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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237722 times)

RoseHeart

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1530 on: November 30, 2017, 10:02:16 am »

I'll make a character named Blaze.
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K.

Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1531 on: November 30, 2017, 10:15:16 am »

From the other side of the wall they intend to mine through.
"Co-operation is a myth down here, stranger! Everyone is suicidally insane or prone to murderous tendencies because of said people being suicidally insane."
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1532 on: November 30, 2017, 10:48:04 am »

"Maybe they just need some friends! Are you suicidally insane or prone to murderous tendencies? Maybe we could make the myth a legendary story! Hah hah hah!"
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

dustywayfarer

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1533 on: November 30, 2017, 11:46:23 am »

Louis trades with Tohil, sliding recieved knife into own belt.

The dicey part about cooperation is the fact that there doesn't seem to be anything preventing each from doing what seems right in his own eyes. What incentive do we have to work together and what important accomplishment warrants each of us putting up with our collective stupidity? I loaned you a hammer so you could go get your overconfident self killed and because the knife you loaned me is more than just a weapon. Cooperation? Does it even mean anything when we no longer have leisure time and safety to discuss it?
« Last Edit: November 30, 2017, 11:48:29 am by dustywayfarer »
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randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1534 on: November 30, 2017, 12:02:23 pm »

"We either work together or we all die alone! Assisting each other for mutual benefit is better than going alone and getting yourself overwhelmed by the beasts of the caves! There is strenght in numbers! If if we all contribute for a same goal, we can complete tasks that we could not do alone and working together will yield better results than isolated efforts! As the saying goes: Two heads think better than one!"
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

dustywayfarer

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1535 on: November 30, 2017, 12:04:56 pm »

Unless both heads have no idea what they're doing, in which case the blind will lead the blind right into the ditch. Oh, and what goal? Staying alive? Hah.
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randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1536 on: November 30, 2017, 12:25:20 pm »

"Hah hah hah!
Well, if I was blind, I wouldn't like to die alone! Would you? I would prefer to die with a friend than fumbling in the darkness knowing there is no one there to support me!"
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1537 on: November 30, 2017, 02:22:37 pm »

(Ohhhhh, wow.  I'm so glad I utilized violent means to reduce the number of players to a mentally-manageable level so that we could get a new crew in here.  I love reading this stuff.  Now, replies:)

Try to get the yellow stuff out of the wall with my pickaxe,then.If it is BOUND to the wall too hard then eh,try to fashion loose stones into stone blocks instead. Looks like a nice place to live.

This is a delightful thought.  However, I must second this:

(Friendly reminder that normal mining takes a whole day. You might want Louis or Tohil to lend you one of their splitter wands.)
Well,its shale,right? meaning it has to be loose. Or is he talking about the breezy wall? either way,i`m gonna stay in this here room.

Mining out an entire tile does take a day.  Remember we're talking about Dwarf-Fortress-level vagueness on just how big a "tile" is, and as GM I really don't feel like statistical analysis of how "buried" each lump of ore is under the surface.  I did delve into that logic once: right here a player forced one loose chunk of ore out of the wall, on an exposed corner that had recently suffered structural damage (from an explosion).  Without some similar reason why I should give out monetary substance for free, earning your mining rewards requires expenditure of either splitter wands or time.

And I apologize for not stating "the rules" right after letting you in.  I seem to have skipped that step for these players.  Everything is, nonetheless, in the first post of the thread.  If the group feels like getting together as a mining crew and striking the earth (/shale), that would be fine; but first we seem to have some quicker actions.

I'll make a character named Blaze.

Welcome!  Please fill out this:

Name: (Whatever it is, you're human.  This "magical" adventure could perhaps be called "low-magic.")
Icon color: (Something distinguishable from everyone else.  You can see what's been claimed in the graphic in the first post.)
What you did before coming down here: (Standard medieval/fantasy stuff.  Except you can't say "I was a miner" or anything blatantly game-breaking like "I was the greatest magician who ever lived")

From the other side of the wall they intend to mine through.
"Co-operation is a myth down here, stranger! Everyone is suicidally insane or prone to murderous tendencies because of said people being suicidally insane."

Oh, the mirth.  Yes, you are able to hear what's going on over here; I'll introduce it formally in the next update.

And for said update I'll need only Gary (Coolrune206) now!
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dustywayfarer

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1538 on: December 01, 2017, 04:09:08 am »

It appears we both agree on one thing, Tohil--we're going to die. In the meantime, what shall we do, now that our wheelbarrow is conveniently out of the picture? If it turns out that we somehow happen across more stuff than we can carry, we may need to convince other people to give us things and generally make the trip to our respective gravesites a tad more comfortable. How do you propose to convince them?
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randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1539 on: December 01, 2017, 09:25:05 am »

"We share our stuff with them! If we have more than what we can carry and they have more space, we lend them our stuff and they lend us their space! They get more stuff and we obtain more space to carry our belongings!"
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1540 on: December 01, 2017, 03:16:57 pm »

In the meantime, what shall we do, now that our wheelbarrow is conveniently out of the picture? (etc. etc.) other people (etc.)

Well, with Tohil (randomgenericusername)'s interest in jabbing a certain wall with a splitter wand, things might be about to get interesting on that front.

Also, I see that Gary (Coolrune206) was just recently online!  Could we get an action?
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randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1541 on: December 01, 2017, 04:11:01 pm »

(Could we skip him just this turn?)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

RoseHeart

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1542 on: December 01, 2017, 05:20:00 pm »

Name: Blaze
Icon color: Something warm, GM's pick
What you did before coming down here: I was an idiot.
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1543 on: December 01, 2017, 08:50:02 pm »

Name: Blaze
Icon color: Something warm, GM's pick
What you did before coming down here: I was an idiot.

Ha, you people sure know what sort of adventurers we need.

(Could we skip him just this turn?)

I'd hate to do that right after Gary (Coolrune206) had shown up.  But, I guess, since it's not the most important moment . . . I'll just update tomorrow whether he posts or not.  (And if he doesn't, I'll send him a private message reminding him we've started.)
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1544 on: December 02, 2017, 05:59:01 pm »

Previous -- Next

So I'm posting before getting a reply from Gary (Coolrune206).  I'd rather not do that right at the start, but it's about time to get a move on.

And I had an idea.  I will presume that Gary will investigate the one aspect of that last update which, mysteriously, no one thought worthy of investigation.  I speak, of course, of a sound like a hissing snake.

Tohil and Louis seem to have a lot to discuss about the details of their newfound exile.  (Particularly when some other voice echoes through to you from the distance.  Goodness!)

You make an exchange of property, too.  Now Tohil is interested in trying out the "splitter wand" things.  And Louis is interested in licking the rock walls.

Bob is off to investigate the minerals in a slightly-more-sane fashion.  What exactly is the orange stuff?  It looks to be some kind of ore, discoloring the shale around it just like iron tends to stain with rust.  Hmm, it's all buried deep, too.  Give it a few years and the flowing water would probably change that for you, but right now you'd have to spend hours with a mining pick.

And Gary has his own investigations, seeking the source of that snake-hissing noise before anyone gets bitten.  (Himself primary on the list of concern, naturally.)  But at about that time Tohil jabs the pointy end of an old dry bone into some rock.

The resultant BOOM! echoes down and back through the tunnels.  The splitter wand is pulled out your hand (or perhaps it wholly ceases to exist) and dust fills the air.  Incredibly, there's no explosion of razor-sharp shale: it's all an implosion, and shingles of rock clatter to form a very small pile relative to the mass of wall that just vanished.

As the dust clears, you see other people on the far side!  Who are they?  Looks like there's been mining over there or something; maybe these people know what's up.

And it's this exact startling moment that lets Gary spot the snake.  There it is!  It's right up against the water's edge, rearing up from the noise.  Wow, no wonder it was hard to see: it's colored gray just like rock.  It doesn't look like a normal snake, though . . . it has long rows of small teeth.  It probably can't inject venom . . . ?

Oh wait nevermind there's a larger problem.




Three snake-like heads; a sinuous body; the monster rises up from the rubble and water, and looks very much like it wants exile for early dinner.  Pity how nobody but you is looking this way right now.

. . . Time for all exiles!  Even if Gary (Coolrune206) doesn't reply promptly, you all will figure out pretty quickly that a monster has appeared from all the commotion.  Do as you see fit.  And Coolrune206: since you weren't here to confirm this, I'm not actually assigning you more danger than the group.

Quick reminder: the "gem" shape on the east part of the map is the older exiles' extinguished campfire.  No biggie.

Dwain (Starver): I do not have anything particularly illuminating to add about the nature of the flooded tunnel for your investigation.  The slope here does mean that the water goes all the way to the ceiling after enough distance.  The whole place is slightly sloped; the ceiling-which-collapsed was in the more-raised side, which was part of the issue.
« Last Edit: December 15, 2017, 03:51:43 pm by Sir Knight »
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