Frame 1
Swift Actions[Empty]
Movement/DodgesShorn Moves NE
Miles Moves SE
Attacks/Blocks[Empty]
Warm-Up/Cooldowns[Empty]
Dead/Disabled[Empty]
OtherNhin Charges Power Within
Awakened Effigy is recovering from stagger
Frame 2
Swift Actions[Empty]
Movement/Dodges[Empty]
Attacks/BlocksShorn Blocks
Miles fires on (9,11)
L vs S
1d10+2 vs 1d8+2 (5) = 9 vs 4, Hit
Early Reaping: 24 Vs 90, no trigger.
Damage: 1d3+3 = 4
An opportunistic shot scatters rotten blood and chips of bone from the idol's side, but more filth fills the wound in seconds.
Warm-Up/Cooldowns[Empty]
Dead/Disabled[Empty]
OtherNhin Charges Power Within
Awakened Effigy is recovering from stagger
Frame 3
Swift Actions[Empty]
Movement/DodgesShorn Dodge Rolls SE
Attacks/Blocks[Empty]
Warm-Up/CooldownsMiles Cools Down Light Attack
Dead/Disabled[Empty]
OtherNhin Charges Power Within
Awakened Effigy is recovering from stagger
Frame 4
Swift Actions[Empty]
Movement/DodgesShorn Finishes Dodge Roll
Attacks/BlocksMiles fires on (9,11)
L vs WA
1d10+2 vs 1d8+2 (5) = 10 vs 9, Hit
Early Reaping: 99 Vs 90, Damage Doubled.
Damage: 1d3+3 = 5*2 = 10
The pistol bullet strikes the beast through the eye, and, for a moment, the beast flinches. The hellish glow within flickers for a moment before blazing forth with renewed anger. It can be hurt, and proving that is the first step in proving it can be killed.
Warm-Up/CooldownsAwakened Effigy Warms up Ability
Dead/Disabled[Empty]
OtherNhin Charges Power Within
Frame 5
Swift Actions[Empty]
Movement/Dodges[Empty]
Attacks/BlocksShorn Blocks
Awakened Effigy uses Winter's Fury, South. Threatens Shorn, Nhin.
L Vs B (Timed Block)
1d10+2 vs 1d6+7 (13) = Automiss
L Vs A
1d10+2 vs 1d11 = 9 vs 1, Hit!
Damage: 1d5+4 = 9 Damage
The Idol slams its scythes into the ground at its feet, burying their blades in the soil. A moment later a wave of dark fluid erupts from the soil- immediately freezing into an onrushing cloud of black snow. Shorn gets his shield up in time, absorbing the blast of frozen blood, but Nhin isn't so lucky. The wave surrounds her, cutting through her thin robes with lacerating snowflakes and chilling her to the bone.
Warm-Up/CooldownsMiles Cools down light attack
Dead/Disabled[Empty]
OtherNhin Charges Power Within
Is winter not a curious thing? Once, before the corruption, those of the great cities made it a time of coziness, of warm fires and thick walls that kept the cold at bay and bound people together. For them, it was a time of picturesque beauty and self-reflection. They learned to fear its jaws, but it took them so long.
One can only hope you'll learn more swiftly.
Enemy
Corrupted Harvest Idol: 56/70
Friendly
Miles: 20/20
Shorn: 5/20
--> Union of the Old Flesh 5/-
Nhin: 6/15
--> Power Within 10/20
Awakened Harvest Idol
HP: 70
Modifiers:
+2 Damage
+2 To hit
4 Evasion
5 Resistance
Weapons
Blood Twin Scythes [L:2 H:4* D:3 Dam: 8-15]
Known Abilities
Adaptive: Attacks that inflict status debuffs are less likely to succeed, and yield diminishing returns, the more they are used against this target. (Contractual Boss Immunity Type I)
Inhuman Force: Some or all of this units attack's cannot by actively blocked. Such attacks will be designated as UL or UH during patterns. A successful active block during these attacks will be reduced to a timed block. (Contractual Boss Immunity Type II)
Known Patterns:
Stage 1
B->L->CL->WL->L
L -> L -> B -> CL -> CL
Stage 2
?->?->?->WA->A
LightDouble Smash
Cross-Chop
Heavy/AbilityWinter's Fury I
Name: Miles Twice Dead
HP: 20/20
Archetype: Pistol Wraith
Assets:
Dead Again: If you take more than 25% of your remaining life in a single blow, re-roll the damage and take the lower value.
Agonies:
Death Echo: If you take more than 25% of your remaining life in a single blow, you become staggered.
Inventory:
St. Elmo's Pistols [L:2 Ra:4 Dam: 6-8]
Hangmans Noose [EVA +4 -Pot: 2]
Charons bribe [Grants Ability: Early Reaping]
Train robbers dynamite [P:5 H:1 Ra:3 U:3/- Dam:15-30]
Potency: 0 (-2)
Precision: 2
Vigor: 0
Will: 0
Agility: 3
Soul:
Hexagram 63: Aftermath
Upper Trigram: Water
Lower Trigram: Fire
Modifiers:
-2 to Dealt Damage
+7 Evasion
+2 to hit
Abilities:
Dead Shot: Cooldown 10, Frame cost 4. If the attacker is at least 2, and at most 6 tiles away, make single light attack. Attack gains +1 bonus damage per point the attack roll exceeds the defense roll. This can double the dealt damage, but no more. If this ability doubles the damage of the light attack, it is counted as a heavy attack for the purposes of inflicting stagger.
Blazing Doubleshot: Cooldown -, Framecost 5. Aligns weapon with fire and and makes two heavy attacks, burst pattern. This attack staggers you.
Early Reaping: Cooldown 15, Framecost 2. Select a single target. Your attacks against the target have a 10% chance to deal double damage for this round and the next. Allies gain a 5% chance to do the same.
Name: Shorn
HP: 5/20
Archetype: Writhing Wall
Assets:
Union of the Old Flesh: Every 3 points of damage taken or dealt gains a charge that can be applied to increase a stat by 1 for a round.
Agonies:
Unstable Form: Abilities have a 25% chance to fizzle and go on cooldown when used.
Inventory:
Writhing Gothic Plate [R:5 -Acc:2 -E:2]
Tower Shield of Eyes [D:4 H:1 Dam: 0-2]
Starmetal Sword [L:2 H:4 Dam: 5-12]
Amulet of Unspeakable Whispers [Grants ability: Insidious Doubt]
Statistics
Potency: 0
Precision: 0
Vigor: 0
Will: 5
Agility: 0
Soul:
Hexagram 8: Bonding
Upper Trigram: Water
Lower Trigram: Earth
Modifiers
Resistance: 10
1d2 Evasion
-2 to Hit
Abilities
Unspeakable Revelation: Cooldown 10, Frames 5. Swap resistance and Potency and make a single heavy attack.
Death Stare: Cooldown 3, Frames 1. Block action. Throw an attack roll on a successful block with the shield of eyes, if the target is struck their Will is reduced by the damage dealt. Reducing a target below 0 Will with this ability deals 1 point of damage.
Insidious Doubt Once per Encounter, Frames -. Curse a single target. That target gains a cumulative 5% chance to be staggered whenever they fail to hit you. Staggering an opponent in this manner resets the counter, as does a successful strike on their part. After three staggers, or if you stagger, the effect breaks.
Name: Nhin Thalles
HP: 6/15
Archetype: Vulpine Arcanist
Assets:
Calculating: If Nhin attacks on the fourth or fifth frame, the accuracy and damage are increased by 1.
Agonies:
Hesitant: If Nhin attacks on the first or second frame, the accuracy and damage are decreased by 1.
Statistics:
Potency: 2 (1)
Precision: 1 (2)
Vigor: 0 (-1)
Will: 0
Agility: 2 (3)
Inventory:
Red Sakura Staff [L:2 H:3, dam 5-8]
Phantasmal Silk Robes [E:4 -Pot: 1]
Mystic Fox's Mask [Adds Ability: Foxform]
Foxtail Charm [+1 Agility, +1 Precision, -1 Vigor]
Soul:
Hexagram 5: Calculated Waiting
Upper Trigram: Water
Lower Trigram: Heaven (Metal)
Modifiers
+1 Damage
+2 To hit
+7 EVA
Abilities
Dancing Blossoms: Cooldown 5, Frames 2. Gain +2 Evasion, +2 Resistance, -3 Potency until discharged or dispelled. Use again while active to use one of two abilities-
-Coming of Winter: Discharge and attempt to freeze a target within three spaces. Increases Resistance by 8 but removes all evasion. Lasts for 1d4-1 rounds. Water type attack.
-Heaven's Garden: Requires 3 frames. Discharge and select any tile within four spaces as the center of a pillar of metal flowers. Central point is a heavy attack dealing 5-15 damage, all adjacent are affected by a light attack dealing 3-7 damage. Metal Type.
-Inevitable End: Discharge and select any adjacent tile. Any unit that occupies that tile is hit with a heavy attack that deals 7-13 damage and cannot be evaded or resisted.
Power Within: Cooldown -, Frames X. Sacrifice any number of frames on the current round to charge this ability by X*2, this ability can hold up to 20 charges. You lose 1 charge per turn when not charging. Abilities can be used without paying a frame cost.
-Inner Light: Sacrifice 2 charge to gain a +1 bonus to resistance and potency for one round. At 5 charges, this ability can be applied as a debuff to an enemy within 3 tiles instead.
-Nine Souls: Sacrifice 5 charge and take one ability, either yours or your ally's, and remove up to 5 frames of cooldown. At 10 charges, this grants a 25% chance for your own abilities to not go on cooldown when used.
-Beacon of Glory: Sacrifice 5 charge to add a +1 bonus to resistance and potency to all allies for one round. At 15 charges, all allies within 3 tiles gain +1 potency and resistance passively.
Foxform: Cooldown Once per Encounter, Frames -. Meld equipment, lose given bonuses. Gain +5 Evasion, -3 Potency. Gain Quick asset (1 move action moves you two spaces). Can still cast abilities that don't depend on weapon. Can be negated at any time.