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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237896 times)

Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Pieces, but Not All
« Reply #1305 on: October 13, 2017, 10:54:32 pm »

Grab a wheelbarrow and head to the east path.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Pieces, but Not All
« Reply #1306 on: October 14, 2017, 10:31:07 am »

start pushing the group towards the exit at the east the south one is near explosive gas an,d we still have wastrels to murder.
Grab a wheelbarrow and head to the east path.

Oh good, something will happen.  (I may sound like an impatient child in the back seat.  This, at times, is an excellent metaphor for a GM.)  So for the other three of you:

Dustan (Dustan Hache), I can address your contemplations while in motion.

Dwain (Starver), you had said that your sequence on wandering would bring you "in the direction of the East Exit arrows."  This isn't technically the same as "I wanna leave," but isn't contradictory.

Overseer (FallacyofUrist), I can try to see if your mental poking and prodding gives you some geological insight . . . while in motion.  Or you could tell me that you just forgot about the east-facing tunnel and would rather do something else.

So I could move the whole team out now!  The latter three of you could also tell me "No!  No, you fool!" if necessary before then.
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Pieces, but Not All
« Reply #1307 on: October 14, 2017, 11:24:21 am »

I don't mind. Stick me and my barrow with the group.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Starver

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Pieces, but Not All
« Reply #1308 on: October 14, 2017, 11:48:12 am »

I'm time-filling, in what I see as a constructive way (picking at some loose threads, hoping that they're usefully loose, not just sloppy craftsmanship that I'm giving too much significance to!) and it has for a handful of turns now been intended to be "...and go with the group when they get off their collective backsides..."  ;)

Checking my wordings, I may have not put it quite as directly as that. But "(try to do all this) in the absence of any hurry-up", etc, was of that intention.

I might need to poke around this place more if/when I pass back through. There's something being missed (not as obvious as the last place, where we deliberately left things behind), I'm betting. But the rolls haven't been too good and my player-paranoia may have been misdirected. (Though I was lucky I wasn't accidentally hit by the Abbott, at one point of the combat, I expect!)
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FallacyofUrist

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Pieces, but Not All
« Reply #1309 on: October 14, 2017, 01:50:48 pm »

Overseer has forgotten about the east-facing tunnel, and will still be meditating on geology as a result.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Pieces, but Not All
« Reply #1310 on: October 14, 2017, 02:04:27 pm »

Overseer has forgotten about the east-facing tunnel, and will still be meditating on geology as a result.

Ha.  Anyone wanna guide this character out by the elbow?  I note that only Alyssa Alpine (Rautherdir) has actually seen the exit, so people'd have to round up the team either way.  (I will maintain the geological meditation while under escort.)
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Starver

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Pieces, but Not All
« Reply #1311 on: October 14, 2017, 03:20:50 pm »

(I will maintain the geological meditation while under escort.)
A combination of words that I'll wager have not ever been previously uttered.  :P

I'm busy, technically, and working my way round there almost by accident, and my multi-turn intentions have always involved ignoring the messy chamber (unwisely or otherwise). I could notice Overseer, I suppose, but I'm sure the first or second person gathering near the egress point would he better to know enough to then become impatient and seek the remainder of us out to nudge us.

So, really, I shall continue as per this timeless plan of mine and only go back if I get there surprisingly quickly.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Pieces, but Not All
« Reply #1312 on: October 14, 2017, 10:38:53 pm »

Aw, and I had prepped some text for a five-person march that I thought was halfway dramatic.  Now I have to split it if the group is splitting.  I guess it'll be quarter dramatic.

'Cause the one thing we've learned about these exiles is that they don't care so much 'bout each other.  So long as the meditative one does follow along afterward: it's a long march to the east, and I don't want to divide up play by both space and time between members of the party.

But I can do the writing tomorrow, perhaps.  I'll be unavailable for a little bit in and around tomorrow and the day after.  We'll see.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1313 on: October 15, 2017, 09:27:03 am »

Previous -- Next

Thus we move out of this area.  For the most part.  As a reminder, I've started using double-spaced arrows on the map to indicate a double-long tunnel.  So ordinarily you'd be marching from morning to afternoon, but now you're about to march to evening.  Go overnight and you'll have to eat again.

Overseer (FallacyofUrist) has remained behind.  I refuse to play the game across two different time periods, so you'd better get a move on after this point . . . !

Spoiler: Rolls! (click to show/hide)

The group begins to pick up person after person in a general progression toward movement.  Dustan pushes a wheelbarrow, but is distracted.  You are still thinking about the medical applications of healthstone.  Can it, perhaps, be applied to wounds directly?  That's what happens with packaged vitality!  Except . . . no, no it isn't; applying directly to an injury would be like applying a layer of meat.  Or maybe sugar.  Technically helpful with preparing jam, but . . . ew, no.  Packaged vitality is magic.  Best ask in town.

You roll northeast-ward, beyond that strange mineral vein.  Dwain takes a closer look.  And . . . it's like you're looking at emptiness.  Mined-out emptiness.  It's a contradiction in your eyes, and you find yourself blinking away little sparks as though your eyelids had been forced closed for too long.  Weird.

And then the team of exiles departs down the east-facing tunnel.  Well, mostly.  Overseer has remained in the chamber in the east with all the blood and dirt.  You are having better luck pinning down an understanding of the caves using only the mystical power of your own mind.  So cool.

What you feel most clearly is that from here on out you would be leaving the parts of the underground where the limited rules you have discerned hold sway.  Just as when the hoarding wastrel was alive, there is an oppressive force.  And there is a "path," for lack of a better word, north and east of you; perhaps a literal tunnel through the rock (hint, hint), where the force rises.  Very much like stepping into the waters at the shore, waiting for them to rise over your head . . .

Day 14, Evening



Hours pass, noon turns to evening, and the four of you achieve eastness.  Huh, four?  Well, at least there's still enough people to push all the wheelbarrows.

As seems to be standard for these caves now, things get interesting again when the shale makes a sharp turn.




The group halts when Alyssa Alpine and John, in the back, think they hear distant sounds.  Talking!  Singing?  Is it singing?  Alyssa thinks it's arguing, but John thinks there's enough of a pattern for a chant.

With the wheelbarrows stopped and the lanterns no longer swaying, Dustan in the lead thinks that the lighting is strange.  There's a new glow from ahead; it's faint, but since it's also magenta that makes it clear you're not the ones making it.


GM note: I tried depicting colored light on the map and it was just a bad idea.  Recall that Rock Bottom is lit in many places by the colored fires of glowstone, and still I depicted it as plain light.  So, here, I'll just draw anything you see as plain.

And Overseer (FallacyofUrist): if you believe that you would head out after your meditation, then you can arrive next turn.  If there's anything else first, well, then that'll be another turn.  But please oh please don't try to play over different time periods.
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Starver

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1314 on: October 15, 2017, 10:34:38 am »

(I was still hopeful someone else would go and prod. Oh well.)

(Anyone think we can rush in and kill multiple enemies, of the kind that half killed us in the body of one of their kind? I suggest caution, OOC. I also have the idea that as soon as we are illuminated enough by the local lighting, we should probably notedly stop using our lanterns. But not sure what y'all think of that.)

Until better suggestions/things to react to come along, I'll take point, and I will extinguish my light, to do so. More detail, maybe, when I know what the rest of the bag of mad frogs is doing... Otherwise, just head forward to see what can be seen (by evwrybody else's lights).
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Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1315 on: October 15, 2017, 12:40:14 pm »

In a low voice: "I'll scout ahead, get ready for possible hostiles."

Extinguish my lantern and carefully make my way to the turn, enough to look around the corner without being easily seen.
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1316 on: October 15, 2017, 01:56:29 pm »

scout ahead cautiously. This smells of a cult. Perhaps the cause of the caves shifting unpredictably?
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

FallacyofUrist

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1317 on: October 15, 2017, 02:24:12 pm »

"It will be difficult, but it is my quest. My Way."

Right, to the north-east tunnel. Remain focused to prevail against the oppressive force.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1318 on: October 15, 2017, 05:22:26 pm »

Awesome, just waiting on John (ziizo) now.

Also waiting on me.  I'll be away for a short bit due to medical appointment stuff.  But I've been wondering how you'll deal with this situation for some time, and I'm eager to begin . . .
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ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1319 on: October 15, 2017, 06:18:36 pm »

grab one vile vial and follow the others
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GG, Ziizo. May my spirit live on in your boobs.
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