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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 238145 times)

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #945 on: July 07, 2017, 08:36:23 am »

That sounds like an excellent plan.  I'll note it, wait to see if anyone adds input, try to post this evening, and wait again for anyone's input.  You know, on how much they all feel like bleeding.
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dustywayfarer

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #946 on: July 07, 2017, 01:50:18 pm »

. . . No real-world-ish locations:
. . . I'll need an icon color:

Spoiler: Louis (click to show/hide)
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #947 on: July 07, 2017, 07:30:47 pm »

Done!  Welcome to the comfort of the waitlist.  Presumably, you cannot die while on the waitlist.

I was inspired to mischief by your choice of brown "with yellow"; in my paint program, I found a mustardy color to match.  It's so ugly.  To see if it meets your approval . . .

I'm pleased to tell all players that I'm adding more images to the first posts.  I'm trying to make it look welcoming and informative, but, well, it's not like I can show off "my graphics" for much of anything.  So I did what I could: you should now find all live players and waitlisters gathered together in a weird little chamber whose similarity in appearance to an arena is entirely incidental.

So in that image you can compare to see if the brown is too similar to Dwain's tan on anyone's monitor.  If it can't be distinguished, dustywayfarer, would you accept olive?

(Edited P.S.: Or, well, I guess we could go with simple wheelbarrow brown if we had to.)
« Last Edit: July 07, 2017, 07:32:47 pm by Sir Knight »
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #948 on: July 07, 2017, 07:51:52 pm »

Previous -- Next

Good to see stuff happening!

There is interest in the mineral wealth of this underground world.  Alyssa Alpine and Ragnarok set to the opal already once beset by other miners.  You have no experience in this sort of work, sure, but was exile supposed to be pleasant?  (Ant lemming attacks vote "no.")  Your steady work continues as other people act nearby.


Dwain is uncertain what to do, but clearly curious to learn.  You finally settle on the mysterious gray-colored patches spotted earlier, which none of your new traveling companions have been polite enough to define in any way.

You get out a "splitter wand."  "The pointy end goes into the shale," you were told.  Overseer watches closely as you stick the pointy end of this turkey-leg-thing into the wall . . .



BOOM! goes the wall.  Wow, you couldn't keep a grip on the wand; it was yanked away somehow as the wall became a cloud of dust.  Most of the stone itself seems to vanish, ending in stray shingles of shale clattering to the floor with two large chunks of mystery stone on top.  You shove one into your backpack and load the other into the wheelbarrow that came with your group, after John helpfully wheels them all nearby.

Overseer, the seeker seeking the secrets of the splitter wand, cogitates.  You are forced to conclude "it's magic."  Really, if you were an alchemist or magician or something you'd probably take an apprenticeship to learn how power can be drawn from minerals and stuff, but a wand vanishing into a cloud of dust is beyond you.



The noise is a mite disruptive, but Dustan still takes the time to stitch up the pincer injuries in his arms.  Would be nice to have more medical supplies at hand.  Would be nice for the other exiles to stop bleeding all over the place.



So!  There's interest in mining!  Since that's ostensibly why you're down here, I'm glad to accommodate.  It just needs . . . consensus.

Do other people feel like picking a tile and mining it?

If so, you could still do stuff before that.  Dwain's splitter wands are fast, so you could tell me stuff to mine both the quick and the slow way.  Also, there is a spare splitter wand in the first group's wheelbarrow; interested parties could use that, too.

As slow mining takes a day, I'll assume that you eat bug bat bird meat for dinner--it would rot the soonest otherwise.  And burn somebody's glowstone for warmth.  Dwain has no blanket, but there's also a spare in the first group's wheelbarrow if people are feeling humanitarian.

And Dustan would have time to tend to everyone with simple thread overnight, too.  You will heal +4 HP overnight naturally.  (Another reason to stick around and do mining.)

I await word.
« Last Edit: July 08, 2017, 04:35:02 pm by Sir Knight »
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Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #949 on: July 07, 2017, 07:58:19 pm »

I will Continue to mine out that opal deposit
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FallacyofUrist

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #950 on: July 07, 2017, 08:01:35 pm »

"My lack of understanding shall be banished. I seek truth." Overseer begins to evolve into abbot! Overseer begins meditating on the mystery of the splitter wand, trading a purely intellectual approach for an attempt to draw insight from the deep of the unconscious. Meditation continues, this time focused on the splitter wand.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #951 on: July 07, 2017, 08:18:59 pm »

I am going to hope and pray thread is not a limited resource.
from the looks of it that is where most of my medical care is gonna come from, unless we find some form of silk that can be used for bandages and other wound dressings.

That said, keep patching myself and the others up as available.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

dustywayfarer

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #952 on: July 07, 2017, 08:26:38 pm »

Based on the waitlist image, it appears that I now have olive. I have no overwhelming preference, except that I rather liked moldy mustard brown.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #953 on: July 07, 2017, 09:08:24 pm »

Based on the waitlist image, it appears that I now have olive. I have no overwhelming preference, except that I rather liked moldy mustard brown.

Olive is very similar, but what's currently up on the image is what I called "mustardy."  See, that's why I said I could just switch.  We're talking extremely small changes for legibility--and it's what I've had to do for every new player in this game.

To compare, look at your smiley in the first image ("mustard"-inspired) and at the little letter "t"s in the second image ("olive," matched to the olive color of forum text):


So, you see, that's the level of gradation on the default art palette.

As for the rest of you:

Overseer (FallacyofUrist), you're crazy, and I wonder if I'm gonna have my first "profession change" of the game.  You'd still need a professional to help; which is convenient, because I've set up Rock Bottom to have career opportunities for everyone.  But, truly, are you so ready to abandon your past life of championing the people?  Are you so ready, if the stars align (and if the random numbers keep sending us down this wacky road), to take the next step?

Dustan (Dustan Hache), I can keep with the threadwork, but I was figuring on some fast-forwarding eventually.  Do you want to mine?
« Last Edit: July 08, 2017, 10:12:22 am by Sir Knight »
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #954 on: July 07, 2017, 09:40:20 pm »

Why not just apply something like 10 healing rolls or so and call it a day's worth of healing? Sewing someone up properly does take roughly an hour, especially with multiple deep wounds.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Starver

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #955 on: July 08, 2017, 08:23:36 am »

It seems to me that there may be a stop-gap solution to Overseers drift to the spiritual... Been there, done that, got the cassock!  And I'm currently sated in my own enquiries.

"Brother, I see where your interests lie. If I may suggest..." Gently hint at refinements to the meditation technique - you know, posture and breathing. I know what hard floors do to one's unwary posterior and joints... Then it gets trickier, but shaping the consciousness is beyond my paygrade anyway, especially given my own circumstances, and it won't get that far.
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ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #956 on: July 08, 2017, 09:02:49 am »

"I miss Rock Bottom, nice and safe Rock Bottom"

Mine workstone
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GG, Ziizo. May my spirit live on in your boobs.

Starver

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #957 on: July 08, 2017, 09:08:06 am »

(Perk up ears at mention of Rock Bottom, betwixt giving such advice as appears to be useful...)
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #958 on: July 08, 2017, 10:18:48 am »

Why not just apply something like 10 healing rolls or so and call it a day's worth of healing? Sewing someone up properly does take roughly an hour, especially with multiple deep wounds.

Right, right.  By the way: I imagined that thread would be effectively limitless for the duration of practical gameplay.  Maybe I should "expend" one of them for an entire day spent stitching wounds, but . . . I do enough record-keeping already.  I just limit your thread-healing in other ways.

And surely somebody's spiritual transformation into another character class (?) can be facilitated by a day of dedication, so that's two more people doing work.  Next . . .

Then it gets trickier, but shaping the consciousness is beyond my paygrade anyway, especially given my own circumstances, and it won't get that far.

Ah, so you're not anticipating guiding him through a 24-hour-long spiritual journey?  If not, then we are nonetheless creeping toward spending a day on mining, so you might choose something to mine "the slow way" once you set the seeker on the path.  I'd hate to leave you behind because I misunderstood.

Once I get any replies, I should be able to update this evening, because I presume Ragnarok (PaPaj) is mining as before and I'll just choose something for Durenadal (HugeNerdAndProudOfIt).
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FallacyofUrist

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Twisty Little Passages
« Reply #959 on: July 08, 2017, 10:34:19 am »

((Overseer isn't evolving into a monk--he's evolving into an abbot. A leader and administrator of monks. So yes, he's willing.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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