Both teams begin in their respective spawn areas. It's an area of quasidimensional space with ill-defined boundaries. There's enough semblance of wall for those who wish to aim at one to hit one, but trying to discretely describe any areas is a waste of effort. The safe areas exist outside the map; the clouded areas are where the teams spawn in when they leave the safe areas.
TEAM EAST Point at isolated wall, cast:
Utorip
Etassep
Muni
Teltr
Inwori
[Pot:4+2]
A shimmering image of a rather sizable bear appears before you, then fades away.
[Pot:6+2]
Another shimmering image; this one of the robiest robe that your robey eyes have ever laid their eyes on. It's enough to make you weep when it disappears.
Man, you'd look
fabulous wearing that.
[Pot:5+2]
Another image, this of a chain that looks like it'd hold up a battleship anchor.
[Pot:5+2]
An image of a fine set of rather large gloves.
[Pot:4+2]
An image of a cage fit for a zoo.
Move off the small island and than try to get close towards the small cover walls, than direct a few words at it
-Fusellaxie
-Itclo
-Moposi
-
You stay inside the spawn area, since you're not allowed to leave yet. You can still aim at a wall, though.
[Pot:6+2]
Your left arm is briefly covered with eldritch runes, but they fade away, seemingly without actual effect.
[Pot:6+2]
A teammate helpfully tells you that the same thing happened, except this time to your head.
[Pot:3+2]
This time, your torso. In no case do you think anything stuck.
I'll be using some RNG to pick my initial words- one from each list, and if I get a word someone else on my team also picked, I'll reroll. There's 46 words in the first list, 58 in the second, 41 on the third, 31 on the fourth, and 20 on the last.
I'll also have a standard spell procedure (SSP) for experimentation, consisting of looking forward, pointing to the right (at about 45 degrees) and holding something (for now, my shoe) in my left hand. My words, said individually with SSP, are...
41. Obrefe.
21. Etassep. 5. Pemar
28. Nexis
27. Fori.
7. Anesse.
[Pot:4+2]
Several sheets of a strange purple metal clatter to the floor in front of you.
[Pot:3+2]
A shimmering image of a wall appears before you, then fades away.
[Pot:1+2]
Nothing happens.
[Pot:4+2]
You cough, retch, and spew forth a big cone of nothing from your throat.
[Pot:2+2]
A grey fog appears over your right shoulder before dissipating into nothingness.
Cast:
Pfeadice
Cecurte
Penco
Foisolo
Reurl
[Pot:2+2]
Several chocolate bars and assorted hard candies appear before you and plop to the ground in a sweet pile.
[Pot:5+2]
Several quite large sheets of rubber bounce to the ground in front of you, scattering everywhere.
[Pot:6+2]
A massive 10-foot boulder crashes to the ground hard in front of you. Good thing this space is quasidimensional and stretches as needed, or you'd be running out of room fast.
[Pot:6+2]
This time dozens of 3-foot crystals appear in front of you, making an even bigger pile of crap.
[Pot:2+2]
You're almost relieved when this spell only makes a small bush sprout in front of you.
While thinking about a teammate (I can't harm them yet, right?) and monkeys, while pointing as many limbs as I can towards other teammates (with each limb pointed at a different teammate, if possible), cast 6 random words (separately) that have not been cast by my teammates yet.
This is the one and only time I'll do "one my teammates haven't cast yet." Past now it's your responsibility to figure that out. I'll allow completely random, but that's it. Also, five spells per turn.
Random.org says:
Whalormit
Elfintam
Pygda
Khanici
Flenewashn
[Pot:2+2]
A grey fog appears above your right shoulder, but fades away.
[Pot:5+2]
A shimmering image of a giant man with rippling muscles appears. He flexes at you as he fades away.
[Pot:2+2]
A shimmering image of a pole with an axe on the end appears, then fades.
[Pot:2+2]
As you speak the words, you are suddenly struck with a vision of a strange land, in which every being knows magic, where crystals and glass shine, and spells are as common as water. It's as if you were transported to the birthplace of magic. The vision fades, and you are back to where you started.
[Pot:3+2]
Nothing happens.
TEAM WESTThe first two of you square off at each other.
First, we need a better team name.
Second; It's spell time.
Jefro turns and stares at Enki as he casts. He wiggles his fingertips erratically, mostly intending to look a little mysterious. He thinks about all of the possibilities of the magic.
He says the following two words, conjoined into one sentence, unsure if it will work;
"Segall Teltr."
Regardless of whether trying to dual-cast/combine spells works, he then chants the next two spell words separately;
"Duxidatere."
"Omnos."
[Pot:5]
A well-made pair of steel gauntlets forms into being in front of you, then clatter to the ground.
[Pot:5]
A magical sparkle spreads and covers your whole body, but fades away before doing anything.
[Pot:4]
A grey fog appears over your right shoulder, but fades without doing anything.
Dodge incoming spells assuming there's something to dodge. Then magic, each word individually, facing towards Jefro.
Asbeltuous
Pygda
Wawne
[Pot:3+1]
You are swept away of a vision of a land of death. Decay, rot, signs of the passage of life are everywhere. Everything that you picture when you think of death is here. It fades, and you are back to where you were.
[Pot:3+1]
A shimmering image of a long-shafted weapon with a blade at the end appears, then fades away.
[Pot:4+1]
Nothing happens.
[Pot:3+1]
A hand formed of a brownish liquid appears before you for a moment, before shooting off toward the east and exploding outward, leaving nothing but the smell of whiskey in the air.
Huh.
Cast Duff Feer at a wall, and then at a random teammate.
[Pot:6]
You're pretty sure you did the spell right, but nothing seems to happen.
[Pot:1]
This time, you just completely bungle it.
All right. I have five pool, right? Let's get cracking.
Test each of the following words separately:
Aidnes
Inwori
Banc
Duete
Oozonter
Also, going to PM ya'll links to a google doc wordlist. Spoilers or not, I don't really want that hanging around in the thread.
[Pot:3+2]
A glob of magma appears in front of you, then splashes to the ground with a hiss. Eeep.
[Pot:5+2]
A shimmering image of a seriously large cage appears before you, then fades away.
[Pot:3+2]
Nothing happens.
[Pot:3+2]
A quivering glob of nothing shoots out from your right finger.
[Pot:2+2]
Eldritch runes appear for a moment on your right arm, then fade away without doing anything.
Looks like our contestants are playing with their new magic abilities! I'm impressed no one managed to almost hurt themselves yet!
Yes, it is a surprise! People do tend to focus magic power, sure, but everyone here is a complete weakling! If they had an arm wrestling contest, everyone would lose!
Too right!ATHATH: Good Guy Greg - Spawn Room (6 Pool)
TankKit: Sir Lootington - Spawn Room (5 Pool)
Derm: Derm - Spawn Room (5 Pool)
Shadowclaw: Bastien - Spawn Room (3 Pool)
OceanSoul: Poe Pello - Spawn Room (5 Pool)
FallacyofUrist: Mr. Smith - Spawn Room (4 Pool)
AoshimaMichio: Enki - Spawn Room (3 Pool)
Dolosus: Larry Laffer - Spawn Room (5 Pool)
Whisperling: Johnny - Spawn Room (5 Pool)
Coolrune: Jefro - Spawn Room (4 Pool)
If you're not in combat, you get all your pool back at turn end. Otherwise, you regain one point per turn. If you're in the status as (3/3 Pool), you're in combat regen. If you see just the maximum (3 Pool) you're at full regen.
This turn dedicated to Patrick Star