Charsheet for next test round.
Name: Nhin Thalles
HP:20
Archetype: Vulpine Arcanist
Assets:
Agonies:
Inventory:
Statistics:
Potency-2
Precision-1
Vigor-0
Will-0
Agility-2
Soul:
Modifiers;
Abilities;
Name: Nhin Thalles
HP: 15
Archetype: Vulpine Arcanist
Assets: Calculating: If Nhin attacks on the fourth or fifth frame, the accuracy and damage are increased by 1.
Agonies: Hesitant: If Nhin attacks on the first or second frame, the accuracy and damage are decreased by 1.
Statistics:Potency: 2 (1)
Precision: 1 (2)
Vigor: 0 (-1)
Will: 0
Agility: 2 (3)
Inventory:Red Sakura Staff [L:3 H:5, dam 5-8]
Phantasmal Silk Robes [E:4 -Pot: 1]
Mystic Fox's Mask [Adds Ability: Foxform]
Foxtail Charm [+1 Agility, +1 Precision, -1 Vigor]
Soul: Hexagram 5: Calculated Waiting
Upper Trigram: Water
Lower Trigram: Heaven (Metal)
Modifiers +1 Damage
+2 To hit
+7 EVA
AbilitiesDancing Blossoms: Cooldown 5, Frames 2. Gain +2 Evasion, +2 Resistance, -3 Potency until discharged or dispelled. Use again while active to use one of two abilities-
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Coming of Winter: Discharge and attempt to freeze a target within three spaces. Increases Resistance by 8 but removes all evasion. Lasts for 1d4-1 rounds. Water type attack.
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Heaven's Garden: Requires 3 frames. Discharge and Lash out with a 3 tile ray of metal petals. Hits first tile with a heavy attack, hit second tile with a light attack at +2 potency, hit third tile with a light attack. Metal type attack.
Power Within: Cooldown 5, Frames X. Sacrifice any number of frames on the current round to charge this ability, this ability can hold up to 20 charges. You lose 1 charge per turn when not charging. Abilities can be used without paying a frame cost.
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Inner Light: Can activate at a charge of at least 2. Sacrifice 2 charge to gain a +1 bonus to resistance and potency for one round.
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Nine Souls: Can activate at a charge of at least 10. Sacrifice 5 charge and take one ability, either yours or your ally's, and remove up to 5 frames of cooldown.
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Beacon of Glory: Can activate at a charge of at least 15. Sacrifice 5 charge to add a +1 bonus to resistance and potency to all allies.
Foxform: Cooldown Once per Encounter, Frames -. Meld equipment, lose given bonuses. Gain +5 Evasion, -3 Potency. Gain Quick asset (1 move action moves you two spaces). Can still cast abilities that don't depend on weapon. Can be negated at any time.