Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 173

Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237688 times)

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #315 on: March 10, 2017, 10:04:11 am »

"How-how many of those things are there?"

Overseer brandishes his pick menacingly, and looks around to make sure there's no more wall tigers.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #316 on: March 10, 2017, 04:17:36 pm »

Helmacon pulls himself back from the brink of death and punches the damn thing in the face!
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #317 on: March 12, 2017, 09:23:07 pm »

And I'm back!  I had a moment to roll up some results for what you've told me, and now I'm just waiting on HugeNerdAndProudOfIt and Dustan.

P.S.: Sampling someone else's awesome RPG stuff really makes you want to insert more stuff into your own games.  More than is sane.
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #318 on: March 13, 2017, 10:08:23 am »

attack! Attack! Defend!
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

ufo

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #319 on: March 13, 2017, 05:17:57 pm »

name: lazarus
icon color: this
What you did before coming down here: warrior
Logged

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #320 on: March 13, 2017, 10:28:44 pm »

Welcome, ufo!  So far, so good.  I'll add to the opening posts once I have everything from the update.  Just one more player left to act . . .
Logged

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #321 on: March 14, 2017, 09:59:21 am »

Find a sharp rock, lash out with it, throwing if necessary. "Die!!!"
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #322 on: March 14, 2017, 10:19:51 am »

(Well, you do have your mining pick, which is excellent at piercing.  If you want to get a rock with a decent edge, you might be better off crafting one like Sir Lootington is trying, otherwise it's up to chance and I usually treat rocks as blunt.)

(But if you want to continue pummeling that opponent with rocks, who am I to judge?  I'll have an update ready shortly.)
Logged

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #323 on: March 14, 2017, 11:09:44 am »

Oh, ok. Addendum to my plan: attack with my pick instead of a rock.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #324 on: March 14, 2017, 01:37:25 pm »

Previous -- Next

Spoiler: Combat round order (click to show/hide)

. . . Durenadal, Helmacon (I have to allow this action, I just have to, let's see if it works), Sir Lootington (though a focus on crafting means I'll wait until the end), Frank, the first and then the second wall tiger, John, Dustan, and Overseer.


Durenadal sweeps in to finish the job on the first wall tiger, this time with his mining pick.  His swing does little more than scratch the skin.  However, humanity's side of this fight is about to get a little assistance.


The recently dead, Helmacon, has one last struggle left in those limbs, and swipes a weak punch across the wall tiger's snout!

Helmacon was already struck down, don't expect too much!

The wall tiger seems stunned by this unusual behavior from dinner, giving Frank just the time he needs to dash after it!



Somehow, Frank manages to scoop up the discarded tentacle-whip without unleashing too much venom onto his hands.  With the power of ether cola behind him, he leaps dramatically for the trailing paw of the second wall tiger.  It's a stinging and painful catch!  Of course, being a four-limbed creature, once this limb is pulled free from the stone wall there are still three points of contact: the creature overall remains stable while the tentacle slips and Frank is dumped straight to the ground.

With the wall tiger shaking and snarling, and its maw connected directly to Helmacon, the violence causes his backpack to open and spill half the contents down on Frank's head!  Wow, good thing they were padded by that blanket.

John's target goes out of reach, ascending to vanish off the top of this deep pit, presumably to nurse its wounds and fill its stomach.  At about the same time, Dustan is at work finishing off the other one.



The wall tiger is clearly on the losing side.  Abandoned by its counterpart?  Out-hunted?  Who can say?  It swings at its attackers but only gets a claw caught on a nearby wall.  Dustan pulls an excellent move with his iron sword and spills the thing's life blood.

Wall tiger A has been struck down!

Meanwhile, Overseer keeps an eye out for more assailants.  It looks like the battle is over . . .




Spoiler: Crafting (click to show/hide)

Tum te tum, crafting some stuff, who cares what's going on at the other end of this cave system, la la la.

It takes awhile, and Lootington can hear the rest of the team handling the aftereffects of combat, but . . . ooh, sword!  Looks like you've crafted something you can call a hand-to-hand weapon.  Sure, if anything goes wrong in combat, then the thing will shatter into stone splinters while in close proximity to your hand.  And face.  And jugular.  But it's yours and you will love it forever and ever and probably call it "Shiny Blade of Seeking Shinies" or I don't know what all.

What's most embarrassing is that you're an actual blacksmith.


Frank (Coolrune206), I've saved effort assuming you'll shove all your loot in your backpack.  See opening post: I did some quiet rolls and you've earned yourself another blanket, his surface kit, all the food in his pack, and one of those stolen splitter wands.

Dustan, with his mining pick left behind on the ground there, I assume the next thing you do is grab it to replace the one you sold.

There's also the question of the dropped sling.  It looks like the mining helmet miraculously stayed on his head the whole time, though, and everything else I haven't mentioned is gone too.

Since Sir Lootington's action takes so much time, anything anyone else does next gets priority.  Including looting.

Helmacon, want to go on the waitlist?

Now, GM time.  There's a 200 kg carcass in front of you.  Wheelbarrow capacity is only 90 kg.  However, my intention was that you could fill a wheelbarrow with either 90 kg of loose items or one oversized and intact carcass.  So empty out (or transfer) some butchered jellyfish remains, wedge the empty wheelbarrow under the carcass, and you can take it with you.  Groaning under the weight.  Alternately you could spend a third of a day (going into evening) butchering the thing and distribute the heavy, bloody remains differently.  Just tell me your interest.

So you know, the scaled turkey carcass has been ruined completely and there is nothing salable left.
« Last Edit: July 02, 2017, 04:02:06 pm by Sir Knight »
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #325 on: March 14, 2017, 03:21:58 pm »

lets cook some of our spare corpse meat into fresh meals and get everyone fed. Take the pick, and maybe take the head of that wall tiger as a trophy.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #326 on: March 14, 2017, 03:53:42 pm »

Couple-a-things:

It's only afternoon, and I've been trying to keep meal preparation for when you camp overnight.  It's hard enough to wrangle this many people to do something time-consuming (like mining), and butchering up new meat takes time.

If you want to butcher away the critter's head, then sure, you could do that when settling down for the night.  I'd just like to encourage more adventure until then.  Lots of options.  Places to go, things to kill . . .
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #327 on: March 14, 2017, 04:32:45 pm »

Couple-a-things:

It's only afternoon, and I've been trying to keep meal preparation for when you camp overnight.  It's hard enough to wrangle this many people to do something time-consuming (like mining), and butchering up new meat takes time.

If you want to butcher away the critter's head, then sure, you could do that when settling down for the night.  I'd just like to encourage more adventure until then.  Lots of options.  Places to go, things to kill . . .
Can't we pre-feed people so that when it comes time to rest we don't have to eat again? Or maybe do video game logic and make eating copious amounts of food heal, too?
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #328 on: March 14, 2017, 06:07:11 pm »

Pre-feeding, well, wouldn't give any benefit with the game logic I've set.  Actions at night are almost a freebie: butcher fresh food or just eat what's in your backpack, it won't matter, you pass the night and then heal.  I make all the actions blur when people are resting around a campfire without interruptions.

But if you do a time-consuming action in the middle of the day, when "on the clock," I have to interrupt you every time somebody wants to do something like explore the map.

The goal is to have a system for sustenance, but not spend much player-time on it when there's more fun stuff to do.  Like blowing up walls and killing monsters.  Is that okay?

P.S.:  I just realized that ufo has chosen "Warrior" for the new Lazarus character, which is combat-oriented just like Alyssa Alpine.  Do you want to choose a unique profession, or remain comrades-in-arms?
« Last Edit: March 14, 2017, 06:09:34 pm by Sir Knight »
Logged

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #329 on: March 14, 2017, 06:10:24 pm »

Frank washes his hands thoroughly of the poison. In the blood of his enemies.

It doesn't occur to him that this is probably a worse substitute.
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."
Pages: 1 ... 20 21 [22] 23 24 ... 173