Alright then.
((Eh, I think I'd like to see the genetics game more. This isn't bad, but I like seeing new systems.))
Sit there and overwatch.
STR 1 (+0 melee damage)
DEX 1 (-6 to aim)
END 18 (13 max HP)
MIND 18 (+4 slots)
SPD 10 (+0 init. 5 move speed.)
Neon - 12
Steel - 12
Rifle - 15
Cover - 16
Inventory (6/6):
Sniper Rifle 5/5, 2d12
----Three standard shots, then two break shots
Backpack
Blood Bag
Flashlight
Rope (100')
A few severed heads
$150
Glimmer
Burn
Burn
1 Molotov Cocktail
3 Rifle bullets (break)
HP: 10/13
Armor: 0/0
Magic Slots: 6
Idolize
Glimmer
Sharpen
Ricochet
Lives: 6
Sit and shit
Why am I sneaking around and listening behind doors? Bash open the damn door and prepare to help and/or kill.
Lives: 3/6
HP: 5/5
Armor: 1/8
Movement: 5
Attunement slots: 0
Stats:
Strength: 16 (+6 melee damage, 16 carrying capacity, 8 max armor)
Dexterity: 6 (-4 to aim, 1 SMG die)
Endurance: 10 (5 HP)
Mind: 6 (0 attunement slots)
Speed: 10 (5 Movement, +0 Initiative)
Skills:
Club: 14
Thrown: 13
Dodge: 20
Cover: 13
Gear: $350
Gold Sword of Bling
Nail Bat
Throwing Knife x19
Flashlight
Screwdriver
Clawhammer
Wooden pole
Interesting chemicals x9
So...are you guys more interested in continuing this OR should I conclude this test after this level and start this new genetics thing I wanna test?
Continue dungeon crawling or start murdering each other while mutating yourself?
yells yes i am READY for genetical murder
You Kick open the door and run in...only for something to fall straight down onto your head. [15vs7] The thing is hard to make out, but it looks like a mass of teeth and claws with puffy pink organs and heavy armor scales. It lands right on top of you like an inverse spike trap [11] and pulps your head into a fine, very swiss cheesy, red mess.
Bash through the secret door to the south.
((Eh. Think the level may have been a bit on the big side. Do whatever you want to do.))
Strength: 10
Dexterity: 14
Endurance: 11
Mind: 7
Speed: 11
HP 6/6
Lives, 3/6
Skills:
SMG: 14
Spear: 9
Magic Stats.
Neon: 12
Items
Heavy SMG. (7 bursts)
Flag Pole Spear.
65 dolla
You bash your way through the wall and run straight into Empi.
1S 5W
Mutating murder sounds great.
Stats:
Strength: 5 (+50)
Dexterity: 5 (+50)
Endurance: 13 (-30)
Mind: 16 (-60)
Speed: 11 (-10)
Skills:
Shotgun: 14 (-28)
Cover 11 (-22)
Magic Skills:
Blood: 13 (-26)
Chrome 11 (-22)
Health: 8/8
Lives: 5/6
Gear:
pump shotgun 2/5 1d4 x 6, pellet roll of less than 10 on 3d6
3 shotgun shells (unloaded)
49 dollars
slotted cards 3/4
Pressure x1
Apoptosis x1
Pathx1
Gonna assume you mean east, since west would have you walking 3 spaces and then plowing into a wall.