Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 114 115 [116] 117 118 ... 173

Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237603 times)

magmaholic

  • Bay Watcher
  • "Hello again"- canadian stalker
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1725 on: December 24, 2017, 08:47:29 am »

Finish the carving and be ready to go.
Logged
I am a Goober.

dustywayfarer

  • Bay Watcher
  • Lurking since 2009
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1726 on: December 26, 2017, 06:06:28 am »

Louis grabs backpack and goes.
Logged

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1727 on: December 27, 2017, 08:38:44 pm »

Whoo, I'm back!  And I have a cold.  Fortunately, I'm not dictating this stuff, but it means I'm pretty tired.

Thanks for the replies, everyone; I'll update as I can manage.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1728 on: December 28, 2017, 06:43:22 am »

Get well soon.

And don't develop leprosy!
Logged

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1729 on: December 29, 2017, 10:39:02 am »

Previous -- Next

Having finished this update, I realize that the placement of the map conflicts with the chronology of the events.  But that's just too darn bad, as I want you to see how the region looks while you're reading the rest.

It seems quiet for now.  Seeing the availability of more pretty minerals, Gary raises the noise level by commencing mining in the northeast.  You were, allegedly, given these mining picks in order to mine; why not get to work?

While he's at it, Tohil continues praying in hope/despair, and a number of exiles head to the northwest.  You immediately feel a breeze.  The hematite is one end of a longer vein: you can see two ends of it on separate walls of a chamber beyond.  This new chamber, beyond the tunnel, is open to the air above.  And, hey . . .




John and Dustan soon realize that this is where you were first exiled!  To the west is a route you opened to some coal deposits, while north is where you hunted tasty scaled turkeys and tangled with nefarious standing jellyfish.  A few carcasses were left behind to rot, and the rest you carried with you on the way to the Halfway House.

Seeing the general migration, Bob tries to finish the carving.



Nice!  It's pretty much as you'd hoped; you'd call it a fine depiction of several human figures eating a hunted rock hydra.  All those necks are really fiddly, but the texture of the shale worked in your favor so you didn't have to spend too long on making it believable.  You nod to yourself and head off.

With local noises reduced to intermittent pick sounds, Tohil hears someone--not sure who--comment in the distance about how the ceiling "opens up" over there.  Immediately your panicked mind clears.  The sky??  You rush to the far chamber and peer into the heights.  There isn't much light, being little more than a diffuse glow, but you can imagine it is the last burst of your god's fire at day's end.  It is no worse than the natural cycle of any day--right?

As you stand there, twitching, Dwain walks up and gives you a supportive pat on the shoulder.  The former aspirant monk, in quiet tones, explains that in the depths there is light and darkness, and that's just the way it is.


Some commentary.  You may recognize the shape of this room from the very first map, and you can use the full version in the "known maps" section of the opening posts so you're not wandering blind.  Please do!  I put all this stuff up there for your use!

Gary (Coolrune206): you will be aware that mining ("the slow way") takes all day, and so you won't get anything interesting unless the rest of the group hangs out to spend a full day alongside you.  Therefore, I'm just having you stand there until something else happens.

Speaking of things happening, Dustan (Dustan Hache): you, too, spoke of stopping to rest, and I repeat that I'm trying to encourage the action along.  You've got all evening before you're "tired," and you could use that time finishing up here and moving to a new area (or whatever else you do).

Louis (dustywayfarer): I noted the backpack.
Logged

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1730 on: December 29, 2017, 11:00:07 am »

Yep, Gary just keeps mining.
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1731 on: December 29, 2017, 11:01:33 am »

"Thanks. This must be a test of my faith and bravery. For now, I must continue without his aid to show that I don't need it to survive. Only then I would become worthy of it."
This is not time to despair. I must be strong.
Investigate the rotten carcasses
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

magmaholic

  • Bay Watcher
  • "Hello again"- canadian stalker
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1732 on: December 29, 2017, 01:20:01 pm »

Explore with the yellow boye yaya
Logged
I am a Goober.

ziizo

  • Bay Watcher
  • Tired and Lazy
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1733 on: December 29, 2017, 03:54:41 pm »

mention the paralytic mushrooms that grow in the rotten carcass and explore the opposite side to discover if there are a case of hidden monster.
Logged
GG, Ziizo. May my spirit live on in your boobs.

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1734 on: December 29, 2017, 04:18:57 pm »

Settle down to rest and recouperate in the fresh air.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Starver

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1735 on: December 29, 2017, 04:46:47 pm »

Bearing in mind we've sort of left the wheelbarrows behind, this is a new area for me and I'd probably wander down the western lobe, first, to see what's what. (The old bits of battle and the probable way onwards are mostly the other way, but that's somewhat meta to know.) Not too far out of sight/sound of others (unless someone joins me), and I'll doubtless be doubling back soon because of the rest of the group finding something.
Logged

Rautherdir

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1736 on: December 29, 2017, 05:32:51 pm »

Continue guarding the wheelbarrows.
Logged

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1737 on: December 30, 2017, 09:42:35 am »

(Hooray, variety in actions!)

mention the paralytic mushrooms that grow in the rotten carcass and explore the opposite side to discover if there are a case of hidden monster.

Could you define "opposite side"?  Do you mean, like, "some distance from where the other people are investigating," or could you give me compass directions, or something?

Then I believe we'll need only Louis (dustywayfarer).  Yes?  I think so.
Logged

ziizo

  • Bay Watcher
  • Tired and Lazy
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1738 on: December 30, 2017, 01:42:08 pm »

(Hooray, variety in actions!)

mention the paralytic mushrooms that grow in the rotten carcass and explore the opposite side to discover if there are a case of hidden monster.

Could you define "opposite side"?  Do you mean, like, "some distance from where the other people are investigating," or could you give me compass directions, or something?

Then I believe we'll need only Louis (dustywayfarer).  Yes?  I think so.

They are going for the corpses in the north I am going to the south side of the cave.
Logged
GG, Ziizo. May my spirit live on in your boobs.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - For Those Alive To Remember
« Reply #1739 on: December 30, 2017, 11:25:02 pm »

Okay, great.  Then just waiting on one last bit of brownish-mustardy input.
Logged
Pages: 1 ... 114 115 [116] 117 118 ... 173