TEAM EASTAcultiol Segall Olea Utorip Buoustr, imagine a totally kickass flaming bear made of steel bones, look at Jefro. Hightail it to the South West Point.
[Speed:6]
Jefro needs to die, and you know how to do it in style.
[Pot:2+2]
You summon a juvenile bear that looks straight off a death metal album, with exposed bones, steely skin, and wreathed in flame. It hovers there for a second before launching itself at Jefro.
[Dex:4+1]
Direct hit! He's down and the bear is sitting on him.
Its time to stop being the coward and going with the same idea again. Consistently wins I guess, also exploiting the wounded is probably also a good idea.
Cast Buoustr Tigen Pemar, thinking of the general location for Larry, also note the general location for all the enemies on this small point of map, contesting with us
[Speed:4]
Larry blew himself up some more, so now's a good chance for a finisher, right?
[Pot:6+2]
[Dex:4+2]
You summon a thick wall of acid, aimed straight at the prone Larry. It melts him, leaving nothing but a rush of power for you. A mercy kill, really.
Bastien has one point to spend!Well that was underwhelming. Was expecting 7 potency triple lightning to do more than stun. Ah well. I guess that's a result of that awful targeting method somehow, so I'll write that one off as useless. Stacking elements probably isn't much use either... Cast Babramos, hoping to either push them off the ledge or into magma. Either will do. Then back off a little more.
[Speed:5]
You're a bit distracted by a flying bear, but you make your move.
[Pot:5+2-1]
There's a solid gust of air that pushes you back and puts Johnny on his back foot, but it's not directed enough to really cause havoc.
You edge away from the center of violence... as Johnny comes charging in.
[Dex:6+1]
Despite your incredible reflexes, he still manages to nick your arm. It stings. He then summons a bow made of leather; you're not sure the purpose of that.
Water only makes a gas fire worse, so I just hope I can rinse of this gasoline with water before they cast a Fire spell. Thing is, water and oil don't mix. Best I can do is hope there's a word for Soap or Sponge out there. Move off point, and cast..wait. How have we not found a word for water? I could've sworn we did, but I can't find it on the list. Oh well. Move off point, and try casting Nerse, for the science. If I fall off, activate sparkle and fly off toward west side of bridge. Try and shake gasoline off.
[Speed:3-1]
Will this clean the gas?
[Pot:5+2]
A small point of nothingness appears before you. Oh shit.
[Str:5-2]
[End:6]
It detonates, immediately sucking everything nearby into it... starting with you, the gas, chunks of the melted wall, and finally your buddy Greg. You grit your teeth and scream in determination; once the spell finally lets you go, this results in you landing face down beside Greg in a puddle of gas, but otherwise generally uninjured... though you're going to be bruised.
And then a flaming puppy flies in.
KABOOM.
[End:6]
[Dex:6]
Greg's body shields you from the worst, but the blast's concussion sends you flying toward the edge, forcing a quick grab to stop you from going over. However, your clothes are now on fire. Better deal with that.
I'm already made of steel (permanently?), so I think that I should be fine.
Now then, onto the DOOMSPELL.
Jilli Lymoda Aidnes Buoustr Adradelly. Think about (and look at, if I'm able to do so without delaying the spell) Enki while doing so, because why not.
[Speed:2]
Enki's past the wall and charging. Better make this count!
[Pot:3+2]
[Dex:3-1]
Something about this spell conflicts with itself, but you succeed at firing it off. Unfortunately, all it succeeds in doing is stopping Enki before he gets here.
Meanwhile, your buddy Poe is summoning trouble.
[Str:3-1]
[End:4]
You go flying toward him, joining him, the gas, and the rapidly dissolving chunks of purple metal in banging around the central point. Once you're dropped (with Poe on top of you) you stop a moment to watch the birdies spin. {-1 next roll}
Oh look, there's a shiny birdy! Looks like fire!
KABOOM.
[End:1-1]
Your body does a great job of protecting Poe, and completely fails at protecting you. Multiple internal organs rupture from the force of the blast, leaving you a flaming corpse.
Good Guy Greg has died!TEAM WESTRight, climb the obsidian wall and make dump jump from there.
"Hey Mr. Smith. Fire something hot at the north point! There's a plenty of gasoline to burn opposite team off. I'll make a run over there."
[Speed:5+1]
You'll have that wall!
[Str:4-1]
Hurrrr good enough. 0 for style, but you made it. What about this jump?
[Dex:3+1]
Got it! You charge across, headed for the point. Hopefully Mr. Smith can make your job easy... OH CRAP!
[Dex:4+1]
[End:6]
An unusually dark glob of magma appears right in front of you, and you barely avoid running head-on into it. It's still enough to stop you in your tracks, a couple hops from the capture platform. It drops, most of the mass sloughing off into the void below you. It smells unusually bad.
Meanwhile, your enemies get sucked into a small mass then exploded. Maybe it's a good thing you didn't get all the way onto the platform; you could feel the suction from here.
Right ho. Zazili Acultiol Neoct Gific at that gasoline on the north point!
[Speed:2-1]
You focus hard at the northern point. This is made slightly easier when all the gas plus the two enemies get sucked into the middle.
[Pot:2+1]
[Will:5+1]
A burning puppy (but not troubled about that] appears in front of you, dropping odd-looking embers. It hovers for a second, then shoots laser-straight at the gasoline, which having just been agitated is in a bit of a vapor.
KABOOM.
One's sent flying and the other is flattened. You feel a rush of power!
Mr. Smith has one point to spend!But I already poste-SON OF A *flips table*.
Focus on the closest enemy and cast Dious Aidnes Acull
[Speed:6+1]
You focus on destroying the eastern menace.
[Pot:6-1]
You summon a much larger and much more burning glob of magma... which also detonates in your face.
[End:5+1]
You do your best to shield yourself, but there really is a lot of magma. This time, your right leg gets burned... and you take magma right in the eyes. You go down screaming, clawing at your face in a futile effort to save your eyes.
[Dex:2-3-1]
There's a sudden severe burning, and you pass out from shock, never to wake up.
Larry Laffer has died!Avoiding any magma on the bridge, re-engage in combat and aim for Lootington's neck with the sword for a coup de grace, and aim for his burns with my icy metalic foot; adding frostburn to burn, hopefully.
If I'm not to distracted with my physical fighting and have enough pool, try Kvatitop Beflen, Beflen Awneo, and Jilli, each facing towards Lootington.
[Speed:2-1]
Lootington blows some wind at you; it's a bit annoying, but not enough to stop you from going for the kill.
[Dex:5+1]
[Str:3-2]
The blow is accurate but Lootington's dodge is quite fast; the end result is a harmless scratch to his unburned arm. This sword is awfully hard for your weak noodly arms to use, really. Maybe a spell followup?
[Pot:2+2]
Your magical assault creates a leather shortbow. Oops?
Jefro retreats back to the West side of the bridge, then begins to head North to the edge of the broken floaty bridge.
[Speed:1+1-1]
[Dex:1+1-1]
Your retreat is cut off by a bear hurtling at you. You're too distracted to dodge, and it slams directly into you.
[End:5-1]
You're knocked flat on your back, and you've got burns on your chest... and now there's a flaming bear sitting on you. It's not a very big bear, but it's a pretty freaking scary looking bear.
Oooh yes, folks! Not one but two deaths to start with! This is looking to be a fine event today!
Indeed! Such self-harm will surely make the highlight reel!
Always a crowd pleaser, that. Now which team can leverage this change of events better?ATHATH: Good Guy Greg - DEAD
Person: Sir Lootington - South Capture Point (1/5 Pool) {Left arm burned, Head burned}
Derm: Derm - Non-Euclidean Bridge (1/5 Pool) [Leather Gloves]
Shadowclaw: Bastien - South Capture Point (1/3 Pool)
OceanSoul: Poe Pello - North Capture Point (1/5 Pool) {!!On Fire!!}
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 1/4 Pool)
AoshimaMichio: Enki - North Capture Point (2/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - DEAD
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 4/5 Pool) [Druidic Steel Greatsword] {Right leg burned}
Coolrune: Jefro - South Capture Point (4/4 Pool) [Steel Gauntlets] {Light burns on chest}
And we have our first death! ATHATH and Larry, as a reminder, you'll spend next turn respawning and will appear off map in your safe zone. As with all deaths, you may move a single stat +/- from one stat to another if you like. Fallacy and Shadowclaw, you may add + to any stat you choose. If you choose Channelling, it'll add to both current and maximum pool.
You may notice that Johnny got a speed penalty when Larry didn't for the initiative rolls despite having the same leg injury; this is because Johnny moved in his attack and Larry did not. "When using it" is a bit subjective for legs, but hopefully that's obvious enough.
Also, wow, I actually had to check my melee rules. Dex vs Dex to hit, ties to attacker, defender winning by one is a partial dodge. Defender winning by 3+ results in a counterattack attempt, if they are in a position to do so.
EDIT: Fixed Enki's recorded position