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Author Topic: REVOLVER: BLOOD AND NEON: SMOKE BREAK  (Read 43030 times)

piecewise

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #195 on: March 24, 2017, 11:44:12 pm »

Cover beside the garage door and take a look.

You move up and poke your head into the garage. It's a large concrete room with nothing in it other than two standing tool cabinets along the north wall and a large oil stain in the center of the room. Otherwise, it is totally empty and uninteresting.

Assuming Egan moves into the room, push my dummy ahead and through the doorway after him while covering where he currently is so that I can't be flanked by statues or anything in the room.  Then overwatch.

((MJ, you never added those three shotgun shells I gave you to your sheet.  Also, I highly recommend you don't waste path hoping for telefrags that probably won't even work--four kills aren't worth losing a spell card, unless those four kills will prevent a death.))

You follow along behind, ever cautious.
3E 1N and overwatch.  I'm leaving the other neon thing there as a tripwire in case someone turns up on our flank.

Spoiler:  Big Ears (click to show/hide)
You push through the hole in the wall and cover the advancing troops.

((I guess I'll use the blaster then since I've got a rifle aim of 15. Also, just realized I kept on forgetting to update my ammo. I've rectified that now.))
3N and Overwatch (with Hunting Rifle)

Spoiler (click to show/hide)
You move up right beside Dev and kneel down, scanning your weapon back and forth around the room.


just walk along the statue filled path and open the door at the end of it.

Spoiler: Ferrus (click to show/hide)
I only now understand what your original post was. Because of the lack of a comma or period between "Is" and "Cast" I read it like this:

Move to right where syv's idol currently is cast, path down the line of satues.

With the actions broken up oddly.

You walk into the room with the lawn ornaments and get a few feet towards the door on the other side. But you're no more than 5 feet in when the door behind you suddenly slams shut and audibly locks. Its a big heavy bulkhead door like the others out of this room, so when it shuts there is a heavy metal clunk to announce it. As soon as the door is shut the bright lights in the room begin to get brighter, going from annoying to painful to look at.


Egan_BW

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #196 on: March 25, 2017, 01:31:26 am »

Go kick in the door to the room with the lawn ornaments. (If combat time is engaged, double move up to the door so I can kick it next turn.)

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Devastator

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #197 on: March 25, 2017, 03:36:42 am »

Move 3E and kick that door down cutting us off from MJ

Spoiler:  Big Ears (click to show/hide)
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syvarris

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #198 on: March 25, 2017, 04:41:27 am »

Cover-move over to the corner near the door that's being kicked down by a small crowd (2SE 1S, full move if diagonals count double), and overwatch.

Empiricist

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #199 on: March 25, 2017, 10:05:49 am »

1S 3W and Overwatch (with Hunting Rifle)
Spoiler (click to show/hide)
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

MidnightJaguar

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #200 on: March 25, 2017, 11:15:13 am »

Fuck, this can't be good.

Shotgun the statue to the north of me.

((Sorry about being unclear with my actions.))

Spoiler: Ferrus (click to show/hide)
« Last Edit: March 25, 2017, 11:16:47 am by MidnightJaguar »
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

piecewise

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #201 on: March 26, 2017, 12:15:10 pm »

Fuck, this can't be good.

Shotgun the statue to the north of me.

((Sorry about being unclear with my actions.))

Spoiler: Ferrus (click to show/hide)
Nah, thats fine. It was mostly the result of my odd spell names being verbs.
[15/14]
You, in your panic about the increasingly bright lights and locking doors, fire your shotgun at the nearest mildly menacing thing: an oversized lawn gnome. But you miss by several feet and instead blow a fist sized crater into the concrete wall next to the gnome.

The light becomes blinding; you can hardly see anything other than painful white illumination.

Go kick in the door to the room with the lawn ornaments. (If combat time is engaged, double move up to the door so I can kick it next turn.)


Unarmed does a fair bit of damage in your case, but you are still attempting to pound down a heavy metal door
[8 damage][Door: 32 HP remaining]
You do a flying kick into the door that actually leaves a footprint in the metal. Geez.

Move 3E and kick that door down cutting us off from MJ

Spoiler:  Big Ears (click to show/hide)
[2 damage to door. 36 hp remaining]
You kick the door and it does about as much harm as you'd expect a normal human kicking a big metal door to do.

1S 3W and Overwatch (with Hunting Rifle)
Spoiler (click to show/hide)
Cover-move over to the corner near the door that's being kicked down by a small crowd (2SE 1S, full move if diagonals count double), and overwatch.

I feel the amount of overwatching going on here is betraying a lack of trust in me~

SaberToothTiger

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #202 on: March 26, 2017, 12:24:34 pm »

peeteewee
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Egan_BW

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #203 on: March 26, 2017, 03:56:44 pm »

Wow, Dev's kick was so weak that it actually healed the door!
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Empiricist

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #204 on: March 26, 2017, 04:22:47 pm »

((Fuck this is going to take forever, think the Ghetto Blaster might help blow the damn thing down?))
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Egan_BW

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #205 on: March 26, 2017, 04:26:20 pm »

It does 1d20 damage and the door has 30 HP left. And you only get five shots. So if you want to waste three fifths of your ammo, go ahead.))
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Devastator

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #206 on: March 26, 2017, 04:39:55 pm »

Use a SMG burst to damage the door.

Spoiler:  Big Ears (click to show/hide)
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Egan_BW

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #207 on: March 26, 2017, 04:46:45 pm »

AIM for the door's lock, bash it with the bat.

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syvarris

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #208 on: March 27, 2017, 12:54:54 am »

Overwatch, and cover if I wasn't already doing so.

MidnightJaguar

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #209 on: March 27, 2017, 08:17:40 am »

shoot the lights.

Spoiler: Ferrus (click to show/hide)
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.
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