Tier II (next 250 fudge)
9/15 food assigned (+5 100 fudge, 3/5)
350 fudge
3 fudge pools (+150/150)
4/5 units (1 werebear, 2 werebird, 1 werewolf)
Tier 2
Werewolf
5 HP
3 Move
3 Food
Deals 5 damage, and on entering combat, 50% chance of changing enemy's name into "Werewolf". Only name is changed, not stats or skills.
Tier 2
Werebird
2 HP
5 Move
2 Food
Flying (can cross oceans and cliffs without movement penalty, but cannot attack units in forests/
buildings if they moved
while always in forest more than 1/2 their movement before they could attack). 3 damage, and on entering combat, 50% chance of turning enemy's name into "Werebird". Only name is changed, not stats or skills.
Tier 1
Werebear.
6 HP
2 Move
4 Food
4 damage, and when entering combat, has 50% chance of changing name of both enemy and any adjacent ally of theirs into "werebear". Only name is changed, not stats or skills.
Tier 5
BeastMaster
3 HP
3 Move
3 Food
Choose a tile within 5 spaces of Beastmaster. All units whose name begins with were- become unit of that name, under control of player that controls this BeastMaster when this skill is used. Alternatively, this unit may instead turn an enemy unit within 2 tiles of it into a random Were-creature, stats and skills included.
Tier 3
BeastMother
3 HP
3 Move
3 Food
All were-creatures within 4 tiles of this unit deal +2 additional damage with attacks and receive -1 damage. Heals 2 different were-creatures within 2 spaces of this unit by 3 HP each.