Name: Toege Kaese
HP: 20
Hope: 0/10
Desperation: 0/1
Essence: 0
Archetype: Avian Exorcist
Assets: Unity: When there are at least two allies within 3 spaces, Toege gains 1 extra hope from all sources.
Agonies: Fear the Darkness: When there is not an ally within 3 spaces, Toege loses 1 charge per turn from a random attribute.
Inventory:Baneless White Spear (Req: 2 Pot, 2 Pre | L: 2 | H: 4 | DR: 6:8 | Dam: 5-10 | Ability: Prick the Soul)
Gown of the 8 Winds (Req: 2 Agi, 2 Wil | DR: 1:5 | U:8/8 | Ability: Zephyr Clone)
Feathered Cross of Retribution (Req: 2 Pot | Ability: Storm's Judgment )
Doveheart Necklace (Req: 2 Agi, 2 Wil | Ability: Holy Wings)
Attributes:Potency: 2
Precision: 2
Vigor: 0
Will: 2
Agility: 2
Soul: Hexagram 7: Recruiting Allies
Upper Trigram: Earth
Lower Trigram: Water
AbilitiesPrick the Soul: Frames -, Cooldown 10. Coasts 2 Precision and 1 potency. One of your selected attacks this round ignores Target DR.
--->
Follow-through: If you killed a target with Prick the Soul, next round you can spend 2 Potency charges to raise them as an ally for a number of frames equal to the overkill damage. Using this adds 10 to the cooldown.
Zephyr Clone: Frames -, Cooldown -. pend 1 agility charge to make the gown active. If you're struck while the gown is active, attacks that threaten you have a chance to reduce gown charges instead of dealing any damage. The chance to not deal damage is equal to 1 in X, where X is the current number of charges in the gown.
Storm's Judgment: Frames 3, Cooldown 20, Costs 2 potency charges. Push or pull a unit within three tiles 1d3 tiles in any direction. Moving an enemy into an impassible obstacle staggers them
--->Bloody: If the target dealt damage to anyone last round, they also take 1dX damage, where X is two times the damage they dealt last round.
--->Extend: This ability can be applied to one additional target at the cost of 5 more cooldown and two additional potency charges. A max of 3 targets can be targeted in one cast.
Holy Wings: Frames 1, Cooldown: 10. Choose one of two,
--->
Skyward Leap: Spend two agility charges and instantly travel two spaces in any direction, without regard for intervening obstacles.
---|---> Extend: You can spend two more agility charges (up to a total of
to move an extra space.
--->
Protective Wings: Spend two will charges and gain a shield with DR:2/12 until the end of the round. This ability counts as a block action.