TEAM EASTOkay then, Adradelly Ywin! Duxidatere Pemin Khanici! The latter should turn me into a high-Magic bird, which will let me fly past the bridge, full movement, on my next turn. Then, I can attack them from the rear, or I could threaten their control of the West Point.
[Speed:4-1]
You fire off your spell.
[Pot:3+2]
There's a loud grunt of surprise to your west.
Quite a lot of gasoline now covers the platform. From behind the wall you didn't get wet, but you do notice that the purple wall got splashed... and the splashed parts are dissolving rapidly. Well, that's a thing. Backing up further behind your shrinking cover, you try another spell.
[Pot:3+2]
[Will:2+1]
Something in the spell resists this configuration of words, and you almost lose concentration. Fighting back, you take what you can and force it to happen. A magical sparkle covers your whole body and settles in, ready to activate.
Thank you for the clarification!
Pirtambr
[Pot:6+2]
You summon a shimmering image of a massive torso. It flexes its pecs at you.
Whelp, got to let my pool recharge, better focus on surviving. Seems like a generally good idea.
Focus all of my intent to move and get away from the main focus of combat and spend the action on utilizing a Dodge.
Edited: Fixed
[Speed:3]
You focus on avoiding attacks that never come. Mostly your enemies just injure themselves.
Get off the point and back towards base a little bit. Then, Arosime Silther Silther Silther Zerphe at the whole platform, prioritizing Jefro if possible.
[Speed:3]
[Dex:2+1]
[End:4-1]
A few globs of magma burn your left leg a bit. It's not really anything compared to the rest of your injuries, but you need to avoid further damage to it.
[Str:5-2]
[Dex:6+1]
With a jerk and a twist, you manage to free yourself from the cooling magma. Where's Jefro? Dancing away from magma? Take this!
[Pot:6+2-1]
You conjure bolts of lighting, firing off in four directions; straight at him as well as due right, left, and backwards. The spell does seem to be going a bit out of your control, as some bolts arc upwards as well. Regardless, they pound straight toward Jefro... who flings himself down in avoidance. Damn it!
The other bolts don't hit anyone, but everyone's ears are ringing; that was a whole lot of lighting.
Jilli Lymoda Aidnes Buoustr Adradelly.
[Speed:1]
[Dex:2-1]
Quite a lot of gasoline spews onto the platform. Your legs are quite soaked. Hmm.
TEAM WESTFire Dious Duete behind safety of the wall pointing northern capture point. Then make the jump.
[Speed:2+1]
You line up your spell and cast.
[Pot:5+1]
You shoot a gout of gasoline at the north point, soaking quite a good portion of the point.
[End:6]
A concussive blast goes off right in front of you, despite your cover. You grunt loudly and get blasted flat on your back again. Oof.
A puppy that looks like a cloud of pollen and spores licks you. Whatever.
((PS: if you want to jump, please specify if you want to try to climb the wall first and jump from there (easier jump) or do it from the side of the wall (no climb, but harder jump) ))
"I'll be borrowing that, Larry."
Jefro leaps to his feet, backs away from Bastien, and then points his finger at his opponent, shouting "Dious Aidnes!" loudly. He then runs the hell away from the magma, should any see fit to appear.
[Speed:4+1]
You back off from Bastien and line up your attack.
[Pot:6]
A flaming burst of magma appears, all right; five feet from your face and dropping straight down. You backed off too far! Oh crap, it's spreading!
[Dex:2+1]
You stumble backwards, somehow losing your shoes to the spreading magma. In your haste to avoid it, you don't get significantly away... but it does leave you off balance when the lightning comes.
[Dex:6+1
-1You fling yourself straight down. There's enough electricity flowing by that some still arcs toward you, stunning you a bit. [-1 next turn]
cast Spirt Hurr Duxidatere Tarbo and back away from the collateral damage being done by my teammates. If any enemies disengage and head in my direction, sword to neck.
[Speed:5]
You opt for a more defensive move.
[Pot:3+2-1]
Magical sparkles cover your body, despite resistance from... your sword? They burst into action, granting you a strange aura that seems to turn your flesh both cold as ice and strangely metallic. In addition to this, it appears the top layer is strangely gaseous. It's hard to test what this does, because your hands immediately clamp down on your sword, despite your attempts to unclench your grip. Hrm.
Your leg still hurts.
Focus on Sir Lootington, and cast Acull Aidnes. Then run to a safe location, while still staying on the point.
[Speed:3+1]
You line up your attack on the stuck Lootington. A solid hit here could be fatal.
[Pot:4]
A blob of magma appears before you... and immediately detonates.
[End:2+1]
Your head and body are consumed in pain as magma is splattered all over them. You fall backwards, screaming.
Oh hi good guy greg. You're going to die today.
Orylo Segall Inwori Gific at Good Guy Greg. If he or his friend attack, throw puppies at them.
[Speed:3-1]
You line up an attack against Greg, standing there in the open.
[Pot:5+1]
Something in the magic is incompatible, and you can feel at least one word burning off. Despite this, the spell takes hold. Your right leg is covered in a magical sparkle, which activates in a flash. Your leg transforms into a steel cagelike framework, not entirely unlike a leg of the Eiffel Tower. It still does all its leg duties. Uhhh... oops?
You advance through the spike pits, but there's no enemy nearly close enough to hit with a throw. Maybe if you had a baseball. Also, Enki's here flat on his back; one puppy licks him. The sword puppy is way behind, still slowly coming.
Looks like a few of our contestants need to review their magical basics!
Or at least test with something a bit less self destructive!
I was so hoping to see someone melted too!ATHATH: Good Guy Greg - North Capture Point (Steel Aura, 6/6 Pool) [Rubber wallboots] {Legs soaked in gasoline}
Person: Sir Lootington - South Capture Point (1/5 Pool) {Left arm burned, Head burned and stuck in magma}
Derm: Derm - Non-Euclidean Bridge (5 Pool) [Leather Gloves]
Shadowclaw: Bastien - South Capture Point (3 Pool)
OceanSoul: Poe Pello - North Capture Point (1/5 Pool) [Dented sheet of purple metal]
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 4 Pool)
AoshimaMichio: Enki - West Steel Pits (1/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - South Capture Point (3/5 Pool) { Body burned, Head burned, Left leg burned, Left arm lightly burned}
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 5 Pool) [Druidic Steel Greatsword] {Right leg burned}
Coolrune: Jefro - South Capture Point (3/4 Pool) [Steel Gauntlets] {-1 next turn to all rolls}
This turn brought to you by
BachAlso note at some point I had Enki listed as Crystal Field when he should be Steel Pits. I have fixed that.
Don't expect lots of those, but I figured I owed you at least one. The scrum at the south point is not very relative.
As always, check for errors.