Previous -- NextOkay. I've had the dynamics for this part of the scene in my head for awhile; it's just a little challenging to get out cleanly. I think I'll need the combat round order to see what's what. But first . . .
Recall that the last time you tried butchery without a knife, you lost some perfectly good meat; and this time you're in a bit of a rush, so . . .
Gary's butcher-with-the-slightly-wrong-implement roll: 5, Succeed greatly!
Yeah, no problem. I'll just put some 20 kg of severed paws in your backpack. (This means you are at capacity.)
Result: 1, Fail terribly!
Result: 1, Fail terribly!
Result: 2, Fail!
Seriously . . .
Gary and Tohil have a brief disagreement over the fallen warriors. Specifically their weapons: when Tohil first had his back turned, Gary sneaked a sword away and commenced butchery on the wall tiger. Splat! x4! Wow, must have hit the wrist and ankle joints just right the first time. As Gary gets four severed paws into his backpack, Tohil pulls the second warrior out from this dismal salty pit and up to a better place to start a funerary pyre.
It is then that Solde looks over from the fast-moving fire response team in the west to your flint-and-sparks action in the south and shouts "What are you thinking?!"
Alyssa continues taking advantage of relative-imperviousness within the wall to investigate the breach. It looks just like the many other crevices you've seen in the underground: beyond the free shale clutter at your feet, it marches smoothly onward into the distance. Uninteresting and empty.
The main action is to your side, where many bodies are approaching collision. Behind them, Dustan is following with manic intent on medicine. Does no one listen to medical professionals?(There are enough non-combat actions here that I need the round order just to know what events
happen . . . )
7, 6, 3, 8, 9, 5, 4, 2, 1
. . . Swordperson H, swordperson G, swordperson C, swordperson I, the
rock hydra, swordperson E, swordperson D,
Dwain,
John.
Starting with some combat maneuver-type things
Swordperson H retreat roll: 3, Succeed weakly!
Rock hydra B's hey-I-was-mangling-you roll: 4, Succeed!
Swordperson G retreat roll: 3, Succeed weakly!
Rock hydra B's hey-I-was-mangling-you roll: 5, Succeed greatly!
Some swordsfolk are accompanying the exiles who have wheelbarrows, and one is early enough in the order to get to the fire at this point, so I do a "combat maneuver" against the fire
Swordperson C drenching roll: 2, Fail!
And, yeah . . . all combat tables as before
Swordperson I attack roll: 5, Succeed!
Damage roll (1d6+1): 1+1 = 2!
Rock hydra B, HP: 22/32
Rock hydra B attack roll: 5, Succeed!
Damage roll (1d6+1): 1+1 = 2!
Swordperson H, HP: 2/10
This reduces the combat table two "levels" for continuing to attack others
Rock hydra B attack roll: 5, Succeed weakly!
Damage roll (1d4-1): 4-1 = 3!
Swordperson G, HP: 0/10
Continuing to attack John (choosing a target at random now that one more is dead . . . ), target is wearing an amnesiac robe:
1: Fail terribly
2: Fail
3: Succeed weakly
4: Succeed weakly
5: Succeed weakly (with paralysis)
6: Succeed weakly
7: Succeed weakly (with paralysis)
8: Fail by succeeding
9: Fail by succeeding (with paralysis--for the rock hydra in this case)
Rock hydra B attack roll: 7, Succeed weakly (with paralysis)!
Damage roll (1d4-1): 3-1 = 2!
John, HP: 17/19
Paralysis roll (1d4+3)/2: (2+3)/2 = 3!
Swordperson E attack roll: 7, Fail by succeeding!
Damage roll (1d6+1): 6+1 = 7!
Swordperson H, HP: 0/10
Swordperson D drenching roll: 1, Fail terribly!
Dwain's drenching roll: 3, Succeed weakly!
Nope, no one listens, and combat continues at full speed. You turn the corner to find the other swordpeople in fierce battle with a rock hydra! Another of the beasts is already down, but the humans are suffering, and before your eyes two of them try to pull away. The beast kills one . . .
Swordperson G has been struck down!
. . . and tragically the other runs straight into the blade of a fellow warrior!
Swordperson H has been struck down!
Dwain and John are powering past with the wheelbarrows--though the fiend nicks John with a small bite along the way. A disproportionate numbness takes hold.
John now has -3 to his next damage roll in combat!
The veterans of the southern pit who followed you here look torn over which fight to follow, but they stick to fighting fire.
Ugh, the smoke is spreading QUICKLY. Looks like you have . . . five water kegs here, all of them mostly full. One of the warriors hefts a keg but seems distracted and can't get it high enough to reach the thatch. Another spills the keg on the ground and wastes all the water! But Dwain gets a good splash onto the thatch, and hopefully that's a start on slowing the progression.
Oh, and the warrior who seemed distracted seems distracted. You can hardly see him in the grey and black clouds, but you can hear him. "There's something in the smoke!"I told you this scene was complicated. Also,
John (ziizo): I wasn't sure if you'd want to engage in combat or try to douse the flames, which turned out well for becoming a
rock hydra target, but might not have been your intention. Just lemme know if there's something I should have done for you and I can work it into the start of what comes next.