this is a game about murder
Not only that, you were the one to shoot me.
I remember you insinuating that players would be too well protected. Too many rolls to beat in order to get hurt.
WHO IS LAUGHING NOW!?
Reload and overwatch. If mixing ammo is possible, first bullet's standard.
STR 1 (+0 melee damage)
DEX 1 (-6 to aim)
END 18 (13 max HP)
MIND 18 (+4 slots)
SPD 10 (+0 init. 5 move speed.)
Neon - 12
Steel - 12
Rifle - 15
Cover - 16
Inventory (6/6):
Sniper Rifle 1/5, 2d12
Backpack
Blood Bag
Flashlight
Rope (100')
A few severed heads
$150
Glimmer
Burn
Burn
1 Molotov Cocktail
2 SMG bursts
5 Rifle bullets (break)
HP: 10/13
Armor: 0/0
Magic Slots: 6
Idolize
Glimmer
Sharpen
Ricochet
Lives: 6
Idol HP: 5/5
Mixing is fine, so long as you keep track of it and indicate what you're shooting.
Go down the damn hallway eastwards.
Lives: 4/6
HP: 5/5
Armor: 1/8
Movement: 5
Attunement slots: 0
Stats:
Strength: 16 (+6 melee damage, 16 carrying capacity, 8 max armor)
Dexterity: 6 (-4 to aim, 1 SMG die)
Endurance: 10 (5 HP)
Mind: 6 (0 attunement slots)
Speed: 10 (5 Movement, +0 Initiative)
Skills:
Club: 14
Thrown: 13
Dodge: 20
Cover: 13
Gear: $350
Nail Bat
Throwing Knife x19
Flashlight
Screwdriver
Clawhammer
Wooden pole
Interesting chemicals x10
You walk back out into the hall and trigger the smoker's overwatch.
[10/14][8 damage to...arm]
The police rifle blows your arm clean off before boney shrapnel tears through your skull.
DEAD.
Alright, the door closed between sy and the smoker means we're safe for the moment. You all respawn.