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Dustan's results table, healing, actually a doctor:
1: Succeed weakly
2: Succeed
Dustan's roll: 1, Succeed weakly!
Healing roll (1d4-1): 3-1 = 2!
Dwain, HP: 10/13
Eh, so this batch wasn't as awesome as it could have been. Still, no "Fail" result to annoy you.
Dustan switches himself out of "kill 'em all" mode and into "heal people" mode, approaching a guarded Dwain with bandages in hand. Look, it counts as an apology, okay? This is yet another sign of a normal and healthy person.
Tohil is displeased. You call that light?? That was like . . . light-ish, but the opposite! Goodness, if the underground is gonna be this way, would you be better off dealing with darkness?
Still, you go to work picking up the ant lemming carcasses. Dwain is curious too.Result: 3, Succeed weakly!
Result: 3, Succeed weakly!
There looks to have been no lasting damage to the terrain here. Are the shiny trails, perhaps, wiped away from the surface? They must be very thin indeed. Perhaps they're thicker elsewhere. . . . Oh, is that nearby cluster of mushrooms gone, too?
These creatures themselves never had any good "meat" on them; the damage from the unwise candle makes this all the more clear. You start filling the one not-completely-full wheelbarrow in case you can sell the bones, but you'll run out of room unless you use other storage.
Gary and Alyssa are both more interested in resting. John feels like not enough things have suffered blunt trauma today.John's combat table, sling and rocks, helpless target:
1: Succeed weakly
2: Succeed
3: Succeed greatly
John's attack roll: 1, Succeed weakly!
Damage roll (1d4-1): 1-1 = 0!
It's the rematch of the (checking the date) slightly-more-than-one-week! These mushroom things paralyzed you once upon a time, or least something like 'em, and you sling a stone straight into the nearby cluster with a mild "splombp." It does nothing.
Well, you can walk around it.Yup, there's your old campsite. And the location your party mined some workstone. Anything else . . . ?Tohil (randomgenericusername): for 25
ant lemmings, the total mass is 25 kg, which is a little too much for the wheelbarrow, and your own inventory is basically full. I've put 8 kg in the wheelbarrow to start. Anyone willing and able to carry the looted
rock hydra leather (3x 4 kg, or even just 2x) out of said wheeled storage contrivance would solve the problem and enable the group to keep all smelly rodentile/insectoid stuff in one place.
Alyssa Alpine (Rautherdir): you seem to be being offered a mace in (temporary) trade. Since there's no fighting yet, I haven't bothered to make it official on your character sheets.
I commented on
Louis (dustywayfarer)'s character: I'll probably have to retire the character once you reach civilization again, even if there are continued intermittent posts. Reducing oddities in the scenes is good for it's own sake, but remember that my goal is to kill people so that new players can come in, and artificially protecting somebody goes against that.
Thanks to plot timing, this will fit just fine.