Reminder: Overdrive is two points per plus. There's no limit to how many points you can spend that turn, but regardless of amount there's a three turn cooldown.
TEAM EASTOverdrive two pool into Strength, then coup de grace his head in.
[Str:5-1
+1]
You crush his skull with a juicy crunch. Welp, that's that.
Derm has one point to spend!Keep charging! Just before impact, overdrive DEX and STR (one point each, using the 2 points of pool that I'll next/this turn).
See note above; you just have enough for one overdrive, which I'm putting in Dex since that was listed first.
[Speed:3]
CHAAAARGE!
[Dex:2
+1]
[Str:2-1]
Despite being stuck to Bastien and missing a limb, he damn near dodges you. As it is, you just kind of poke him a bit.
And your lance sticks to him. Shit.
Charge the capture point! If I can get there in one turn, attack with my weapon! If not, just move twice!
You charge the point, arriving just behind Greg.
[Dex:1+2]
[Str:1+2]
It's not a direct hit, but you cause him to bleed more. Oh wait, now your weapon is stuck too.
Acultiol Fori him, since we're at close range! Then try to bypass him and get around to the other side of the bridge. By the latter, I mean repositioning within this area. I'm not moving to another area.
[Speed:2-1]
Your opponent sneaks in a spell before you.
[End:2]
You're zapped some, dazing you. [-1 rolls rest of turn] He follows up with a kick.
[Dex:6-1]
[End:3-1]
It's enough to knock you over. With a growl, you fire back.
[Pot:4+2-1]
Literally. Sadly, he manages to dodge it. You've lost your chance to move around him, but you do bounce back to your feet.
Overdrive 2 pool for a +1 in Strength, Continue trying to separate myself from Johnny, if I do separate myself try to stay as far as away from him as I can.
[Speed:5]
You're getting away from him NOW, especially since he's casting another spell.
[Str:1-1
+1]
It's no good; he's getting his spell away. He summons a chunk of steel which immediately explodes onto both of you.
[End:3+1]
Your metallic flesh helps, but it can't stop every shard. Your chest is bleeding now.
TEAM WESTHodync Silther at the enemy. Then kick them off the platform. I mean these are platforms hovering over void, right?
[Speed:1+1]
You're faster on the draw, so your spell gets fired first.
[Pot:3+1-1]
Oddly, your gear doesn't seem to like this spell; you can feel its interference. The result is a small cone of electricity that zaps your opponent, clearly dazing him. You go for the SPARTA kick.
[Dex:6+1]
[Str:4-1]
It's no jiu jitsu, but he ends up flat on his back; you weren't THAT close to the edge. He opens his mouth and spews fire at you.
[Dex:4+1]
You quickly dodge out of the way as best as you can, feeling quite a bit of heat.
Love puppies. Regen pool. If attacked, toss sword puppy at attacker.
You pet puppies and feel your magic returning.
Begin heading back to the center. Contemplate life.
Life? This can't be much of a life if you're just doomed to die over and over until you meet some arbitrary goal decided without your consent. You don't even know how you got here.
Anyway, you get to the outer fort. [I moved you to the southern side since that's where you were. If you wanted to go north instead, tell me and I'll retcon it.]
I could use some help guys.
Wake up. Then crawl over to Derm, grab him tight, and cast Aidnes Nerse Acull. Kamikaze up this situation.
CRUNCH.
Larry Laffer has died!Now that my potency is enhanced for the turn, speak. Acull Segall Yellodera, thinking of Bastien, doing my best to face him and/or look/point at him. Try to imagine him exploding into tiny pieces (Though I doubt that will happen).
It the spell produces shrapnel, do my best to use Bastien as a shield against it or to dodge, and then roll in it to coat my magnetic body with a protective coating of steel shards.
[Speed:5]
He tries to get away from your magic, but in vain.
[Pot:1+2+1-1]
The magic tries to get away from you (with your sword actively resisting), but you force it to cooperate. A chunk of steel forms right beside both of you... and explodes in both your faces.
[End:5]
Seems like shards are a bit more focused on you- damn magnets! Your chest is bleeding too. Crap; here comes Greg, mounted on a magnificent warhorse.
[Dex:6+1-1
-1]
You do your best, but can't quite dodge. However, all he manages to do is get his lance stuck to you. Oh boy, here comes another.
[Dex:2+1-1
-1]
[End:4]
He catches you in the chest again; not hard enough to severely wound you but you're now bleeding more. Hmmmm. Oh good, his weapon is stuck too.
Ooooo! Now that's a head blow!
It's always nice to see a skull caved in. Now can this mess at the south go anywhere?
It's going on the highlight reel!ATHATH: Good Guy Greg - South Capture Point (Steel Aura, 1/6 Pool) [Huge Steel Lance] [+1]
Person: Person - South Capture Point (2 Pool) [Steel Poleaxe]
Derm: Derm - West Capture Point (1/5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1]
Shadowclaw: Bastien - South Capture Point (Steel Aura, 1/3 Pool) {Chest bleeding}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool) {Chest burned, Face bleeding}
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 4 Pool) [+1]
AoshimaMichio: Enki - North Capture Point (1/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - DEAD
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 1/5 Pool) [Druidic Steel Greatsword] {Right leg burned, Left arm gone, Chest bleeding in two places} [+1]
Coolrune: Jefro - West Outer Fort, South (4 Pool)