If you change your action, please edit your previous ones out, or make sure the most correct one has the word "action" in the spoiler title, or some other way of making it obvious. If you don't do this and I run the wrong action, I'm very unlikely to do takebacks, especially if new information is revealed.
(If I do the turn and I honestly messed something up, please tell me! I made plenty of small to medium mistakes in the last game I ran.)
TEAM EASTTime to test a transformation!
Khanici Duxidatere Maivean Cagulter Ywin
And now for something completely different!
[Pot:1+2]
[Will:5-2]
The magic reacts unexpectedly; you feel it resisting your desires. It catches you off guard and don't feel you completely succeeded in bending the power to your will, but it nevertheless takes hold. A magical sparkle covers your whole body, then flashes into existence. Your flesh shivers and shudders, then shifts form. Your skin takes on several new colors and textures, looking variously silvery, gleaming of black stone, and... slightly translucent? Most notably, some of the areas look... well, it's very hard to describe, but they seem to have some sort of energy to them. It doesn't feel strongly under your control, though, and you don't think this transformation will last.
I'll say...every odd word we haven't found yet, SSP without holding anything. Jilli! Hurt! Asbeltuous! Beflen! Jaze!
[Pot:5+2]
The protection activates again. A phantom version of yourself is hit by a burst of darkness that appears in front of you, then collapses weakly to the ground when the spell fades.
[Pot:4+2]
Hurt isn't a word. I'm assuming you meant "hurr"
A decent-sized chunk of a dull silvery metal thunks to the ground in front of you.
[Pot:2+2]
You see a vision of a land of death and decay. Everything is dying, rotting, succumbing to the passage of time. Bones, fungus, rot, everything looks old.
[Pot:2+2]
This nets you a few strips of leather.
[Pot:2+2]
Another vision, almost the opposite of the first one you saw. Everything is teeming with life and greenery. Plants, animals, nature at its most healthy, primal, and fecund.
Words:
Khanici Etassep!
Dingeo
Acultiol
Splosi
[Pot:1+2]
A fine, well detailed, ornately embroidered robe pops into existence with a magical flash. It'd be a great robe if you were ten years old; as it is, it's awfully small.
[Pot:2+2]
An iron bar appears in front of you and thuds down.
[Pot:3+2]
This gets you a nice puff of fire. It's not quite close enough to get your eyebrows, but you definitely felt the heat.
[Pot:1+2]
A small pane of glass pops into being. Rather unsurprisingly, it shatters when it hits the ground.
Directed at the wall as always
-Zancunpham
-Autionj
-Chumshem
Edited
[Pot:1+2]
This gets you a chunk of bright orange plastic.
[Pot:5+2]
A burst of pure noise leaves your ears ringing. Several teammates glare at you in annoyance.
[Pot:6+2]
A massive bale of cloth thwaps down onto the ground in front of you. You wish you had a bit of that in your ears prior to the other spell.
Ok, I'll say
Seadsoc
Sommis
Spirit
Zerphe
Caso.
Seperatly of course.
[Pot:6+2]
You get a vision as well; one of a dimension of raw uncontrolled energy. Fire, explosions, and destruction fills the air; boulders are exploding at the slightest touch, and anything surviving has massive gashes and craters. The air is full of lightning and ash.
[Pot:2+2]
Another vision; this time, you see a blacksmith pounding away at a broadsword, while in the background, a mounted knight leads a charge against a legion of swordsmen.
[Pot:4+2]
You summon quite the sizable chunk of ice. Cool.
[Pot:6+2]
A flurry of magical sparkles and flashes fill the air in front of you. There's enough that it's hard to look at them.
[Pot:5+2]
A large drop of clear liquid forms in front of you and splashes down. Is that vodka? Good thing you have the ice! Now all you need is a twist of lemon. What's the word for fruit again?
TEAM WESTDrop the gloves and take that toy steel polearm. Nobody's gonna complain if I break that. Try Wawne on it again, maybe it works this time better.
Segall Omnos, thinking protective things.
You do just that.
[Pot:4+1]
Still nothing. Maybe you should try something else?
[Pot:4+1]
A grey fog appears over your shoulder. Unlike previous times, it seems to settle into your shoulder. You can't see it, but you feel it's still there.
Jefro quickly and protectively snatches up his gauntlets, with a small sniff. He freely gives the tiny polearm to his teammate.
He casts:
Edic
Duilli
Neoct
Docort
Jerk teammate.
[Pot:5]
This gets you a shimmering image of a pair of horns.
[Pot:3]
This shimmering image is... a stick or something with a blobby thing on the end? It's kinda blurry.
[Pot:5]
This image is a dog! Bark!
[Pot:5]
And this one's a dagger.
Okay... final phase!
Acull Jaze Gific forwards!
Also, Konw.
[Pot:2+1]
This gets you the same vision of the forest again.
[Pot:4+1]
This is a shimmering image of a boomerang. It doesn't come back when it vanishes.
Cast the following spells at the air in front of me:
Spirt Aidnes
Acultiol
Splosi
Boya
[Pot:4]
You summon magma mixed in with... something that almost immediately turns to steam as the magma hits it. You quickly step back.
[Pot:5]
Now you summon a nice fireball. This also fails to injure you, but not by much. You step back again.
[Pot:6]
This gets you a large chunk of glass that shatters when it hits the ground; again, none of the shards hit you. Seriously? You're running out of room to step back.
[Pot:3]
A small chunk of copper? You're almost shocked when you get something not dangerous.
Oozonter asbeltuous.
Hurr
Silther
Homycleni
[Pot:2+2]
A series of eldritch runes forms on your right arm. It fades slightly, but remains.
[Pot:2+2]
A small hunk of silvery metal appears before you and plunks to the ground.
[Pot:4+2]
BUZZZZZAAAAAAAP goes the electrical discharge in front of you. The smell of ozone fills the air.
[Pot:6+2]
You're not sure what happens until a helpful teammate tells you a magical sparkle covered your head briefly.
Starting to see some combinations! Will they figure it out and stop being magical idiots?
Well, they might figure it out, but that second one is too much to ask for!ATHATH: Good Guy Greg - Spawn Room (6 Pool)
TankKit: Sir Lootington - Spawn Room (5 Pool)
Derm: Derm - Spawn Room (5 Pool)
Shadowclaw: Bastien - Spawn Room (3 Pool)
OceanSoul: Poe Pello - Spawn Room (5 Pool) [Dented sheet of purple metal]
FallacyofUrist: Mr. Smith - Spawn Room (4 Pool)
AoshimaMichio: Enki - Spawn Room (3 Pool)
Dolosus: Larry Laffer - Spawn Room (5 Pool)
Whisperling: Johnny - Spawn Room (5 Pool)
Coolrune: Jefro - Spawn Room (4 Pool)
GM Note: If you summon anything physical, you need to specify that you're picking it up and/or equipping it. Otherwise, it stays there. Anything you summon that nobody touches disappears after a few turns because I'm not keeping track of every little thing that gets summoned. You can say "cast such spell and equip the result" and that works fine.
Can we spend an action to listen to the words that another character is saying as they cast a spell?
No.