Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26

Author Topic: REVOLVER: BLOOD AND NEON: SMOKE BREAK  (Read 42872 times)

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #360 on: May 07, 2017, 05:28:39 pm »

I call him Dave.
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Devastator

  • Bay Watcher
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #361 on: May 07, 2017, 05:46:59 pm »

"Dave's not here, man."
Logged

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #362 on: May 08, 2017, 12:25:37 am »

Finish this level or start the genetics now?

How about: finish the level but let the monsters from now on be genetically engineered by other players. The first waves will probably be weak and nonsensical, so some easy kills for them and a chance to earn some powerups/gear/whatever before the better-made monsters start coming. See how long they survive.

I vote for this.

Empiricist

  • Bay Watcher
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #363 on: May 08, 2017, 12:36:15 am »

Finish this level or start the genetics now?

How about: finish the level but let the monsters from now on be genetically engineered by other players. The first waves will probably be weak and nonsensical, so some easy kills for them and a chance to earn some powerups/gear/whatever before the better-made monsters start coming. See how long they survive.

I vote for this.
I vote for this, but the better monsters should be even more nonsensical. Bonus points if syv dies from an Armor Penetration Elemental!
Logged
Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #364 on: May 08, 2017, 01:53:36 am »

Genetics. Revolver doesn't interest me hugely. Mutations do.
Logged
One wheel short of a wagon

MidnightJaguar

  • Bay Watcher
  • This god shows no mercy.
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #365 on: May 08, 2017, 08:24:01 am »

Finish this level or start the genetics now?

How about: finish the level but let the monsters from now on be genetically engineered by other players. The first waves will probably be weak and nonsensical, so some easy kills for them and a chance to earn some powerups/gear/whatever before the better-made monsters start coming. See how long they survive.

I vote for this.
I vote for this, but the better monsters should be even more nonsensical. Bonus points if syv dies from an Armor Penetration Elemental!

I too vote for this.
Logged
Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #366 on: May 10, 2017, 02:52:11 pm »

Alright then.

((Eh, I think I'd like to see the genetics game more.  This isn't bad, but I like seeing new systems.))

Sit there and overwatch.

Sit and shit

Why am I sneaking around and listening behind doors? Bash open the damn door and prepare to help and/or kill.


So...are you guys more interested in continuing this OR should I conclude this test after this level and start this new genetics thing I wanna test?

Continue dungeon crawling or start murdering each other while mutating yourself?
yells yes i am READY for genetical murder

You Kick open the door and run in...only for something to fall straight down onto your head. [15vs7] The thing is hard to make out, but it looks like a mass of teeth and claws with puffy pink organs and heavy armor scales. It lands right on top of you like an inverse spike trap [11] and pulps your head into a fine, very swiss cheesy, red mess.

Bash through the secret door to the south.

((Eh.  Think the level may have been a bit on the big side.  Do whatever you want to do.))

Spoiler:  Big Ears (click to show/hide)
You bash your way through the wall and run straight into Empi.

1S 5W
Mutating murder sounds great.

Spoiler: Ferrus (click to show/hide)
Gonna assume you mean east, since west would have you walking 3 spaces and then plowing into a wall.


syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #367 on: May 11, 2017, 03:25:40 am »

Cast Idolize, and overwatch.

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #368 on: May 11, 2017, 09:19:43 am »

Quote
You Kick open the door and run in...only for something to fall straight down onto your head. [15vs7] The thing is hard to make out, but it looks like a mass of teeth and claws with puffy pink organs and heavy armor scales. It lands right on top of you like an inverse spike trap [11] and pulps your head into a fine, very swiss cheesy, red mess.

I have discovered the joys of parenthood. I'm so proud.
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #369 on: May 11, 2017, 02:35:46 pm »

Why am I sneaking around and listening behind doors?
AH HA HA HA HA HA HA
You Kick open the door and run in...only for something to fall straight down onto your head. [15vs7] The thing is hard to make out, but it looks like a mass of teeth and claws with puffy pink organs and heavy armor scales. It lands right on top of you like an inverse spike trap [11] and pulps your head into a fine, very swiss cheesy, red mess.
That's why!

Come on, you gotta think like an XCOM commander - don't rush in blindly, even if that MELD canister will explode next turn.
Logged

Devastator

  • Bay Watcher
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #370 on: May 11, 2017, 02:44:06 pm »

Come on, you gotta think like an XCOM commander - don't rush in blindly, even if that MELD canister will explode next turn.

I'd rather think like an X-Com commander.  Having to deal with enemy ambushes that aren't forced to let the players shoot first.
Logged

Egan_BW

  • Bay Watcher
  • I want to be your blahaj.
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #371 on: May 11, 2017, 02:45:17 pm »

I am thinking like an X-Com commander already. Walk forward, get shot, repeat.
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #372 on: May 11, 2017, 07:32:20 pm »

Come on, you gotta think like an XCOM commander - don't rush in blindly, even if that MELD canister will explode next turn.

I'd rather think like an X-Com commander.  Having to deal with enemy ambushes that aren't forced to let the players shoot first.
Its only forced when people barrel into rooms and throw caution to the wind.

Empiricist

  • Bay Watcher
    • View Profile
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #373 on: May 12, 2017, 07:07:02 am »

Run. 1E 5N 1W, yell "YOU SUCK!" and then, 1E 5S 5W.
Spoiler (click to show/hide)
Logged
Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #374 on: May 13, 2017, 07:31:12 pm »

I'm I gonna have to start this genetics game? Been three days and I have 2 replies.
Pages: 1 ... 23 24 [25] 26