Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 26

Author Topic: REVOLVER: BLOOD AND NEON: SMOKE BREAK  (Read 43082 times)

Devastator

  • Bay Watcher
    • View Profile
Re: REVOLVER: BLOOD AND NEON: THE WALL
« Reply #105 on: March 07, 2017, 11:00:23 am »

You're gonna poke through a 3 foot thick concrete wall with a spear? Did you become the fucking hulk at some point and I'm not aware of it?

So the walls between rooms are 3 foot concrete?  Yeah, that isn't going to happen then, sorry.
Logged

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: REVOLVER: BLOOD AND NEON: THE WALL
« Reply #106 on: March 07, 2017, 12:04:38 pm »

PTW.

Might play if I get off of my ass the courage to make a char sheet.

Spoiler: Gunman (click to show/hide)

Piecewise, could you update the main rulebook to state how the strength formula affects max armor? I know it has an impact but I can't recall how.
« Last Edit: March 07, 2017, 08:13:48 pm by AzyWng »
Logged

MidnightJaguar

  • Bay Watcher
  • This god shows no mercy.
    • View Profile
Re: REVOLVER: BLOOD AND NEON: THE WALL
« Reply #107 on: March 07, 2017, 01:16:30 pm »

Ferrus speaksWhats the plan guys? I can dispel the wall once we all get set up. Or I can path through and we can rush the other two scabs.

Yeah, I've been keeping track of he blood bag. Turn one kill into money and the other into ammo.

Spoiler: Ferrus (click to show/hide)
« Last Edit: March 07, 2017, 01:31:17 pm by MidnightJaguar »
Logged
Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Empiricist

  • Bay Watcher
    • View Profile
Re: REVOLVER: BLOOD AND NEON
« Reply #108 on: March 07, 2017, 04:05:27 pm »

Move to the bottom right of the kitchen area.
Spoiler (click to show/hide)
Logged
Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: REVOLVER: BLOOD AND NEON: THE WALL
« Reply #109 on: March 07, 2017, 06:39:00 pm »

Come back with skin looking like beef jerky. Shrug.

Nice action, deadpool.

Well, MJ saved our asses.  Good thing he has a path spell too.

Pull the fridge away from the wall.  If there's people behind it, shoot them.  If not, reload gun.

You check behind the fridge and find nothing but a wall. So you reload.

You're gonna poke through a 3 foot thick concrete wall with a spear? Did you become the fucking hulk at some point and I'm not aware of it?

So the walls between rooms are 3 foot concrete?  Yeah, that isn't going to happen then, sorry.
The walls between all the rooms aren't 3 feet thick, but the wall between this one room and the other is because of the block spell. Some are quite thick walls out there, but some are thin enough to punch through.

Ferrus speaksWhats the plan guys? I can dispel the wall once we all get set up. Or I can path through and we can rush the other two scabs.

Yeah, I've been keeping track of he blood bag. Turn one kill into money and the other into ammo.

Spoiler: Ferrus (click to show/hide)
1 smg burst
22 dollars

Move to the bottom right of the kitchen area.
Spoiler (click to show/hide)
Alright.

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: REVOLVER: BLOOD AND NEON: THE WALL
« Reply #110 on: March 07, 2017, 07:01:48 pm »

((Should probably just dispel the wall.  Half their team was eliminated, and we know they're around, now.  We have much better chances.))

Take cover by the door that was blocked off, and overwatch.

MidnightJaguar

  • Bay Watcher
  • This god shows no mercy.
    • View Profile
Re: REVOLVER: BLOOD AND NEON: THE WALL
« Reply #111 on: March 07, 2017, 10:45:28 pm »

Toss my SMG burst to big ears and then mover over to fridge and take cover behind it as well as overwatching. Dispel the wall once everyone else is done moving.

Spoiler: Ferrus (click to show/hide)
« Last Edit: March 08, 2017, 12:12:02 am by MidnightJaguar »
Logged
Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Egan_BW

  • Bay Watcher
  • I want to be your blahaj.
    • View Profile
Re: REVOLVER: BLOOD AND NEON
« Reply #112 on: March 07, 2017, 10:59:19 pm »

Take cover beside syv. Melee overwatch.

Logged

Devastator

  • Bay Watcher
    • View Profile
Re: REVOLVER: BLOOD AND NEON: THE WALL
« Reply #113 on: March 07, 2017, 11:57:48 pm »

Accept the SMG burst, find a clear firing line near the middle of the room (3N) and go on overwatch.

Spoiler:  Big Ears, White (click to show/hide)
Logged

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: REVOLVER: BLOOD AND NEON: THE WALL
« Reply #114 on: March 08, 2017, 09:52:51 am »

Spoiler: Gunman (click to show/hide)
Piecewise, could you update the main rulebook to state how the strength formula affects max armor? I know it has an impact but I can't recall how.

So, char sheet's actually done (assuming I haven't messed up horrifically as usual).
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: REVOLVER: BLOOD AND NEON: THE WALL
« Reply #115 on: March 08, 2017, 01:45:33 pm »

Spoiler: Gunman (click to show/hide)
Piecewise, could you update the main rulebook to state how the strength formula affects max armor? I know it has an impact but I can't recall how.

So, char sheet's actually done (assuming I haven't messed up horrifically as usual).

The rules have already been updated; look under "How to Survive".

Your max armor is your strength/2

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: REVOLVER: BLOOD AND NEON: THE WALL
« Reply #116 on: March 08, 2017, 10:09:18 pm »



Mid dispels the wall and it seems to retract back the way it came, vanishing back into the normal wall it sprouted from.  Everyone jams their weapons out the door, eyes bugged out and mad, looking for a target to perforate. Instead, they find the room empty of threats and instead filled with smoke and corpses. There's a thick gray-white smoke hanging around in the room, clinging to the ceiling like a layer of smog, and everything smells of cigarettes and ash. The two remaining scabs are still in the room, but they are extremely dead. There's nothing left of them but shriveled grayish bodies that look like they've spent several decades in a meat smoker. Their clothing is strangely undamaged and not even warm, despite their crispy bodies.  The room itself is also undamaged, at least its no more damaged than it was when you left it. 

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: REVOLVER: BLOOD AND NEON: The dangers of smoking.
« Reply #117 on: March 09, 2017, 12:07:31 am »

Egan, think you could go smack one of the corpses to make sure it's a corpse?  You don't use ammo.

Keep overwatching.

Egan_BW

  • Bay Watcher
  • I want to be your blahaj.
    • View Profile
Re: REVOLVER: BLOOD AND NEON
« Reply #118 on: March 09, 2017, 12:14:51 am »

Toss the butcher knife into the room. if it doesn't horribly dissolve in the smoke or anything, go crush what's left of the scab's skulls.

Logged

MidnightJaguar

  • Bay Watcher
  • This god shows no mercy.
    • View Profile
Re: REVOLVER: BLOOD AND NEON: The dangers of smoking.
« Reply #119 on: March 09, 2017, 01:24:38 am »


Overwatch.

Spoiler: Ferrus (click to show/hide)
« Last Edit: March 09, 2017, 03:50:32 pm by MidnightJaguar »
Logged
Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.
Pages: 1 ... 6 7 [8] 9 10 ... 26