Previous -- NextTo battle! There are so many special maneuvers in this that my efforts to create tables are kinda shot.
. . .
Dustan,
Overseer, the
wall tiger,
John,
Frank,
Sir Lootington, and
Durenadal.
It's safe to say this means everybody will learn about the
wall tiger if they need to know it for their turn.
Dustan has a roll doing double-duty as an attack with a leather buckler and a more complex combat maneuver, so I'll use the basic results table:
Dustan's knock-'em-for-six roll: 3, Succeed weakly!
Damage roll (1d4-1): 4-1 = 3!
Sir Lootington, HP: 5/13
It's out of turn order, but I need Sir Lootington's result in order to know how this opposed action will work, so I'll make the same sort of roll for him:
Sir Lootington's drive-'em-back roll: 2, Fail!
And that's that, then
Everything else may be going out the proverbial window, but that doesn't stop good old-fashioned beatings. Dustan shield-bashes Sir Lootington, barely managing to exert superior force as each party tries to shove the other. The buckler messes up a couple facial features (not important ones, don't worry) and Dustan throws Lootington to the ground!
Lootington struggles. It's pretty difficult to shove anyone anywhere when at approximately ankle-height. With other events unfolding around the corner, Dustan hatches a plan for his prone opponent . . .Wall tiger combat table:
1: Fail terribly
2: Fail
3: Succeed weakly
4: Succeed
5: Succeed
6: Succeed
7: Succeed greatly
8: Fail by succeeding
Attack roll: 1, Fail terribly!
Splot! The wall tiger touches down, though not with the grace it might have hoped. It lands in front of John and impales the claws of its forepaw into the very corpse that had just given off spores! It's a mite distracted now.
John, of course, takes immediate advantage of this to hurry off.I hadn't intended for paralysis spores to be washable, but I had intended them to be one of the more short-lived effects, so why not allow a roll?
Result: 2, Fail!
(Lots of failures so far this combat.)
He makes his way to where Overseer is waiting in a defensive position then dumps his waterskin over his arms, trying to wash out the spores. Argh, it's not working!Frank and Durenadal are also effectively using the basic combat table, it's just that Frank is using a sling and fire skull, while Durenadal is trying a special maneuver:
Frank's attack roll: 2, Fail!
Durenadal's grab-and-go roll: 4, Succeed!
(That wasn't really an attack with a dangerous weapon, but given the inconveniences to this target I'll do a small roll)
Damage roll (1d4-1): 3-1 = 2!
Wall Tiger, HP: 14/16
Result: 3, Succeed weakly!
Frank returns from the far chamber, a little slow on the take and unable to give good warning. He falls back on the tried-and-true backup plan: blowing stuff up.
Those fire skulls haven't been returning the investment as you'd like, but they sure feel good. The one you sling impacts the wall right above the wall tiger's head and it recoils from the fiery blast!
Meanwhile Durenadal has the opening he needs to give the creature a faceful of mushrooms! A severed leg, covered in ugly growths, makes a good projectile. It bounces straight across the cringing beast's nose!
And that's it. The leg plops to the ground off to the side. You're not sure, since you couldn't exactly see the one that hit John with spores, but none of these other mushrooms look "bulbous" enough to explode.ASCII note: I'm not satisfied with that "prone" graphic for
Sir Lootington. The Dwarf Fortress standard is a brown background, sure. But should I darken the smiley's color to make it blend better? Or just not worry about it?
Dustan: Your quest for stabby murder can proceed (with a prone opponent) next turn, as desired.