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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237556 times)

randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1770 on: January 07, 2018, 08:43:17 am »

Tohil, feeling the heat and light from the fireball, quickly rushes to Louis and starts praising the Sun.

Oh, you people . . .

Although, come to think of it, would that make sense?  You're the one dealing with a sudden attack of paralysis.  Perhaps I could see you staggering over to check on the explosion but missing the whole show 'cause the spores made you late.  If you're okay with a little revision like that, I'll totally run with the rest.

(And in case it isn't clear, the fires are all out by the time I the GM hand the turn over to you players.)

Sure. I thought the paralysis was only for combat though, but it makes sense to also slow you down somewhat.

In that post, I meant psychologically.  Just that I thought your character would take some moments to react to one shock (the spores) before reacting to another (the distant explosion).
That makes sense too, but wouldn't the loud explosion distract me almost instantly from the shock of the spores?
I'm fine with that, but will I have time to continue with the rest of the action?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

dustywayfarer

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1771 on: January 07, 2018, 12:41:55 pm »


Louis, obviously out of it, tries to heal himself using his knife and surface kit.

(Kppthgkk . . . )  Well, I have rules for thread.

Also there's an item called a healknife.  If you live long enough, should be fun to give it a whirl.
Also you are aware that there is a doctor who can perform the same treatment without the potential to kill you? Cause if you roll a fail, you probably will kill yourself.

Louis is apparently aware, as the following quote shows. I'm not certain whether he will come to his senses in time. . .
If you can stay alive, there may be much to discover in these depths.

To that end, the surgeon by the name of Dustan gets to work with bandages and thread.
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Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1772 on: January 07, 2018, 01:29:44 pm »

Continue hunting, not worrying myself about the explosion.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1773 on: January 07, 2018, 07:36:09 pm »

That makes sense too, but wouldn't the loud explosion distract me almost instantly from the shock of the spores?
I'm fine with that, but will I have time to continue with the rest of the action?

Sure, sure, I'll just narrate it all together.

Also you are aware that there is a doctor who can perform the same treatment without the potential to kill you? Cause if you roll a fail, you probably will kill yourself.

But it's funny!

Also, can I presume you're just gonna hang out for this turn as before?

Louis is apparently aware, as the following quote shows. I'm not certain whether he will come to his senses in time. . .

Yes, I'll do a roll for "insight" too.

. . . And it looks like we have everybody except the two likely-to-just-do-the-same-stuff-again people, namely Dustan (Dustan Hache) and Gary (Coolrune206).  If it's reasonable to assume they keep going unchanged, I'll update soon-ish.
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1774 on: January 08, 2018, 08:14:58 am »

It is reasonable for me.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1775 on: January 08, 2018, 08:33:43 am »

I think Gary is just going to continue mining.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Coolrune206

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1776 on: January 08, 2018, 01:49:21 pm »

I think Gary is just going to continue mining.
Yep.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1777 on: January 08, 2018, 03:37:59 pm »

Previous -- Next

Good to see everyone.  Then we are ready to march onward.  Metaphorically.  Mostly, you're all staying in one place.

Spoiler: Rolls, rolls, rolls (click to show/hide)

It quiets once again in the underground.  Relatively.

John heads off to move the wheelbarrows somewhere more secure.  Well, unless there are open-air bandits that will snatch your goodies from above.  While going back and forth, you see what seems to be Alyssa's backpack.  Huh.  Might as well move that, too, you guess.

Dwain, deciding that concern is a logical response to peril, rushes to the aid of Louis.  Ugh, yeah, you can smell weird gas over here; is it safe to be doing this?  You . . . think so . . .

A few moments later, Tohil hurries over, too, but with different motivation.  Your curiosity about mushrooms has been rebuffed by paralytic spore-attack, and that is clearly of less importance than investigating a new inferno.  Ahh, the smell of combustion!  So what if it was caused by weird gas?  And so what if you literally cannot wipe that smile from your face?  You quickly resume prayer, confident that the situation is turning out for the better.

Bob comes along for the company, and also to check a new area for decent-sized rocks.  Hmm, lots of small debris, nothing usable.

And the alleged center of attention, Louis, is struggling.  At first you think to use your knife to tend to your new injuries, but it's just the pain talking.  Shortly you paw through your (toasted) backpack for the thread and needle in your surface kit.  Why?  Because you found a small piece of exploded lantern embedded in your collar, and feel that reducing how much you leak is a high priority.

. . . Ow, okay, you do not know what you're doing here.  If this is helping, you're just going to have to let time pass and see if your body can close around those injuries on its own.

The remainder of the team is either resting, mining, or, in the case of Alyssa, seeking the first sign of life.  These caves are occupied in a general sense, of course; but each time you think you've found a track, you later realize you're just tracking your fellow humans.  Still looking.




Louis now has a "poor healing penalty."  You've never had to deal with this because Dustan (Dustan Hache) usually bypasses it for you.  The "Fail by succeeding" result means that you suffer temporary damage for now, taking you down to a minimum of 1 HP; but you don't actually lose this chance at healing.  Your penalty is to have to survive through a delay.  Assuming you live in order to camp tonight, sleep will restore that temporary damage, you will get proper healing as though you had succeeded, and ordinary sleep-healing.

In this case, you're lucky (?) that your health was so low in the first place, so you lose very little to temporary damage.  (And, just in case it matters, I'm gonna be strict on the "sleep" thing: being knocked out won't magically grant you your delayed healing.)

. . . Question: are these maps too wide for anyone's screen?  I can't tell any longer, due to the bizarre screen size stuff going on with my new computer.
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Starver

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1778 on: January 08, 2018, 04:02:52 pm »

Map answer: it's wider than the allotted space for an object within a Post division upon this board, but responds to scroll-dragging left-right easy enough (except in the Topic Summary view, below this box, where it goes as far as a wall-and-a-half beyond the three-wide southern exit in darkness with Alyssa in it - i.e. Alyssa+Arrows+Wall+a further half tile) and I see no problem with it.


Turn: If nobody else is doing so, or if someone needs me to help them, drag/shoulder-support/carry Louis away from the current danger and at least some way towards the medic. (Resists opportunity to shout "Medic!", but not averse to someone elsr doing so, if they so feel like it...)

Wherever I lay my brethren (to paraphrase, awkwardly), I call my home. Unless by moving under the Fresh Air we can safey have a coal fire for the 'night', and use up resources not better used elsewhere. If nobody else has other ideas, I'm suggesting a camp to deal with several of the unwise actions of the day. Not that everybody else has yet finished with unwise actions, I know. But might be wise to prep it anyway.
« Last Edit: January 08, 2018, 04:06:59 pm by Starver »
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randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1779 on: January 08, 2018, 04:58:14 pm »

Tohil aids Dwain with carrying Louis to the doctor and help him set up a camp in the area with fresh air. While praying for the safety of Louis, ask Dwain for spiritual advice.

Once Tohil calmed down, he started to dobut again. What if he was wrong?
"The Sun has been very cryptical recently. What could have this fire meant? Was it a warning? Sol hasn't been answering my prayers directly yet, but has shown that he still watches from high, despite the time. Is this truly a test, a challenge? Does Sol wants to help us or handicap us? Or is this a trap from the Unspeakable, the Woman of the Night? What beasts lurk deep within the darkness? What horrors watch us from the shadows?"

"What if I am just seen as a blind idiot, just a poor bastard stumbling in the darkness like a fool?
Well, I suppose they wouldn't be too far off..."
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

magmaholic

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1780 on: January 08, 2018, 10:46:13 pm »

ask for a blasting rod thing and stick it to the largest crack in the wall. You know. The one with the black lines on the map. The explosion should have burned all the flammable gas.
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I am a Goober.

ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1781 on: January 09, 2018, 05:44:53 am »

Nap bettween the wheelbarrows until timeto go or the rest decide to spend the night here
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GG, Ziizo. May my spirit live on in your boobs.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1782 on: January 09, 2018, 07:27:13 pm »

Huh, sure have a lot of interest in stopping here for the night.  You know, when I say you've reached "evening," you still have four or five hours of time just as you do in "morning" or "afternoon."  That's why I keep encouraging you to do something to take up the time instead of sitting it out.  Like, well, Gary (Coolrune206) is doing with mining the slow way.  (So what if you don't have much inventory space left?  Arguing with the person wearing a smushed snake skull for a hat is not likely to be productive.)

But if you want as such, I'll just keep up these updates until you all settle down to something, then do a passage of time.
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Starver

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1783 on: January 09, 2018, 10:12:45 pm »

I'll certainly start by busying myself arranging things for the comfort of the casualty, and setting it up to make it habitable for when we all cease. (Not that there's game-time to be saved by laying out a coal-hearth, or anything, but I'm going to do that kind of thing anyway, pour encoreger les autre.

If I've done all that, I haven't (personally) gone and seen what's beyond the fungus-infested remains ((although I've seen the historic maps)) so if everyone leaves me with the time after that then I'll (with due care) have a wander up that way whilst everything else settles itself down without my help.
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dustywayfarer

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Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1784 on: January 11, 2018, 01:14:55 pm »

Louis rests, and looks around dazedly.
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