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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 238025 times)

Starver

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1140 on: August 14, 2017, 04:03:41 pm »

I didn't see anyone else doing it, that's all.

(Your "retrieve rag's belongings" seemed secondary to the "Prep to clear out the [insectoid?] corpses" bit, not sure you were even doing much about the former.)

Pass bandages, if prompted to. GM, do please sort out the details as necessary. I really lay no claim to the AL corpses that I hardly helped with creating, so if others are doing that sort of thing (the permanent denizens of the town will probably find the Ant Lion one interesting, if Dustan/Alyssa want to take that as a joint trophy) I'll just tidy up and memorialise Ragnwotsit by covering with a long cairn, or whatever is possible. It's more than the last fatality got, I know, but this guy was at least usefully berserk. At times. :P
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Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1141 on: August 14, 2017, 05:45:01 pm »

"Well, that should be all of them. Or at least enough to drive them away."

Get back to the building
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1142 on: August 14, 2017, 10:07:21 pm »

(Great, that's everyone.  Back tomorrow!  Unless I run out of time in the day . . . )
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1143 on: August 15, 2017, 02:40:59 pm »

Previous -- Next

It's not always obvious, but I've been waiting awhile to get certain things launched, and we're definitely seeing it happen.  Today will be a double post.  Additionally, I'm sending some content to Overseer (FallacyofUrist) over private messaging.

Spoiler: Crafting?  Milking? (click to show/hide)
Spoiler: Just a coin flip (click to show/hide)

There are no more signs of aberrant hybrid-ish monster invasion.  Time to loot.

. . . Yeah, yeah, and bury the dead, too.

Dwain carefully removes the backpack and handheld possessions from the body of Ragnarek (Ragnarok?) and sets to covering him with a funeral cairn.  It also occurs to him to pick up the objects in the ant lemming nest: the stone and those leathers, which he puts into that same pack for the group's benefit later.

There is other interest in these same leftovers.  John takes an abandoned waterskin, empties it, and approaches the ant lion with grim determination.  Can one extrude venom from the venom sacs of a giant part-insect monstrosity?  Does it even have venom sacs?  You manage not to impale yourself or smear toxin on your clothes, but wow, you get no usable results.

Dustan has the same sort of idea about making sure the objects of the deceased are all recovered, but seeing how Dwain is at work, he simply takes bandages from the backpack and moves away.  After all, there're carcasses to be dragged.




(GM note: the ant lion is far too large to be carried by one person.  I just removed it from the map because you will have leisure to get it sooner or later.  Really, I'm showing this image so we have a map: you're all heading out of the tunnels next.)

Spoiler: Healing with bandages (click to show/hide)

The exiles depart the twisty passages and drag the heavy heaps of carcasses into the ruined alchemist cellar.  As you go, Dwain is seen putting a certain candle back on a shelf in the cellar.  Funny, you all seem to remember it being left there in the first place . . .

Safely up the stairs, Dustan begins binding wounds and the group fills the alchemists in on the tale.  They are mortified that someone died down there.  But . . . you don't seem so mortified, so they guess it's okay?

Tikhomir and Militsa, the alchemists, confirm that both leather (in this case, standing jellyfish) and healthstone (note to new exiles: this is wholesome edible rock) had been carted away by the ant lemmings, if not eaten on the spot.  They are relieved to get even a fraction back.  And then you hoist up the piles upon piles of carcasses . . .

Clearly, they are grateful.  They tell you this over and over.  They trail off.  The two of them shuffle a little and look at each other.  Tikhomir begins.  "Well, this is a fine job you've done.  Of course, we never talked any about--"  He stops and clears his throat.  "--payment."

Militsa picks up the cue.  "We can't just wave goodbye after you've done so much good.  Look, here--"

She's been sizing up the carcasses.  Tikhomir heads off into the corner of the building while she speaks.  "You've found a whole load of craft material right here on our doorstep.  Well, our new back doorstep, I suppose.  We could make a batch of antivenin from this ant lion tallow alone.  What say we trade you for it right here?"

"It's worth your while, too." Tikhomir says, coming back with teal-colored bars in his hands.  "Bars of etherstone, many times lighter than all this heavy meat, perfect for travelers who don't have much storage space.  Deal?"

Ding!

You completed an adventure: EXTERMINATE!  All survivors gain +1 to current and maximum HP.


(In this case, no, Overseer (FallacyofUrist) does not earn the bonus HP.  He's busy with something else he should find in his private messages.)

(And even more things are about to happen, so I'm separating them into the next post.)
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1144 on: August 15, 2017, 02:42:04 pm »

Previous -- Next

In that last update, the alchemists mentioned payment.  This post deals with cash, your inventory, and further plot.  Mostly, that plot will wait until I'm back from my upcoming extremely busy life time.  But I hope to get your reactions for at least one more update first!

So when someone forges etherstone bars, 2 kg is worth 10 opal.  They will trade you 23 kg of bars which is worth 115 opal.  In addition, Militsa mentioned antivenin.  They will finish the trade with 8 of these:

Antivenin (healthstone, ant lion tallow): 7 opal, weight 1 kg for several
Serves as "armor" against the combat bonuses of ant lemmings, ant lions, standing jellyfish; one use

Add that up and it is mathematically equal to the value of the loot you dragged out of the tunnels, but much easier to use and/or stockpile.  And that's not all . . .

Militsa continues.  "Now, that's just a trade.  Tikhomir and I were talking about this after you popped up here for your 'progress report.'  I'd like to repay you properly.  Our family works with Theia; they're the ones in town who can teach you to breathe fire and whatnot.  They call it 'bloodbinding.'"

"Listen," says Tikhomir, "we've got new materials, and that's great, but it's going to take a long time to reshape all our broken glass equipment.  We could get back to work quicker if we could replace it outright, but the only source of glass is the hoarding wastrels out in the caves.  You can guess they don't give anything freely.

"Theia hates them; they're like competition.  So there's a Hoarding Wastrel Camp beyond the Halfway House; what say you kick them out and bring us back some of their vile vials?  We get what we need and I can put in a word with Theia about bloodbinding.

"You like magic, right?  So you can find the Hoarding Wastrel Camp if you head west past the Halfway House and keep going."

He thinks for a moment.

"Or head east.  West or east, same thing.  Directions are weird down here."


. . . So that's the story.  When you're done here, you've got the rest of Rock Bottom.  Remember all that shopping and stuff?  Here are updated lists of salable items, surplus, and communal loot:


You'll see there is still a knife (workstone) and a splitter wand sitting in a wheelbarrow, and I don't imagine you'll sell them anytime soon.  You want to use them.  John may have had a plan for the latter at least.

But I'd much rather see people buy stuff than slow down over details.  In summary, you each have:

Dustan (Dustan Hache): 42 opal
John (ziizo): 6 opal
Overseer (FallacyofUrist): 0 opal
Alyssa Alpine (Rautherdir): 9 opal
Dwain (Starver): 13 opal
Ragnarok / Ragnarek (PaPaj)'s corpse: 58.5 opal
The first group's wheelbarrow: 201.5 opal
The second group's wheelbarrow: 221.5 opal
The third group's wheelbarrow: 90 opal
Your rewards from the battle/alchemists: 115 opal

This means there's a lot of communal money.  You may disagree over the "best use," but . . . PLEASE buy something.

(These inventory lists are becoming untenable!  Eyes will glaze over if you do not shorten them!  If you don't want to count out just how many lanterns to sell, just tell me you'll buy something and I'll do the clutter removal!)

See the first posts for the "known equipment" lists.  See your last look at the markets for expensive higher-quality items available on this visit only.  And, because you've learned about the "exotic" equipment of the ugly mugs, I've added a "foreign/unusual" category to the item lists in the first post!  (You cannot buy them, just sell them.)  So it's up to you if you want to keep or sell that big halberd.  I've also added the ugly mugs to the bestiary, along with what you've learned about the ant lemming and ant lion.

Tell me anything else you want to do or say with the alchemists, go shopping, put some leftovers in your 40 kg lockboxes . . . and then!  Remember you gave me instructions oh-so-long-ago for local work to do the rest of the day?  That will be an excellent place to pause when I become too busy.
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ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1145 on: August 16, 2017, 12:29:01 pm »

"I can try but I make no promises for the rest."

Pick 2.5 Ether bar from the alchemist reward the rest have 3 each.

"Now is time to get rid of all this stuff"

Claim the iron knife and the Splitterwand. Then sell the rest unless someone opposes it with a good agument right now all that stuff is just occupying wheelbarrow space.

Split the resulting opal in a equal quantity if possible or as fair as possible if isn't.

Buy two splitterwand and search for someone that sells healing items, I feel like we will need many of those.

Find the woman and give her the 5 splitterwand to finish paying the debt.

Work as a hauler again.
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GG, Ziizo. May my spirit live on in your boobs.

Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1146 on: August 16, 2017, 12:37:00 pm »

accept the trade for the corpses (I assume they want all of them) and get paid for our work. Put said payment into our wheelbarrow.
"to be fair we haven't known each other for more than a week. Besides, we don't have as much safety as you do, since we don't have a home.
 Death is to be expected occasionally, and goodness knows we already lost two people to a wall tiger. Same one for both, to top it all off."
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

PaPaj

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1147 on: August 16, 2017, 12:39:08 pm »

(can i play as a ghost of myself just following the group?)
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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Starver

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1148 on: August 16, 2017, 03:40:51 pm »

(Don't force me to carve you a slab, whatever else you get to do..  ;))

I've got a hankering for a leather tunic, a wall-tiger one. Noting that we don't have a handy WT corpse, on this visit, to ease the trade, and it would need 40 opal of common/personal funds. It would be good if I could partner that with chain-mail, but that's 100 (iron) or 150 (workstone) opal.

190 opal is about a quarter of the approximately 760 opal totted up from the "saleables" list plus selling my mundane surface cloak, with four survivors, but some proportion of that might be being claimed by Overseer as a product of prior adventures. We don't know what interest you have in things.

But before we have to argue: Availability, GM?

(I'd settle for one or the other, and any extra credit could go to splitter wands or more slingable seeker skulls (that I've not used yet!), assuming there's enough "material credit" for it. I can certainly claim credit for a proportion of the AL skulls getting put into the barter economy.)
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PaPaj

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1149 on: August 16, 2017, 04:12:29 pm »

((i dont give a shit about no slab,you wont force me to stay dead))
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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1150 on: August 16, 2017, 09:14:15 pm »

"I'm sure we can handle that camp."

Get a Phasestrike Javelin. Claim the workstone knife and the iron skillet. Then go find local work.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1151 on: August 16, 2017, 10:33:28 pm »

Buy two splitterwand and search for someone that sells healing items, I feel like we will need many of those.

Find the woman and give her the 5 splitterwand to finish paying the debt.


It's 4 wands left for the debt, actually.  So you need only buy 1.  But hey!  If you want spares so you can . . . use them in the mines, that might be a fun idea!  And the primary healing item is as listed in items:

Packaged vitality (healthstone, etherstone, standing jellyfish leather): 25 opal, weight 3 kg
Pop this leathery balloon and everyone who breathes the vapor restores health; one use

. . . What sort of stock would you like?

accept the trade for the corpses (I assume they want all of them)

Yes.  Would you like to buy something as well?  (You're better kitted-out than any other player by now, but still.)

(can i play as a ghost of myself just following the group?)

I've allowed hilarious actions on rare post-death occasions (maybe just once?), but I do need to move the game along in general.  Would you like to go back on the waitlist?

I've got a hankering for a leather tunic, a wall-tiger one. Noting that we don't have a handy WT corpse, on this visit, to ease the trade, and it would need 40 opal of common/personal funds. It would be good if I could partner that with chain-mail, but that's 100 (iron) or 150 (workstone) opal.

190 opal is about a quarter of the approximately 760 opal totted up from the "saleables" list plus selling my mundane surface cloak, with four survivors, but some proportion of that might be being claimed by Overseer as a product of prior adventures. We don't know what interest you have in things.

But before we have to argue: Availability, GM?

(I'd settle for one or the other, and any extra credit could go to splitter wands or more slingable seeker skulls (that I've not used yet!), assuming there's enough "material credit" for it. I can certainly claim credit for a proportion of the AL skulls getting put into the barter economy.)

The wall tiger leather tunic is available with no permission needed: it's in regular "armor and weapons."  You folks had a nasty time with one particular critter, but apparently the rest of town has lots of their remains.  And no one's arguing about your purchases yet . . . so just pick something!  Anything!  Tell me!

Get a Phasestrike Javelin.

Because that is in "special equipment," they require that you trade them some raw materials in return.  This is no problem: you've got bars of etherstone!  I'll handle the math and stuff.
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Starver

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1152 on: August 16, 2017, 11:44:59 pm »

Well then shopping list is, in order of priority: WT Leather tunic, definitely; Workstone Chainmail also, if nothing stops that; Wherever I am at this point, equal numbers Splitters and Seekers so long as funds (not claiming more than 190 opals'-worth, expecting to have to work with less) and capacity (I haven't tried to work out the weights involved) and availability of each hold out. Up to five days of additional food, if there's yet something to spend, pocket the rest of the opals only if everybody else is so sated as to not already have claimed whatever I've been unable to spend.

Then have a quick look at the mining area and see if anybody is still there before local work as may still be desired of us. After that I may have incidental information to convey (that I could have told earlier, except for battle) but, in the absence of curiosity, it'll wait until we're not in the midst of the bustling Town.
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1153 on: August 17, 2017, 12:44:17 am »

sell the workstone, corpses,knives,and the empty backpack from barrow 1, then sell my Buckler and try to purchase either a spiked iron shield, or a workstone sword. Preferrably the shield though.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 10 - The Familiar and the New
« Reply #1154 on: August 17, 2017, 09:32:46 am »

Great, I now have word from everybody, including over private messages.  I think there's some overreach on sales and such, but I'm so okay with that, because I can get to work simplifying these darn inventory lists.  It'll take me some time, but I'll do a post to update you all for shopping (and you can correct me if you think I did something dumb), then for your local work.

Then go on "break."  (Code for "doing way, way more each day, just not online.")  And I dunno about you, but I feel a sense of accomplishment for having put all this together so far.  Yes, I've got something weird planned for what comes next; I've got a whole plotline, and we'll see how much we can uncover when I'm back.
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