
Enki comes in for another stab.
[Dex:4-1-1]
He cuts another line on an arm, but it just annoys you. Time for a counter!
[Pot:3+2]
A burst of sound leaves your ears ringing and Mr. Smith clutching your ears. Your eyes are still watering, but you can see well enough now.
CHAAAAARRRGGEE some other enemy mage. Regain all of my pool as I travel.
Note: You're close enough to attack this turn. Since you've specified charge, I'm assuming attack is priority. As such, you're still in combat mode. But hey,
so's your target.
Let's see, who is closest? That guy who keeps taking pot shot at Poe! You CHAAAARGE him!
[Dex:6]
[Str:3-1]
Well, you clip him, but he rolls with the blow and doesn't look seriously hurt. You wheel around and prepare for another attack.
Point to endurance. Cast Hurr Piqueali. Well, we aren't sure what the first does yet, and the second is a complete mystery. Hopefully it is an object and not a bodily concept of some sort...
With the immediate threat gone, you sneak in some science.
[Pot:2]
You get a tiny metallic pair of... wings? It's hard to see; they're toy sized.
Take control over the southern point if no one else bothers, if someone does than try to stop my chest bleeding by holding the blood with my hands
You just have to do everything yourself, don't you?
*SOUTH POINT NOW CONTROLLED BY EAST TEAM*
TEAM WESTJefro moves to the West Steel Pits.
If possible, he casts "Aidnes Neoct Banc Acull" at Poe.
If it is not possible to cast the spell at Poe and move all the way to the Steel Pits at the same time, he casts "Aidnes Neoct Banc", and then goes as far as possible to the Steel Pits.
Enki needs your help; you better move east. First magic, though!
[Pot:1]
Something that looks like magma that's supposed to be a... something appears, then just collapses. Crap. Anyway, you move on up to where Derm has just finished capturing your point.
Love puppies. Wait for pool to regen.
Your puppy time is rudely interrupted by a mounted knight charging you down.
[Dex:6]
[End:3+2]
You move to dodge, but it's not good enough; the flat of his lance clips you and merely gashes your arm. It stings, but you'll live.
He ends his charge and faces you. Your puppies scattered away from the horse and don't look like they're going to help.
Why is it so hard to kill people? Stab!
[Speed:5+1]
Before he can attack you, you go in for another stab.
[Dex:4+1]
[Str:2-1]
You nick his arm, but it barely registers. Damn!
[End:2]
As if venting his frustration, he unleashes a burst of sound that completely throws you off. [-1 rolls until end of next turn.]
GET TO DAT FUKKEN WEST POINT! DOUBLE TIME!
You pop out of the spawn area at a run, and keep running toward the West capture point, which is rightfully yours. You make it as far as the outer fort walls.
A different looking Johnny respawns on the east.
East team earns two points!And the east team is on the board! Oh, we're getting interesting!
Where do you think the west team will counter?
I don't know, but they better act fast. The fight in the north could go either way!ATHATH: Good Guy Greg - West Steel Pits (Steel Aura, 2/6 Pool) [Huge Steel Lance] [+1]
Person: Person - South Capture Point (2 Pool) [Steel Poleaxe] [+1]
Derm: Derm - West Capture Point (5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1]
Shadowclaw: Bastien - South Capture Point (Steel Aura, 3 Pool) {Chest bleeding}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool) {Chest heavily burned, Left arm burned, Face bleeding}
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 2/4 Pool) [+1]
AoshimaMichio: Enki - North Capture Point (3/3 Pool) [Druidic Dagger, Druidic Gloves] {-1 rolls until end of next turn}
Dolosus: Larry Laffer - West Outer Fort, South (5 Pool)
Flabort: Johnny - West Spawn Point
Coolrune: Jefro - West Outer Fort, South (4 Pool)
North: Neutral
East: East
South: East
West: East
Reminder: If a team controls two more control points, that's 1 point per turn. Three more (as is the case now), 2 points. Control all four points and that's three points a turn. We're playing until 15.