Previous -- NextRight, getting this update out to catch whatever confluence of player availability I can.
I had to do some wiggling to make sense of actions that seemed to take different amounts of time. Nonetheless I think you'll find yourselves in interesting situations . . .
That does it, time to use fire. Dwain and Alyssa simultaneously get annoyed by the habits of these caves and re-light lanterns to get a look about.
Dwain apparently is in a dead end. You managed to set your lantern down near a wall without banging your head on it. Back where you turned into this area you see swathes of black-yet-shiny coal, about the only mineral you'd know by sight. You'd been interested in the cracks in the walls, too: from here, nothing looks like it was deliberately mined out, and instead the area is just suffering the occasional geological fracture.
Alyssa, on the other hand, is clearly surrounded by the results of mining! There are heaps of discarded shale in this corner (and, now, just a tiny bit of your own blood), and in the far wall you still see some untouched opalescent material. If you had to guess, you'd say what's "opalescent" is opal, and you've definitely heard of opal mines before. And look! There's a tunnel winding deep into another wall; that could be where any miners went.
Meanwhile, there is a separate and more violent interest in fire.. . . That's
Dustan first, then
John, then the
ant lemmings. Technically. But see the results . . .
Dustan's result: 1, Fail terribly!
John's result: 6, Fail by succeeding!
Well that's interesting, but it means they get to attack you either way
John's combat table, sling and fire skull:
1: Fail terribly
2: Fail
3: Succeed weakly
4: Succeed
5: Succeed greatly
6: Fail by succeeding
John's attack roll: 3, Succeed weakly!
Damage roll (1d4-1): 4-1 = 3!
Ant lemming hive size: 24/27
Ant lemming combat table, now fighting as their full surviving hive (24):
1: Fail terribly
2: Fail
3: Succeed
4: Succeed
5: Succeed greatly
6: Fail by succeeding
First attacking Dustan, but they're a hive so they can keep attacking everyone after this . . .
Ant lemming hive attack roll: 1, Fail terribly!
Damage roll (1d4-1): 4-1 = 3!
Ant lemming hive size: 21/27
Continuing to attack John:
Ant lemming hive attack roll: 6, Fail by succeeding!
Damage to John (1d6+1): 1+1 = 2!
John, HP: 4/16
Damage to ant lemming hive (1d6+1): 2+1 = 3!
Ant lemming hive size: 18/27
Okay, that last one works really well with John's "escape" roll, above, so here goes . . .
At risk of being overrun by sharp pointy things with legs, Dustan and John start making a break for it. Dustan stumbles at first, but a small number of the attacking ant lemmings break your fall and their own spinal structure by cushioning your impact! Covered in blood (ichor?), you roll away into a corner.
Pretty much at the same moment the blast hits! John, in some level of panic (i.e., a high one), pegs that last fire skull left behind by Frank at the crowd. The resultant fireball does some damage and John is off like a shot, swinging a pick left and right.
Somehow, that selfsame effort results in you scooping up some of the ant lemmings into your arms, and in your frantic swatting you manage to crush the things just as they jab pincers into your left shoulder. Your momentum carries you away, out of this dead end--you and the two corpses now hanging out of your arm.
Ant lemming has been struck down! x9
In the western end, Overseer peaceably gets to his feet, while Ragnarok sits right back down to watch the show. In the middle, Durenadal picks up a piece of shale and gets ready to throw it as needed. And the multitude of surviving creatures begin to move . . .Their full number seems to have come out from the wall by now. Some are milling about the blood and corpses, while others are off in pursuit. Or, maybe that's what they're doing? They're forming two distinct lines, scuttling single-file. If this keeps up, they'll march right past Durenadal without getting in arm's reach . . .If you didn't look at the spoilers, this hive of creatures was 27 strong and is weakening as they die.
Dustan (Dustan Hache): The color in the image means you are laying prone. No, nothing's attacking you this instant, though I doubt you feel like trusting it to stay that way.
John (ziizo): I added two
ant lemming carcasses to your inventory. True to Dwarf Fortress, you know: they
are lodged in the wounds.
Durenadal (HugeNerdAndProudOfIt): I'd really like to know what you do now . . .