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Poll

Then what did London(the dog) do?

Warn man
- 1 (14.3%)
Freak out
- 1 (14.3%)
Whimper and hide
- 1 (14.3%)
Try to go outside
- 4 (57.1%)

Total Members Voted: 7


Pages: 1 ... 10 11 [12] 13

Author Topic: SquadCraft: -= Forum RTS =-  (Read 12046 times)

RoseHeart

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Re: SquadCraft! Announcement! Design challenge!!
« Reply #165 on: February 27, 2017, 11:49:09 am »

Yup, just your side. Also if nobody designs bonus team units for your side it means you're out a luck.
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RoseHeart

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Re: SquadCraft™ Announcement! Design challenge!!
« Reply #166 on: February 27, 2017, 09:51:09 pm »

Ocean it seems your turn is a little broken up into parts would you post it again altogether?
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OceanSoul

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Re: SquadCraft! Flies vs Werebeasts! P8
« Reply #167 on: February 28, 2017, 02:13:48 am »

Spoiler (click to show/hide)

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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

RoseHeart

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Re: SquadCraft™ Announcement! Design challenge!!
« Reply #168 on: February 28, 2017, 06:11:22 am »

Insect
Spoiler (click to show/hide)

Werebeast
Spoiler (click to show/hide)

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RoseHeart

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Re: SquadCraft™ Announcement! Design challenge!!
« Reply #169 on: March 01, 2017, 11:55:59 am »

Ocean
Spoiler (click to show/hide)
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OceanSoul

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Re: SquadCraft™ Announcement! Design challenge!!
« Reply #170 on: March 01, 2017, 12:06:35 pm »

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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

RoseHeart

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Re: SquadCraft™ Announcement! Design challenge!!
« Reply #171 on: March 01, 2017, 12:09:10 pm »

OK!
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RoseHeart

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Re: SquadCraft™ P9
« Reply #172 on: March 02, 2017, 02:39:59 am »



Prev | Next

Players

OceanSoul /WEREBEASTS/
Spoiler (click to show/hide)

Spotted:
1.
2. b Werebird
3.
4.
5.
CrazyAbe /FLIES/
Spoiler (click to show/hide)

Spotted:
1.
2.
3. S Scout(hornet)
4.
5.


(are there any problems with this format change?)

Version 2.0.2
major.minor.release

• You now must move adjacent to a fudge pool(rather than attack) to claim.

• You can trade a unit for another at any structure you own. You must pay 50 fudge times its' tier.

• Factory: new name for food/income buildings. Units now come from these!! You can choose where to build a factory. (max # reduced 5->4)
You can destroy one of your factories for 50 fudge.
You cannot make a new factory the turn after one was destroyed.

• Bonus units: will only come in to play- if more ppl submit them!

• You can now upgrade individual unit's damage(+2) or armor(+1): armor ignores its' pts in damage. 100 fudge that doubles each level.

• The dots are your workers! If your unit or an enemy ends the turn on their path, you temporarily wont recieve income. You can only build units(or swap) at a factory that is recieving. You will recieve 5 less fudge for each water tile workers must cross.

• There is a hidden building-attack stat all units have, which is 10 - move. A structure must take 5 structure-damage to be destroyed. Within a turn. Destroyed units have their structure damage from that turn nulled. A base has armor equal to the number of its' owner's factories. A factory has armor equal to the number of units belonging to the owner by it. If a unit passed over cliffs or water, it cannot then attack a structure that turn.

When posting your unit actions, I will now ask you leave a space(paragraph break) between each.
« Last Edit: March 02, 2017, 12:30:54 pm by roseheart »
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crazyabe

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Re: CYOA: London Lab / SquadCraft™ P9
« Reply #173 on: March 02, 2017, 08:09:55 am »

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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

OceanSoul

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Re: CYOA: London Lab / SquadCraft™ P9
« Reply #174 on: March 02, 2017, 08:18:20 am »

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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

RoseHeart

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Re: CYOA: London Lab / SquadCraft™ P9
« Reply #175 on: March 02, 2017, 12:36:06 pm »

Ocean/Crazy:
Going to say this to you guys here rather than have it up and possibly confuse people coming by by thinking it applies to them...

So I'll ask you not to vote in the polls or even view the results, thanks!

(starting now of course, just delete your vote if you already did)

(I will post the results of the poll with each update)
« Last Edit: March 02, 2017, 01:36:23 pm by roseheart »
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crazyabe

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Re: CYOA: London Lab / SquadCraft™ P9
« Reply #176 on: March 02, 2017, 09:05:21 pm »

Spoiler: Done! (click to show/hide)
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

RoseHeart

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Re: SquadCraft! +CYOA POLL P9
« Reply #177 on: March 02, 2017, 09:13:21 pm »

Definitely LOLd to that third line.
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RoseHeart

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Re: SquadCraft! +CYOA POLL P9
« Reply #178 on: March 02, 2017, 09:18:20 pm »

FYI you cannot build factories on top of water or forests or cliffs.
 
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crazyabe

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Re: SquadCraft! +CYOA POLL P9
« Reply #179 on: March 02, 2017, 09:23:53 pm »

Spoiler (click to show/hide)
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
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